【问题标题】:Fault Tolerant MD5 calculation for large files in C#C#中大文件的容错MD5计算
【发布时间】:2016-05-26 16:23:26
【问题描述】:

有没有办法对大文件进行增量 md5 计算,但在每 n 步保存读取位置和 md5 状态数据,例如当进程失败或发生网络/IO 时,可以从最后一个已知的重新启动在文件中的好位置。

【问题讨论】:

    标签: .net md5


    【解决方案1】:

    这是我对问题的解决方案和用于显示概念证明的单元测试。

    using System;
    using System.IO;
    using System.Text;
    using Microsoft.VisualStudio.TestTools.UnitTesting;
    using SInnovations.Azure.Storage.MD5;
    namespace Tests
    {
        [TestClass]
        public class UnitTest1
        {
            [TestMethod]
            public void TestMethod1()
            {
    
                var md5 = new MD5Managed();
                MD5Managed md5state = null;
    
                var bytes = new byte[1024 * 8];
                using (var stream = File.OpenRead(@"C:\test\c2474dab-f209-4a7c-8ed4-b7ba71c5b799.zip"))
                {
                    var i = new Random().Next(0, (int)stream.Length / bytes.Length);
                    while (stream.Read(bytes, 0, bytes.Length) != 0)
                    {
                        md5.TransformBlock(bytes, 0, bytes.Length, null, 0);
    
                        if (!(i-- > 0))
                        {
                            if (md5state == null)
                            {
                                md5state = new MD5Managed();
                                var state = md5.GetState();
                                md5state.LoadState(state);
                            }
                            else
                            {
                                md5state.TransformBlock(bytes, 0, bytes.Length, null, 0);
                            }
    
                        }
    
                    }
                }
    
                md5.TransformFinalBlock(bytes, 0, 0);
                md5state.TransformFinalBlock(bytes, 0, 0);
    
                string md5Hash = GetMDHASH(md5);
                string md5HashStated = GetMDHASH(md5state);
    
                Assert.AreEqual(md5Hash, md5HashStated);
                Console.WriteLine(md5Hash);
    
            }
    
            private static string GetMDHASH(MD5Managed md5)
            {
                System.Text.StringBuilder s = new System.Text.StringBuilder();
                foreach (byte b in md5.Hash)
                {
                    s.Append(b.ToString("x2").ToLower());
                }
                var md5Hash = s.ToString();
                return md5Hash;
            }
        }
    }
    

    和md5哈希算法

    namespace SInnovations.Azure.Storage.MD5
    {
        using System;
        using System.Diagnostics.CodeAnalysis;
        using System.Security.Cryptography;
        using System.Linq;
    
        /// <summary>
        /// MD5Managed: A HashAlgorithm implementation that acts as a thin wrapper
        /// around a C# translation of the MD5 reference implementation. The C code
        /// has been translated as closely as possible so that most of the original
        /// structure remains and comparisons between the two are straightforward.
        /// </summary>
        /// <remarks>
        /// Derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm.
        /// 
        /// Specification:
        /// RFC1321 - The MD5 Message-Digest Algorithm
        /// http://www.faqs.org/rfcs/rfc1321.html
        /// 
        /// Original license:
        /// Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
        /// rights reserved.
        /// 
        /// License to copy and use this software is granted provided that it
        /// is identified as the "RSA Data Security, Inc. MD5 Message-Digest
        /// Algorithm" in all material mentioning or referencing this software
        /// or this function.
        /// 
        /// License is also granted to make and use derivative works provided
        /// that such works are identified as "derived from the RSA Data
        /// Security, Inc. MD5 Message-Digest Algorithm" in all material
        /// mentioning or referencing the derived work.
        /// 
        /// RSA Data Security, Inc. makes no representations concerning either
        /// the merchantability of this software or the suitability of this
        /// software for any particular purpose. It is provided "as is"
        /// without express or implied warranty of any kind.
        /// 
        /// These notices must be retained in any copies of any part of this
        /// documentation and/or software.
        /// </remarks>
        public class MD5Managed : HashAlgorithm
        {
            // Current context
            private readonly MD5_CTX _context = new MD5_CTX();
            // Last hash result
            private readonly byte[] _digest = new byte[16];
            // True if HashCore has been called
            private bool _hashCoreCalled;
            // True if HashFinal has been called
            private bool _hashFinalCalled;
    
            /// <summary>
            /// Initializes a new instance.
            /// </summary>
            public MD5Managed()
            {
                InitializeVariables();
            }
    
            /// <summary>
            /// Initializes internal state.
            /// </summary>
            public override void Initialize()
            {
                InitializeVariables();
            }
    
            /// <summary>
            /// Initializes variables.
            /// </summary>
            private void InitializeVariables()
            {
                MD5Init(_context);
                _hashCoreCalled = false;
                _hashFinalCalled = false;
            }
    
            /// <summary>
            /// Updates the hash code with the data provided.
            /// </summary>
            /// <param name="array">Data to hash.</param>
            /// <param name="ibStart">Start position.</param>
            /// <param name="cbSize">Number of bytes.</param>
            protected override void HashCore(byte[] array, int ibStart, int cbSize)
            {
                if (null == array)
                {
                    throw new ArgumentNullException("array");
                }
    
                if (_hashFinalCalled)
                {
                    throw new CryptographicException("Hash not valid for use in specified state.");
                }
                _hashCoreCalled = true;
    
                MD5Update(_context, array, (uint)ibStart, (uint)cbSize);
            }
    
            /// <summary>
            /// Finalizes the hash code and returns it.
            /// </summary>
            /// <returns></returns>
            protected override byte[] HashFinal()
            {
                _hashFinalCalled = true;
                MD5Final(_digest, _context);
                return Hash;
            }
    
            /// <summary>
            /// Returns the hash as an array of bytes.
            /// </summary>
            [SuppressMessage("Microsoft.Design", "CA1065:DoNotRaiseExceptionsInUnexpectedLocations", Justification = "Matching .NET behavior by throwing here.")]
            [SuppressMessage("Microsoft.Usage", "CA2201:DoNotRaiseReservedExceptionTypes", Justification = "Matching .NET behavior by throwing NullReferenceException.")]
            public override byte[] Hash
            {
                get
                {
                    if (!_hashCoreCalled)
                    {
                        throw new NullReferenceException();
                    }
                    if (!_hashFinalCalled)
                    {
                        // Note: Not CryptographicUnexpectedOperationException because that can't be instantiated on Silverlight 4
                        throw new CryptographicException("Hash must be finalized before the hash value is retrieved.");
                    }
    
                    return _digest;
                }
            }
    
            // Return size of hash in bits.
            public override int HashSize
            {
                get
                {
                    return _digest.Length * 8;
                }
            }
    
            ///////////////////////////////////////////////
            // MD5 reference implementation begins here. //
            ///////////////////////////////////////////////
    
            /* MD5 context. */
            private class MD5_CTX
            {
                public readonly uint[] state;   /* state (ABCD) */
                public readonly uint[] count;   /* number of bits, modulo 2^64 (lsb first) */
                public readonly byte[] buffer;  /* input buffer */
    
                public MD5_CTX()
                {
                    state = new uint[4];
                    count = new uint[2];
                    buffer = new byte[64];
                }
    
                public void Clear()
                {
                    Array.Clear(state, 0, state.Length);
                    Array.Clear(count, 0, count.Length);
                    Array.Clear(buffer, 0, buffer.Length);
                }
            }
    
            /* Constants for MD5Transform routine. */
            private const int S11 = 7;
            private const int S12 = 12;
            private const int S13 = 17;
            private const int S14 = 22;
            private const int S21 = 5;
            private const int S22 = 9;
            private const int S23 = 14;
            private const int S24 = 20;
            private const int S31 = 4;
            private const int S32 = 11;
            private const int S33 = 16;
            private const int S34 = 23;
            private const int S41 = 6;
            private const int S42 = 10;
            private const int S43 = 15;
            private const int S44 = 21;
    
            private static byte[] PADDING;
    
            [SuppressMessage("Microsoft.Performance", "CA1810:InitializeReferenceTypeStaticFieldsInline", Justification = "More compact this way")]
            static MD5Managed()
            {
                PADDING = new byte[64];
                PADDING[0] = 0x80;
            }
    
