【问题标题】:How to update, pause, and clear FigureCanvasTkAgg canvas in tkinter如何在 tkinter 中更新、暂停和清除 FigureCanvasTkAgg 画布
【发布时间】:2020-11-30 15:26:09
【问题描述】:

我正在尝试使用 python、matplotlib、numpy 和 tkinter 创建生命游戏。在用户输入行数、列数和生成活细胞的概率后,用户将按下“生成”按钮开始游戏。我能够显示第一个画布,但除此之外,程序似乎无法更新画布。更新时(使用 while 循环),我希望程序首先调用一个更新画布的函数,然后将图形暂停 0.5 秒,最后清除画布,以便显示下一个更新的画布。我似乎对 FigureCanvasTkAgg 有最大的问题(我对 tkinter 很陌生),因为它似乎不接受 pause 和 delete 属性。还有其他方法可以更新、暂停和清除画布吗? 这是我的代码:

from tkinter import *
import numpy as np
import matplotlib.pyplot as plt
from board import Board
from PIL import Image, ImageTk
from matplotlib.backends.backend_tkagg import (
    FigureCanvasTkAgg, NavigationToolbar2Tk)
import time

iteration = 0
def num():
    global iteration
    iteration += 1
    n1 = int(t1.get())
    n2 = int(t2.get())
    n3 = int(t3.get()) / 100.00
    initBoard = np.zeros((n1, n2))
    for row in range(0,n1):
            for column in range(0,n2):
                initBoard[row][column] = np.random.choice(np.arange(0, 2), p = [1 - n3, n3])
    game_board = Board(n1, n2, initBoard)
    user_input = ''
    while user_input != 'q':
        if user_input == '':
            game_board.update_board()
            ax.imshow(initBoard)
            canvas.draw_idle()
            ax.delete('all')

root = Tk()
root.title('Game of Life')
root.geometry('800x600')

#top = Toplevel(root)
Label(root, text="How many rows?: ").grid(row = 0)
Label(root, text="How many columns?: ").grid(row = 1)
Label(root, text="Probability of spawn (between 0 and 100): ").grid(row = 2)

t1 = Entry(root)
t2 = Entry(root)
t3 = Entry(root)

t1.grid(row = 0, column = 1)
t2.grid(row = 1, column = 1)
t3.grid(row = 2, column = 1)

Button(root, text = 'Generate', command = num).grid(row = 3, column = 1, sticky = W, pady = 4)

fig= plt.figure()
ax = fig.add_subplot(111)
ax.axis('off')
canvas = FigureCanvasTkAgg(fig, master=root)  # A tk.DrawingArea.
canvas.draw()
canvas.get_tk_widget().grid(row = 4, column = 0)

mainloop()


这是 Board 和 update_board() 的结果:

import numpy as np
import matplotlib.pyplot as plt
from matplotlib.backends.backend_tkagg import (
    FigureCanvasTkAgg, NavigationToolbar2Tk)
import matplotlib.animation as animation
from tkinter import *

class Board:
    def __init__(self, rows, columns, game_board):
        self.rows = rows
        self.columns = columns
        self.initBoard = game_board
    
    def update_board(self):
        for row in range(0, self.rows):
            for column in range(0, self.columns):
                check_neighbour = self.check_neighbour(row, column)
                living_neighbours_count = 0
                for neighbour_cell in check_neighbour:
                    if neighbour_cell == 1:
                        living_neighbours_count += 1
                
                if self.initBoard[row][column] == 1:
                    if living_neighbours_count < 2 or living_neighbours_count > 3:
                        self.initBoard[row][column] = 0
                else:
                    if living_neighbours_count == 3:
                        self.initBoard[row][column] = 1

    def check_neighbour(self, check_row, check_column):
        search_min = -1
        search_max = 2
        neighbour_list = []
        for row in range(search_min, search_max):
            for column in range(search_min, search_max):
                neighbour_row = check_row + row
                neighbour_column = check_column + column

                valid_neighbour = True

                if (neighbour_row) == check_row and (neighbour_column) == check_column:
                    valid_neighbour = False

                if (neighbour_row) < 0 or (neighbour_row) >= self.rows:
                    valid_neighbour = False

                if (neighbour_column) < 0 or (neighbour_column) >= self.columns:
                    valid_neighbour = False

                if valid_neighbour:
                    neighbour_list.append(self.initBoard[neighbour_row][neighbour_column])
        return neighbour_list

