【问题标题】:useState not rerendering when update function is called inside onClick function在 onClick 函数中调用更新函数时 useState 不会重新渲染
【发布时间】:2020-03-06 03:26:14
【问题描述】:

我花了几天时间查看类似的帖子,但没有解决方案。出于某种原因,当我使用 setPostState(myState.posts); 时,它不会重新渲染组件。

我正在使用反应 ^16.10.2

下面是我的代码:

import React, {useState, useCallback} from 'react';
import {withStyles, makeStyles} from '@material-ui/core/styles';
import {Paper, TableRow, TableHead, TableCell, TableBody, Table, Badge, Fab} from '@material-ui/core'
import {myState} from '../../PubSub/pub-sub'

import ThumbUpIcon from '@material-ui/icons/ThumbUp';
import ThumbDownIcon from '@material-ui/icons/ThumbDown';

const StyledTableCell = withStyles(...))(TableCell);

const StyledTableRow = withStyles(...))(TableRow);

const useStyles = makeStyles(theme => (...));

export default props => {
    console.log("++++++++++++++++Render Body+++++++++++++++++++++");
    const classes = useStyles();
    let [postState, setPostState] = useState(myState.posts);// why does setPostState not update badge count???? or re-render component???

    let upVote = (id) => {
        let objIndex = myState.posts.findIndex((obj => obj.id == id));
        return (
            <Fab key={"upVote4309lk" +id} color="primary" aria-label="add" className={classes.fab}
                 onClick={() => {
                     myState.posts[objIndex].up_vote++;
                     setPostState(myState.posts);//why does this not update badge count???? or re-render component???
                 }}>
                <Badge key={"Ubadge"+objIndex} className={classes.margin} badgeContent={postState[objIndex].up_vote} color="primary"><
                    ThumbUpIcon> </ThumbUpIcon>
                </Badge>
            </Fab>
        )
    };

    let downVote = (id) => {
        let objIndex = myState.posts.findIndex((obj => obj.id == id));
        return (
            <Fab key={"downVote0940v" + id} color="primary" aria-label="add" className={classes.fab}
                 onClick={() => {
                     myState.posts[objIndex].down_vote++;
                     setPostState(myState.posts);//why does this not update badge count???? or re-render component???
                 }}>
                <Badge className={classes.margin} badgeContent={myState.posts[objIndex].down_vote} color="primary"><
                    ThumbDownIcon> </ThumbDownIcon>
                </Badge>
            </Fab>
        )
    };

    function filter(name) {
        return name.toLowerCase().includes(props.searchData.title.toLowerCase());
    }

    function createData(title, description, user, up_votes, down_votes, id) {
        if (filter(title, description, user, up_votes, down_votes)) {
            return (
                <StyledTableRow key={id + "tableKey"}>
                    <StyledTableCell>{title}</StyledTableCell>
                    < StyledTableCell>{description}</StyledTableCell>
                    <StyledTableCell>{user}</StyledTableCell>
                    <StyledTableCell>{upVote(id)}</StyledTableCell>
                    <StyledTableCell>{downVote(id)}</StyledTableCell>
                </StyledTableRow>
            )
        }
    }

    const rows = myState.posts.map(
        obj => createData(obj.title, obj.description, obj.user, obj.up_votes, obj.down_votes, obj.id)
    );

    return (
        <Paper className={classes.root}>
            <Table className={classes.table} aria-label="customized table">
                <TableHead>
                    <TableRow>
                        <StyledTableCell>Title</StyledTableCell>
                        <StyledTableCell>Description</StyledTableCell>
                        <StyledTableCell>User</StyledTableCell>
                        <StyledTableCell>Up Votes</StyledTableCell>
                        <StyledTableCell>Down Votes</StyledTableCell>
                    </TableRow>
                </TableHead>
                <TableBody>
                    {rows.map(row => (row))}
                </TableBody>
            </Table>
        </Paper>
    );
}

任何帮助都会很棒,谢谢!

【问题讨论】:

    标签: reactjs react-router material-ui react-hooks


    【解决方案1】:

    在 React 中,组件仅在 state 更改时重新渲染,即 prevState !== currentState 是基于类的组件还是函数式组件。在您的情况下,您正在调用 setPosts 但它不会更改状态,因为您在设置状态时分配了相同的对象myState.posts。 React 不对对象执行深度相等检查,它只是比较对象在某个状态下的引用。在您的情况下,引用永远不会随着您的变化而改变,并且在调用 setPosts 后 prevState 保持等于 newState。

    为了避免这个问题,在 react 中使用 Objects / Arrays 设置状态时,您需要确保分配一个新的引用。所以比较 prevState 和 currState 返回 false。有关详细信息,请参阅相等检查示例

    访问和设置状态的正确方法:

    // Set the initial value using myState.posts and then use the variable
    // postState to access the posts and not myState.posts
    const [postState, setPostState] = useState(myState.posts)
    
    const makeUpVote = (objIndex) => {
        // Make local variable posts to change and set posts while
        // using spread operator to make sure we get a new array created instead
        // of pointing to the same array in memory
        const posts = [...postState]
        posts[objIndex].up_vote++
        setPostState(posts)
    } 
    
    
    let upVote = id => {
        // use postState to access instead of myState.posts
        let objIndex = postState.findIndex(obj => obj.id == id)
        return (
            <Fab
                // I would recommend creating separate functions to handle this
                // instead of writing them inline.
                onClick={() => makeUpVote(objIndex)}
            ></Fab>
        )
    }
    

    平等检查示例:

    // This snippet is just to give you an idea of mutation
    const posts = [{id: 1, upvote: 0}, {id: 2, upvote: 0}]
    const posts2 = posts
    
    // using spread operator from ES6 to assign a new array with similar values to posts3
    const posts3 = [...posts]
    posts[0].upvote++
    posts3[0].upvote++
    
    // This statement will return true because posts and posts2 have
    // the same address in memory (reference) even though we just
    // changed posts variable.
    // If we set posts2 in state and initial state was posts
    // component will NOT re-render
    console.log(posts === posts2)
    
    // This will return false because we assigned a new object
    // to posts3 using spread operator even though values are same
    // If we set posts3 in state an initial state was posts
    // component will re-render
    console.log(posts === posts3)
    
    // Now another thing to notice is that spread operator does not
    // perform deep cloning and therefore the object at index 0 in
    // posts has the same reference to object at index 0 in posts 3
    // therefore we get upvote = 2
    console.log("Posts: ", posts)
    console.log("Posts3: ", posts3)

    【讨论】:

    • 谢谢,您的建议奏效了。我通过将 setPostState(myState.posts); 更改为 setPostState([...myState.posts]); 来修复它
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