            /* F, G, H and I are basic MD5 functions. */
            private static uint F(uint x, uint y, uint z) { return (((x) & (y)) | ((~x) & (z))); }
            private static uint G(uint x, uint y, uint z) { return (((x) & (z)) | ((y) & (~z))); }
            private static uint H(uint x, uint y, uint z) { return ((x) ^ (y) ^ (z)); }
            private static uint I(uint x, uint y, uint z) { return ((y) ^ ((x) | (~z))); }
    
            /* ROTATE_LEFT rotates x left n bits. */
            private static uint ROTATE_LEFT(uint x, int n) { return (((x) << (n)) | ((x) >> (32 - (n)))); }
    
            /* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
               Rotation is separate from addition to prevent recomputation. */
            private static void FF(ref uint a, uint b, uint c, uint d, uint x, int s, uint ac)
            {
                (a) += F((b), (c), (d)) + (x) + (uint)(ac);
                (a) = ROTATE_LEFT((a), (s));
                (a) += (b);
            }
            private static void GG(ref uint a, uint b, uint c, uint d, uint x, int s, uint ac)
            {
                (a) += G((b), (c), (d)) + (x) + (uint)(ac);
                (a) = ROTATE_LEFT((a), (s));
                (a) += (b);
            }
            private static void HH(ref uint a, uint b, uint c, uint d, uint x, int s, uint ac)
            {
                (a) += H((b), (c), (d)) + (x) + (uint)(ac);
                (a) = ROTATE_LEFT((a), (s));
                (a) += (b);
            }
            private static void II(ref uint a, uint b, uint c, uint d, uint x, int s, uint ac)
            {
                (a) += I((b), (c), (d)) + (x) + (uint)(ac);
                (a) = ROTATE_LEFT((a), (s));
                (a) += (b);
            }
    
            /* MD5 initialization. Begins an MD5 operation, writing a new context. */
            private static void MD5Init(MD5_CTX context)  /* context */
            {
                context.count[0] = context.count[1] = 0;
    
                /* Load magic initialization constants. */
                context.state[0] = 0x67452301;
                context.state[1] = 0xefcdab89;
                context.state[2] = 0x98badcfe;
                context.state[3] = 0x10325476;
            }
    
            /* MD5 block update operation. Continues an MD5 message-digest
               operation, processing another message block, and updating the
               context. */
            private static void MD5Update(MD5_CTX context,  /* context */
                                          byte[] input,     /* input block */
                                          uint inputIndex,  // Starting index for input block
                                          uint inputLen)    /* length of input block */
            {
                /* Compute number of bytes mod 64 */
                uint index = (uint)((context.count[0] >> 3) & 0x3F);
    
                /* Update number of bits */
                if ((context.count[0] += ((uint)inputLen << 3)) < ((uint)inputLen << 3))
                {
                    context.count[1]++;
                }
                context.count[1] += ((uint)inputLen >> 29);
    
                uint partLen = 64 - index;
    
                /* Transform as many times as possible. */
                uint i = 0;
                if (inputLen >= partLen)
                {
                    Buffer.BlockCopy(input, (int)inputIndex, context.buffer, (int)index, (int)partLen);
                    MD5Transform(context.state, context.buffer, 0);
    
                    for (i = partLen; i + 63 < inputLen; i += 64)
                    {
                        MD5Transform(context.state, input, inputIndex + i);
                    }
    
                    index = 0;
                }
    
                /* Buffer remaining input */
                Buffer.BlockCopy(input, (int)(inputIndex + i), context.buffer, (int)index, (int)(inputLen - i));
            }
    
            /* MD5 finalization. Ends an MD5 message-digest operation, writing the
               the message digest and zeroizing the context. */
            private static void MD5Final(byte[] digest,    /* message digest */
                                         MD5_CTX context)  /* context */
            {
                byte[] bits = new byte[8];
    
                /* Save number of bits */
                Encode(bits, context.count, 8);
    
                /* Pad out to 56 mod 64. */
                uint index = (uint)((context.count[0] >> 3) & 0x3f);
                uint padLen = (index < 56) ? (56 - index) : (120 - index);
                MD5Update(context, PADDING, 0, padLen);
    
