WWW API 应该可以完成这项工作,但 UnityWebRequest 替换了它,所以我将回答较新的 API。这真的很简单。您必须使用协程通过 Unity 的 API 执行此操作,否则您必须使用 C# 标准 Web 请求 API 和线程之一。使用协程,您可以在完成之前产生请求。这不会阻塞主线程或阻止其他脚本运行。
注意:
对于下面的示例,如果您使用低于 Unity 2017.2 的任何内容,请将 SendWebRequest() 替换为 Send(),然后将 isNetworkError 替换为 isError。这将适用于较低版本的 Unity。此外,如果您需要以二进制形式访问下载的数据,请将uwr.downloadHandler.text 替换为uwr.downloadHandler.data。最后使用SetRequestHeader函数设置请求的header。
GET 请求:
void Start()
{
StartCoroutine(getRequest("http:///www.yoururl.com"));
}
IEnumerator getRequest(string uri)
{
UnityWebRequest uwr = UnityWebRequest.Get(uri);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
带有表单的 POST 请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com"));
}
IEnumerator postRequest(string url)
{
WWWForm form = new WWWForm();
form.AddField("myField", "myData");
form.AddField("Game Name", "Mario Kart");
UnityWebRequest uwr = UnityWebRequest.Post(url, form);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
带有 Json 的 POST 请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
}
IEnumerator postRequest(string url, string json)
{
var uwr = new UnityWebRequest(url, "POST");
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
uwr.SetRequestHeader("Content-Type", "application/json");
//Send the request then wait here until it returns
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
带有 Multipart FormData/Multipart Form File 的 POST 请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com"));
}
IEnumerator postRequest(string url)
{
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
PUT 请求:
void Start()
{
StartCoroutine(putRequest("http:///www.yoururl.com"));
}
IEnumerator putRequest(string url)
{
byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
删除请求:
void Start()
{
StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}
IEnumerator deleteRequest(string url)
{
UnityWebRequest uwr = UnityWebRequest.Delete(url);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Deleted");
}
}