【发布时间】:2013-02-01 03:29:39
【问题描述】:
我需要改进这段代码,很重,我没有找到另一种方法来创建
所有条件都需要验证,如果一个条件为真并不重要,必须继续寻找其他条件。
对我的英语谷歌翻译感到抱歉
if (skill.getId() == 233 && getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 16 || getActiveClassId() == 30 || getActiveClassId() == 17 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 105 || getActiveClassId() == 98 || getActiveClassId() == 112 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 116 || getActiveClassId() == 116 || getActiveClassId() == 28 || getActiveClassId() == 41 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 111 || getActiveClassId() == 96) {
removeSkillById(233); // Light Armor
} else {
// Nothing...
}
if (skill.getId() == 227 && getActiveClassId() == 36 || getActiveClassId() == 9 || getActiveClassId() == 37 || getActiveClassId() == 23 || getActiveClassId() == 24 || getActiveClassId() == 8 || getActiveClassId() == 48 || getActiveClassId() == 108 || getActiveClassId() == 92 || getActiveClassId() == 109 || getActiveClassId() == 101 || getActiveClassId() == 102 || getActiveClassId() == 93 || getActiveClassId() == 114 || getActiveClassId() == 16 || getActiveClassId() == 30 || getActiveClassId() == 17 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 105 || getActiveClassId() == 98 || getActiveClassId() == 112 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116 || getActiveClassId() == 28 || getActiveClassId() == 41 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 111 || getActiveClassId() == 96) {
removeSkillById(227); // Light Armor
} else {
// Nothing...
}
if (skill.getId() == 236 && getActiveClassId() == 36 || getActiveClassId() == 9 || getActiveClassId() == 37 || getActiveClassId() == 23 || getActiveClassId() == 24 || getActiveClassId() == 8 || getActiveClassId() == 48 || getActiveClassId() == 108 || getActiveClassId() == 92 || getActiveClassId() == 109 || getActiveClassId() == 101 || getActiveClassId() == 102 || getActiveClassId() == 93 || getActiveClassId() == 114 || getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116 || getActiveClassId() == 28 || getActiveClassId() == 41 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 111 || getActiveClassId() == 96) {
removeSkillById(236); // Light Armor
} else {
// Nothing...
}
if (skill.getId() == 252 && getActiveClassId() == 36 || getActiveClassId() == 9 || getActiveClassId() == 37 || getActiveClassId() == 23 || getActiveClassId() == 24 || getActiveClassId() == 8 || getActiveClassId() == 48 || getActiveClassId() == 108 || getActiveClassId() == 92 || getActiveClassId() == 109 || getActiveClassId() == 101 || getActiveClassId() == 102 || getActiveClassId() == 93 || getActiveClassId() == 114 || getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 16 || getActiveClassId() == 30 || getActiveClassId() == 17 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 105 || getActiveClassId() == 98 || getActiveClassId() == 112 || getActiveClassId() == 28 || getActiveClassId() == 41 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 111 || getActiveClassId() == 96) {
removeSkillById(252); // Light Armor
} else {
// Nothing...
}
if (skill.getId() == 258 && getActiveClassId() == 36 || getActiveClassId() == 9 || getActiveClassId() == 37 || getActiveClassId() == 23 || getActiveClassId() == 24 || getActiveClassId() == 8 || getActiveClassId() == 48 || getActiveClassId() == 108 || getActiveClassId() == 92 || getActiveClassId() == 109 || getActiveClassId() == 101 || getActiveClassId() == 102 || getActiveClassId() == 93 || getActiveClassId() == 114 || getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 16 || getActiveClassId() == 30 || getActiveClassId() == 17 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 105 || getActiveClassId() == 98 || getActiveClassId() == 112 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116) {
removeSkillById(258); // Light Armor
} else {
// Nothing...
}
if (skill.getId() == 231 && getActiveClassId() == 6 || getActiveClassId() == 5 || getActiveClassId() == 33 || getActiveClassId() == 20 || getActiveClassId() == 91 || getActiveClassId() == 90 || getActiveClassId() == 106 || getActiveClassId() == 99 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116 || getActiveClassId() == 17 || getActiveClassId() == 98) {
removeSkillById(231); // Heavy Armor
} else {
// Nothing...