                /* Append length (before padding) */
                MD5Update(context, bits, 0, 8);
    
                /* Store state in digest */
                Encode(digest, context.state, 16);
    
                /* Zeroize sensitive information. */
                context.Clear();
            }
    
            /* MD5 basic transformation. Transforms state based on block. */
            private static void MD5Transform(uint[] state,
                                             byte[] block,
                                             uint blockIndex)
            {
                uint a = state[0], b = state[1], c = state[2], d = state[3];
                uint[] x = new uint[16];
    
                Decode(x, block, blockIndex, 64);
    
                /* Round 1 */
                FF(ref a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */
                FF(ref d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */
                FF(ref c, d, a, b, x[2], S13, 0x242070db); /* 3 */
                FF(ref b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */
                FF(ref a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */
                FF(ref d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */
                FF(ref c, d, a, b, x[6], S13, 0xa8304613); /* 7 */
                FF(ref b, c, d, a, x[7], S14, 0xfd469501); /* 8 */
                FF(ref a, b, c, d, x[8], S11, 0x698098d8); /* 9 */
                FF(ref d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */
                FF(ref c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
                FF(ref b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
                FF(ref a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
                FF(ref d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
                FF(ref c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
                FF(ref b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
    
                /* Round 2 */
                GG(ref a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */
                GG(ref d, a, b, c, x[6], S22, 0xc040b340); /* 18 */
                GG(ref c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
                GG(ref b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */
                GG(ref a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */
                GG(ref d, a, b, c, x[10], S22, 0x02441453); /* 22 */
                GG(ref c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
                GG(ref b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */
                GG(ref a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */
                GG(ref d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
                GG(ref c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */
                GG(ref b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */
                GG(ref a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
                GG(ref d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */
                GG(ref c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */
                GG(ref b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
    
                /* Round 3 */
                HH(ref a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */
                HH(ref d, a, b, c, x[8], S32, 0x8771f681); /* 34 */
                HH(ref c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
                HH(ref b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
                HH(ref a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */
                HH(ref d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */
                HH(ref c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */
                HH(ref b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
                HH(ref a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
                HH(ref d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */
                HH(ref c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */
                HH(ref b, c, d, a, x[6], S34, 0x04881d05); /* 44 */
                HH(ref a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */
                HH(ref d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
                HH(ref c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
                HH(ref b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */
    
                /* Round 4 */
                II(ref a, b, c, d, x[0], S41, 0xf4292244); /* 49 */
                II(ref d, a, b, c, x[7], S42, 0x432aff97); /* 50 */
                II(ref c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
                II(ref b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */
                II(ref a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
                II(ref d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */
                II(ref c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
                II(ref b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */
                II(ref a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */
                II(ref d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
                II(ref c, d, a, b, x[6], S43, 0xa3014314); /* 59 */
                II(ref b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
                II(ref a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */
                II(ref d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
                II(ref c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */
                II(ref b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */
    
                state[0] += a;
                state[1] += b;
                state[2] += c;
                state[3] += d;
    
                /* Zeroize sensitive information. */
                Array.Clear(x, 0, x.Length);
            }
    
            /* Encodes input (UINT4) into output (unsigned char). Assumes len is
               a multiple of 4. */
            private static void Encode(byte[] output,
                                       uint[] input,
                                       uint len)
            {
                for (uint i = 0, j = 0; j < len; i++, j += 4)
                {
                    output[j] = (byte)(input[i] & 0xff);
                    output[j + 1] = (byte)((input[i] >> 8) & 0xff);
                    output[j + 2] = (byte)((input[i] >> 16) & 0xff);
                    output[j + 3] = (byte)((input[i] >> 24) & 0xff);
                }
            }
    
