【发布时间】:2023-03-11 01:10:02
【问题描述】:
编辑:First Cemmentator "Second" 是对的。我忘了设置 Gdx.input.setInputProcessor(stage); - 现在一切正常。谢谢!
我的 Libgdx 按钮“返回”、“菜单”和“TryAgain”(将您带回另一个屏幕)不起作用。
我尝试了所有我能找到的解决方案,但它们仍然无法正常工作。我还在我的其他屏幕中使用按钮和阶段,它们都像魅力一样工作。
你们发现代码中有任何错误吗? CreateStage() 创建舞台并通过渲染方法显示。
非常感谢任何帮助!
public class HighscoreScreen extends ScreenAdapter {
private final GameClass game;
private int score;
private String name;
private boolean menuView;
private SpriteBatch batch;
private BitmapFont scoreFont;
private String[] players;
private int[] scores;
private int counter = 0;
private OrthographicCamera camera;
private Stage stage;
private ScreenViewport v;
public HighscoreScreen (GameClass game, OrthographicCamera camera, int score, String name) {
this.camera = camera;
this.game = game;
this.score = score;
this.name = name;
this.batch = new SpriteBatch();
menuView = false;
batch = new SpriteBatch();
scoreFont = new BitmapFont(Gdx.files.internal("Fonts/score.fnt"),
Gdx.files.internal("Fonts/score.png"),false);
createStage();
}
public HighscoreScreen (GameClass game, OrthographicCamera camera){
this.game = game;
this.camera = camera;
this.batch = new SpriteBatch();
menuView = true;
scoreFont = new BitmapFont(Gdx.files.internal("Fonts/score.fnt"),
Gdx.files.internal("Fonts/score.png"),false);
}
public void createStage(){
v = new ScreenViewport();
v.setCamera(camera);
stage = new Stage(v, batch);
if (menuView) {
Buttons back = new Buttons("Back");
stage.addActor(back.createButton(GameInfo.WIDTH / 2 - 100,
GameInfo.HEIGHT / 2 - 200));
back.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.setScreen(new MenuScreen(game));
}
});
} else {
Buttons tryAgain = new Buttons("Try Again");
stage.addActor(tryAgain.createButton(GameInfo.WIDTH / 2 - 200,
GameInfo.HEIGHT / 2 - 200));
tryAgain.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.setScreen(new SurvivalScreen(game, name));
}
});
Buttons menu = new Buttons("Menu");
stage.addActor(menu.createButton(GameInfo.WIDTH / 2,
GameInfo.HEIGHT / 2 - 200));
menu.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.setScreen(new MenuScreen(game));
}
});
}
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (menuView) {
if (counter == 0) {
createStage();
writeScoresToFile();
readHighscore();
counter++;
}
batch.begin();
highscoreToFont();
batch.end();
stage.act();
stage.draw();
} else {
if (counter == 0) {
createStage();
writeScoresToFile();
readHighscore();
compareHighscore();
writeHighscore();
counter++;
}
batch.begin();
highscoreToFont();
batch.end();
stage.act();
stage.draw();
}
}
public void dispose(){
batch.dispose();
stage.dispose();
}
【问题讨论】:
-
您使用的 Buttons 类是什么?我在我的项目中找到的唯一一个是用于鼠标按钮的“com.badlogic.gdx.Input.Buttons”,但它没有您正在使用的构造函数或方法。到目前为止,我使用的是 scene2d 和 TextButton,但我也是 libgdx 的新手(2019 年 4 月中旬的夜间版本)。
-
我有自己的按钮类,我正在使用“badlogic.gdx.scenes.scene2d.ui.Button;”