【发布时间】:2020-03-21 05:08:42
【问题描述】:
我的编码经验很少,(Bigtimenoob)但最近购买了一些我需要编辑的代码。
我希望将结果发送到 PHP 文件,以便进行记录。我想将结果发送到wheelresults.php,我设置如下:
<html>
<body>
<?php
$file = fopen("wheeldata.txt","a");
fclose($file);
?>
</body>
</html>
但是如何从对象中获取信息到这个文件中呢?
// Usage
// load your JSON (you could jQuery if you prefer)
function loadJSON(callback)
{
var xobj = new XMLHttpRequest();
xobj.overrideMimeType("application/json");
xobj.open('GET', './wheel_data.json', true);
xobj.onreadystatechange = function() {
if (xobj.readyState == 4 && xobj.status == "200") {
//Call the anonymous function (callback) passing in the response
callback(xobj.responseText);
}
};
xobj.send(null);
}
//your own function to capture the spin results
function myResult(e)
{
//e is the result object
console.log('Spin Count: ' + e.spinCount + ' - ' + 'Win: ' + e.win + ' - ' + 'Message: ' + e.msg);
// if you have defined a userData object...
if(e.userData){
console.log('User defined score: ' + e.userData.score)
}
/* if(e.spinCount == 3){
show the game progress when the spinCount is 3
console.log(e.target.getGameProgress());
restart it if you like
e.target.restart();
}*/
}
//your own function to capture any errors
function myError(e)
{
//e is error object
console.log('Spin Count: ' + e.spinCount + ' - ' + 'Message: ' + e.msg);
}
function myGameEnd(e)
{
//e is gameResultsArray
console.log(e);
//reset the wheel at the end of the game after 5 seconds
/* TweenMax.delayedCall(1, function(){
Spin2WinWheel.reset();
})*/
}
function init()
{
loadJSON(function(response) {
// Parse JSON string to an object
var jsonData = JSON.parse(response);
//if you want to spin it using your own button, then create a reference and pass it in as spinTrigger
var mySpinBtn = document.querySelector('.spinBtn');
//create a new instance of Spin2Win Wheel and pass in the vars object
var myWheel = new Spin2WinWheel();
//WITH your own button
myWheel.init({data:jsonData, onResult:myResult, onGameEnd:myGameEnd, onError:myError, spinTrigger:mySpinBtn});
//WITHOUT your own button
//myWheel.init({data:jsonData, onResult:myResult, onGameEnd:myGameEnd, onError:myError});
});
}
//And finally call it
init();
【问题讨论】: