【问题标题】:Convert UIImage to CMSampleBufferRef将 UIImage 转换为 CMSampleBufferRef
【发布时间】:2013-05-04 18:04:27
【问题描述】:

我正在使用 AVFoundation 进行视频录制。我必须将视频裁剪为 320x280。我正在获取 CMSampleBufferRef 并使用以下代码将其转换为 UIImage。

CGImageRef _cgImage = [self imageFromSampleBuffer:sampleBuffer];
UIImage *_uiImage = [UIImage imageWithCGImage:_cgImage];
CGImageRelease(_cgImage);
_uiImage = [_uiImage resizedImageWithSize:CGSizeMake(320, 280)];

CMSampleBufferRef croppedBuffer = /* NEED HELP WITH THIS */

[_videoInput appendSampleBuffer:sampleBuffer]; 
// _videoInput is a AVAssetWriterInput

imageFromSampleBuffer: 方法如下所示:

- (CGImageRef) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer // Create a CGImageRef from sample buffer data
{
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    CVPixelBufferLockBaseAddress(imageBuffer,0);        // Lock the image buffer

    uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);   // Get information of the image
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    CGImageRef newImage = CGBitmapContextCreateImage(newContext);
    CGContextRelease(newContext);

    CGColorSpaceRelease(colorSpace);
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    /* CVBufferRelease(imageBuffer); */  // do not call this!

    return newImage;
}

现在我必须将调整大小的图像转换回 CMSampleBufferRef 以写入 AVAssetWriterInput

如何将 UIImage 转换为 CMSampleBufferRef

谢谢大家!

【问题讨论】:

    标签: iphone ios objective-c video avfoundation


    【解决方案1】:

    虽然您可以从头开始创建自己的 Core Media 样本缓冲区,但使用 AVPixelBufferAdaptor 可能更容易。

    您在 inputSettings 字典中描述源像素缓冲区格式并将其传递给适配器初始化程序:

    NSMutableDictionary* inputSettingsDict = [NSMutableDictionary dictionary];
    [inputSettingsDict setObject:[NSNumber numberWithInt:pixelFormat] forKey:(NSString*)kCVPixelBufferPixelFormatTypeKey];
    [inputSettingsDict setObject:[NSNumber numberWithUnsignedInteger:(NSUInteger)(image.uncompressedSize/image.rect.size.height)] forKey:(NSString*)kCVPixelBufferBytesPerRowAlignmentKey];
    [inputSettingsDict setObject:[NSNumber numberWithDouble:image.rect.size.width] forKey:(NSString*)kCVPixelBufferWidthKey];
    [inputSettingsDict setObject:[NSNumber numberWithDouble:image.rect.size.height] forKey:(NSString*)kCVPixelBufferHeightKey];
    [inputSettingsDict setObject:[NSNumber numberWithBool:YES] forKey:(NSString*)kCVPixelBufferCGImageCompatibilityKey];
    [inputSettingsDict setObject:[NSNumber numberWithBool:YES] forKey:(NSString*)kCVPixelBufferCGBitmapContextCompatibilityKey];
    AVAssetWriterInputPixelBufferAdaptor* pixelBufferAdapter = [[AVAssetWriterInputPixelBufferAdaptor alloc] initWithAssetWriterInput:assetWriterInput sourcePixelBufferAttributes:inputSettingsDict];
    

    然后您可以将 CVPixelBuffers 附加到您的适配器:

    [pixelBufferAdapter appendPixelBuffer:completePixelBuffer withPresentationTime:pixelBufferTime]
    

    pixelbufferAdaptor 接受 CVPixelBuffers,因此您必须将 UIImages 转换为 pixelBuffers,如下所述:https://stackoverflow.com/a/3742212/100848
    UIImageCGImage 属性传递给newPixelBufferFromCGImage

    【讨论】:

    • 不幸的是,该 AVPixelBufferAdaptor 的文档不存在,而且 99% 的 Apple 都写得不好。虽然这个东西适用于你从数组中读取的帧,但它对于实时视频流来说是失败的。
    【解决方案2】:

    这是我在我的 GPUImage 框架中使用的一个函数,用于调整传入的 CMSampleBufferRef 的大小并将缩放的结果放在您提供的 CVPixelBufferRef 中:

    void GPUImageCreateResizedSampleBuffer(CVPixelBufferRef cameraFrame, CGSize finalSize, CMSampleBufferRef *sampleBuffer)
    {
        // CVPixelBufferCreateWithPlanarBytes for YUV input
    
        CGSize originalSize = CGSizeMake(CVPixelBufferGetWidth(cameraFrame), CVPixelBufferGetHeight(cameraFrame));
    
        CVPixelBufferLockBaseAddress(cameraFrame, 0);
        GLubyte *sourceImageBytes =  CVPixelBufferGetBaseAddress(cameraFrame);
        CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, sourceImageBytes, CVPixelBufferGetBytesPerRow(cameraFrame) * originalSize.height, NULL);
        CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB();
        CGImageRef cgImageFromBytes = CGImageCreate((int)originalSize.width, (int)originalSize.height, 8, 32, CVPixelBufferGetBytesPerRow(cameraFrame), genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst, dataProvider, NULL, NO, kCGRenderingIntentDefault);
    
        GLubyte *imageData = (GLubyte *) calloc(1, (int)finalSize.width * (int)finalSize.height * 4);
    
        CGContextRef imageContext = CGBitmapContextCreate(imageData, (int)finalSize.width, (int)finalSize.height, 8, (int)finalSize.width * 4, genericRGBColorspace,  kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
        CGContextDrawImage(imageContext, CGRectMake(0.0, 0.0, finalSize.width, finalSize.height), cgImageFromBytes);
        CGImageRelease(cgImageFromBytes);
        CGContextRelease(imageContext);
        CGColorSpaceRelease(genericRGBColorspace);
        CGDataProviderRelease(dataProvider);
    
        CVPixelBufferRef pixel_buffer = NULL;
        CVPixelBufferCreateWithBytes(kCFAllocatorDefault, finalSize.width, finalSize.height, kCVPixelFormatType_32BGRA, imageData, finalSize.width * 4, stillImageDataReleaseCallback, NULL, NULL, &pixel_buffer);
        CMVideoFormatDescriptionRef videoInfo = NULL;
        CMVideoFormatDescriptionCreateForImageBuffer(NULL, pixel_buffer, &videoInfo);
    
        CMTime frameTime = CMTimeMake(1, 30);
        CMSampleTimingInfo timing = {frameTime, frameTime, kCMTimeInvalid};
    
        CMSampleBufferCreateForImageBuffer(kCFAllocatorDefault, pixel_buffer, YES, NULL, NULL, videoInfo, &timing, sampleBuffer);
        CFRelease(videoInfo);
        CVPixelBufferRelease(pixel_buffer);
    }
    

    创建 CMSampleBufferRef 并不需要您一路走好,但正如 weichsel 指出的那样,您只需要 CVPixelBufferRef 即可对视频进行编码。

    但是,如果您在这里真正想做的是裁剪视频并记录它,那么往返于 UIImage 将是一种非常缓慢的方法。相反,我是否可以建议考虑使用类似GPUImage 的东西来捕获带有 GPUImageVideoCamera 输入的视频(如果裁剪先前录制的电影,则使用 GPUImageMovie),将其输入到 GPUImageCropFilter,然后将结果发送到 GPUImageMovieWriter。这样,视频就不会接触到 Core Graphics,并且尽可能多地使用硬件加速。它会比你上面描述的快很多。

    【讨论】:

    • 好的,那我们如何仅使用 CVPixelBuffer 添加文本或画线?
    【解决方案3】:
    - (CVPixelBufferRef)CVPixelBufferRefFromUiImage:(UIImage *)img {
    
        CGSize size = img.size;
        CGImageRef image = [img CGImage];
    
        NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
                                 [NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
                                 [NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey, nil];
        CVPixelBufferRef pxbuffer = NULL;
        CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, size.width, size.height, kCVPixelFormatType_32ARGB, (__bridge CFDictionaryRef) options, &pxbuffer);
    
        NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
    
        CVPixelBufferLockBaseAddress(pxbuffer, 0);
        void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
        NSParameterAssert(pxdata != NULL);
    
        CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
        CGContextRef context = CGBitmapContextCreate(pxdata, size.width, size.height, 8, 4*size.width, rgbColorSpace, kCGImageAlphaPremultipliedFirst);
        NSParameterAssert(context);
    
        CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image);
    
        CGColorSpaceRelease(rgbColorSpace);
        CGContextRelease(context);
    
        CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
    
        return pxbuffer;
    }
    

    【讨论】:

    • 请对你的答案添加一些解释
    【解决方案4】:

    img -> UIImage

    CVPixelBufferRef pxbuffer = NULL;
    CGImageRef image = [img CGImage];
    // Initilize CVPixelBuffer
    CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, CGImageGetWidth(image), CGImageGetHeight(image), kCVPixelFormatType_32ARGB, NULL, &pxbuffer);
    NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
    
    CGContextRef context = CGBitmapContextCreate(CVPixelBufferGetBaseAddress(pxbuffer), CGImageGetWidth(image), CGImageGetHeight(image), CGImageGetBitsPerComponent(image), CVPixelBufferGetBytesPerRow(pxbuffer), CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipFirst);
    

    请确保Component and BytesPerRow 分别从CGImageRefCVPixelBufferRef 获取。

    CGImageGetBitsPerComponent(image)

    CVPixelBufferGetBytesPerRow(pxbuffer)

    在很多地方我看到人们使用常量,如果它们不正确,你会得到一个扭曲的图像。

    【讨论】:

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