【问题讨论】:

    标签: python numpy matplotlib tkinter canvas


    【解决方案1】:

    我不肯定,但我认为以下是您想要的。我让它每 500 毫秒明显变化一次,所以这绝对是一些进步。我不得不重写/重新格式化您的主要tkinter 部分。太乱了,所以我把它清理干净了。

    import numpy as np
    import tkinter as tk
    import matplotlib.pyplot as plt
    import matplotlib.animation as animation
    from PIL import Image, ImageTk
    from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg, NavigationToolbar2Tk
    
    class Board:
        def __init__(self, rows, columns, game_board):
            self.rows = rows
            self.columns = columns
            self.initBoard = game_board
        
        def update_board(self):
            for row in range(0, self.rows):
                for column in range(0, self.columns):
                    check_neighbour = self.check_neighbour(row, column)
                    living_neighbours_count = 0
                    for neighbour_cell in check_neighbour:
                        if neighbour_cell == 1:
                            living_neighbours_count += 1
                    
                    if self.initBoard[row][column] == 1:
                        if living_neighbours_count < 2 or living_neighbours_count > 3:
                            self.initBoard[row][column] = 0
                    else:
                        if living_neighbours_count == 3:
                            self.initBoard[row][column] = 1
    
        def check_neighbour(self, check_row, check_column):
            search_min = -1
            search_max = 2
            neighbour_list = []
            for row in range(search_min, search_max):
                for column in range(search_min, search_max):
                    neighbour_row = check_row + row
                    neighbour_column = check_column + column
    
                    valid_neighbour = True
    
                    if (neighbour_row) == check_row and (neighbour_column) == check_column:
                        valid_neighbour = False
    
                    if (neighbour_row) < 0 or (neighbour_row) >= self.rows:
                        valid_neighbour = False
    
                    if (neighbour_column) < 0 or (neighbour_column) >= self.columns:
                        valid_neighbour = False
    
                    if valid_neighbour:
                        neighbour_list.append(self.initBoard[neighbour_row][neighbour_column])
            
            return neighbour_list
            
            
    class App(tk.Tk):
        WIDTH  = 800
        HEIGHT = 600
        TITLE  = 'Game Of Life'
    
        def __init__(self, **kwargs):
            tk.Tk.__init__(self, **kwargs)
    
            self.iteration=0
            self.fig = plt.figure()
            self.ax  = self.fig.add_subplot(111)
            self.ax.axis('off')
            
            tk.Label(self, text="How many rows?: ").grid(row=0)
            tk.Label(self, text="How many columns?: ").grid(row=1)
            tk.Label(self, text="Probability of spawn (between 0 and 100): ").grid(row=2)
            
            self.t1 = tk.Entry(self)
            self.t2 = tk.Entry(self)
            self.t3 = tk.Entry(self)
            
            self.t1.grid(row=0, column=1)
            self.t2.grid(row=1, column=1)
            self.t3.grid(row=2, column=1)
            
            tk.Button(self, text='Generate', command=self.plot).grid(row=3, column=1, sticky='w', pady=4)
    
            self.canvas = FigureCanvasTkAgg(self.fig, master=self)  # A tk.DrawingArea.
            self.canvas.draw()
            self.canvas.get_tk_widget().grid(row=4, column=0)
            
        def plot(self):
            n1 = int(self.t1.get())
            n2 = int(self.t2.get())
            n3 = int(self.t3.get()) / 100.00
            self.initBoard = np.zeros((n1, n2))
        
            for row in range(0,n1):
                for column in range(0,n2):
                    self.initBoard[row][column] = np.random.choice(np.arange(0, 2), p = [1 - n3, n3])
            
            self.game_board = Board(n1, n2, self.initBoard)
            self.update()
            
        def update(self):
            self.game_board.update_board()
            self.ax.imshow(self.initBoard)
            self.canvas.draw_idle()
            self.after(500, self.update)
            
            
    if __name__ == '__main__':
        app = App()
        app.title(App.TITLE)
        app.geometry(f'{App.WIDTH}x{App.HEIGHT}')
        app.mainloop()
    

    【讨论】:

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