【发布时间】:2016-01-30 17:52:14
【问题描述】:
我正在尝试为图层设置动画以无限期闪烁(淡入淡出,直到 isBlinking 属性切换为 false),我的尝试如下,但它似乎无法正常工作,我可以观察一下每隔几次眨眼就会出现一次故障。当属性设置为 false 时,我还希望图层淡入完全不透明,这样就不会有任何剧烈的突然不透明度变化,但由于某种原因,我的代码也无法做到这一点。
var isBlinking: Bool = false {
didSet {
if !isBlinking {
layer.removeAllAnimations()
let fadeIn = CABasicAnimation(keyPath: "opacity")
fadeIn.toValue = 1
fadeIn.duration = 1
layer.addAnimation(fadeIn, forKey: nil)
return
}
let fadeOut = CABasicAnimation(keyPath: "opacity")
fadeOut.fromValue = 1
fadeOut.toValue = 0.1
fadeOut.duration = 1
let fadeIn = CABasicAnimation(keyPath: "opacity")
fadeIn.fromValue = 0.1
fadeIn.toValue = 1
fadeIn.duration = 1
fadeIn.beginTime = 1
let group = CAAnimationGroup()
group.duration = 2
group.repeatCount = Float.infinity
group.animations = [fadeOut, fadeIn]
layer.addAnimation(group, forKey: nil)
}
}
我将不胜感激任何关于 swift 或 obj-c 的建议或意见。谢谢!
【问题讨论】:
标签: objective-c swift calayer cabasicanimation caanimation