            /* Decodes input (unsigned char) into output (UINT4). Assumes len is
               a multiple of 4. */
            private static void Decode(uint[] output,
                                       byte[] input,
                                       uint inputIndex,
                                       uint len)
            {
                for (uint i = 0, j = 0; j < len; i++, j += 4)
                {
                    output[i] = ((uint)input[inputIndex + j]) |
                        (((uint)input[inputIndex + j + 1]) << 8) |
                        (((uint)input[inputIndex + j + 2]) << 16) |
                        (((uint)input[inputIndex + j + 3]) << 24);
                }
            }
    
            public object GetState()
            {
                return new StateSerialize
                {
                    state = _context.state.Clone() as uint[],
                    count = _context.count.Clone() as uint[],
                    buffer = _context.buffer.Clone() as byte[]
                };
            }
    
            public void LoadState(object state)
            {
                var s = state as StateSerialize;
                Array.Copy(s.buffer, _context.buffer, _context.buffer.Length);
                Array.Copy(s.count, _context.count, _context.count.Length);
                Array.Copy(s.state, _context.state, _context.state.Length);
            }
    
            [Serializable]
            class StateSerialize
            {
                public uint[] state { get; set; }
                public uint[] count { get; set; }
                public byte[] buffer { get; set; }
            }
        }
    
    }
    

    【讨论】:

      【解决方案2】:

      据我所知,built-in MD5 类无法做到这一点。无法检索和恢复状态数据。现有的HashAlgorithm.State 字段似乎用于对哈希操作进行完整性检查。

      我也没有看到用Microsoft Crypto API 来做这件事的方法,但我可能是错的。

      使用别人经过充分测试的安全代码几乎总是更好。在这种情况下,我不知道任何能够序列化内部状态的实现。

      我认为您可以为此编写自己的 MD5 类。请参阅MD5 specification。与输入的大小相比,所涉及的内部状态非常小。可以将此状态公开为某种不透明的对象,调用者可以保留并在以后恢复它。

      【讨论】:

      • 与其自己动手,不如在一个标记为[Serializeable] 的类中找到一个在托管代码中实现它的第三方库。出错的可能性较小。还是 +1
      • 谢谢。我在答案中添加了我的解决方案。
      【解决方案3】:

      这里是http://www.bouncycastle.org/csharp/ Crypto 库(也有 nuget 包),它们有 MD5 实现,但将状态保存在私有字段中,但是使用以下代码获取/设置它相对容易

      public class MD5State
      {
          public uint H1, H2, H3, H4;
          public uint[] X;
          public int xOff;
          public long byteCount;
          public byte[] xBuf;
          public int xBufOff;
      }
      public class MD5WithState : MD5Digest
      {
          public MD5State State
          {
              get
              {
                  var rv = (MD5State)CopyFields(GetType().BaseType, typeof(MD5State), this, new MD5State());
                  return (MD5State)CopyFields(GetType().BaseType.BaseType, typeof(MD5State), this, rv); 
              }
              set
              {
                  CopyFields(typeof(MD5State), GetType().BaseType, value, this);
                  CopyFields(typeof(MD5State), GetType().BaseType.BaseType, value, this);
              }
          }
          protected object CopyFields(Type srcType, Type trgType, object src, object trg)
          {
              var targetProps = trgType.GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
              var sourceProps = srcType.GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
              foreach (var p1 in targetProps)
              {
                  var p2 = sourceProps.FirstOrDefault(p => p.Name == p1.Name);
                  if (p2 != null)
                  {
                      p1.SetValue(trg, p2.GetValue(src));
                  }
              }
              return trg;
          }
      }
      

      顺便说一句。测量不同 MD5 实现的 3.5Gb 文件的性能,结果如下:

      Org.BouncyCastle.Crypto.Digests.MD5Digest 哈希:c4a6790f0c511594880ae74445943626,经过:00:00:18.2459386
      SInnovations.Azure.Storage.MD5.MD5托管哈希:c4a6790f0c511594880ae74445943626,经过:00:00:33.2032547
      System.Security.Cryptography.MD5 块哈希:c4a6790f0c511594880ae74445943626,经过:00:00:08.2592109

      【讨论】:

        猜你喜欢
        • 2012-05-06
        • 2015-12-18
        • 1970-01-01
        • 1970-01-01
        • 2011-03-25
        • 2016-12-30
        • 2017-08-13
        • 2017-12-01
        相关资源
        最近更新 更多