}
if (skill.getId() == 232 && getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116 || getActiveClassId() == 17 || getActiveClassId() == 98) {
removeSkillById(232); // Heavy Armor
} else {
// Nothing...
}
if (skill.getId() == 253 && getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 6 || getActiveClassId() == 5 || getActiveClassId() == 33 || getActiveClassId() == 20 || getActiveClassId() == 91 || getActiveClassId() == 90 || getActiveClassId() == 106 || getActiveClassId() == 99 || getActiveClassId() == 17 || getActiveClassId() == 98) {
removeSkillById(253); // Heavy Armor
} else {
// Nothing...
}
if (skill.getId() == 259 && getActiveClassId() == 55 || getActiveClassId() == 46 || getActiveClassId() == 2 || getActiveClassId() == 3 || getActiveClassId() == 57 || getActiveClassId() == 117 || getActiveClassId() == 113 || getActiveClassId() == 88 || getActiveClassId() == 89 || getActiveClassId() == 118 || getActiveClassId() == 6 || getActiveClassId() == 5 || getActiveClassId() == 33 || getActiveClassId() == 20 || getActiveClassId() == 91 || getActiveClassId() == 90 || getActiveClassId() == 106 || getActiveClassId() == 99 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116) {
removeSkillById(259); // Heavy Armor
} else {
// Nothing...
}
if (skill.getId() == 234 && getActiveClassId() == 16 || getActiveClassId() == 17 || getActiveClassId() == 30 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 98 || getActiveClassId() == 105 || getActiveClassId() == 112 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116) {
removeSkillById(234); // Robe Mastery
} else {
// Nothing...
}
if (skill.getId() == 235 && getActiveClassId() == 28 || getActiveClassId() == 13 || getActiveClassId() == 41 || getActiveClassId() == 12 || getActiveClassId() == 40 || getActiveClassId() == 27 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 95 || getActiveClassId() == 111 || getActiveClassId() == 94 || getActiveClassId() == 110 || getActiveClassId() == 103 || getActiveClassId() == 96 || getActiveClassId() == 51 || getActiveClassId() == 52 || getActiveClassId() == 115 || getActiveClassId() == 116) {
removeSkillById(235); // Robe Mastery
} else {
// Nothing...
}
if (skill.getId() == 251 && getActiveClassId() == 28 || getActiveClassId() == 13 || getActiveClassId() == 41 || getActiveClassId() == 12 || getActiveClassId() == 40 || getActiveClassId() == 27 || getActiveClassId() == 14 || getActiveClassId() == 104 || getActiveClassId() == 95 || getActiveClassId() == 111 || getActiveClassId() == 94 || getActiveClassId() == 110 || getActiveClassId() == 103 || getActiveClassId() == 96 || getActiveClassId() == 16 || getActiveClassId() == 17 || getActiveClassId() == 30 || getActiveClassId() == 43 || getActiveClassId() == 97 || getActiveClassId() == 98 || getActiveClassId() == 105 || getActiveClassId() == 112) {
removeSkillById(251); // Robe Mastery
} else {
// Nothing...
}
任何帮助我?谢谢!!
【问题讨论】:
-
你可以去掉
else { }语句 -
你可能会通过计算
skill.getId()和getActiveClassId()等在外面的大if之前获得一些性能(和清晰度)。考虑在skill.getId()上使用switch而不是嵌套的ifs,然后处理其余条件。或者用面向对象的方式来做:让每个对象处理它的逻辑部分,不要在外面处理它(可能意味着类层次结构的完全重新设计......)。 -
你真的应该看看enums,而不是那些神奇的数字。
-
你真的不应该使用幻数来存储离散类型。 Java 有枚举和常量。
-
无论这如何改变,性能都会变得微不足道。也许您的意思是重构而不是优化?就我个人而言,我认为您在浪费时间,因为这不太可能是性能瓶颈。
标签: java performance