【发布时间】:2011-04-03 12:58:44
【问题描述】:
如何创建一个 JavaScript 页面来检测用户的互联网速度并将其显示在页面上?类似“你的网速是??/?? Kb/s”.
【问题讨论】:
-
@Jakub, @Ankit:人们可能会使用 Flash,但您不需要。没有任何理由你不能用 JavaScript 做到这一点。
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这就是你需要的:speedof.me/api.html
如何创建一个 JavaScript 页面来检测用户的互联网速度并将其显示在页面上?类似“你的网速是??/?? Kb/s”.
【问题讨论】:
这在某种程度上是可能的,但不会很准确,这个想法是加载具有已知文件大小的图像,然后在其onload 事件中测量直到该事件被触发为止经过了多少时间,并将这段时间划分为图片文件大小。
示例可以在这里找到:Calculate speed using javascript
应用那里建议的修复的测试用例:
//JUST AN EXAMPLE, PLEASE USE YOUR OWN PICTURE!
var imageAddr = "http://www.kenrockwell.com/contax/images/g2/examples/31120037-5mb.jpg";
var downloadSize = 4995374; //bytes
function ShowProgressMessage(msg) {
if (console) {
if (typeof msg == "string") {
console.log(msg);
} else {
for (var i = 0; i < msg.length; i++) {
console.log(msg[i]);
}
}
}
var oProgress = document.getElementById("progress");
if (oProgress) {
var actualHTML = (typeof msg == "string") ? msg : msg.join("<br />");
oProgress.innerHTML = actualHTML;
}
}
function InitiateSpeedDetection() {
ShowProgressMessage("Loading the image, please wait...");
window.setTimeout(MeasureConnectionSpeed, 1);
};
if (window.addEventListener) {
window.addEventListener('load', InitiateSpeedDetection, false);
} else if (window.attachEvent) {
window.attachEvent('onload', InitiateSpeedDetection);
}
function MeasureConnectionSpeed() {
var startTime, endTime;
var download = new Image();
download.onload = function () {
endTime = (new Date()).getTime();
showResults();
}
download.onerror = function (err, msg) {
ShowProgressMessage("Invalid image, or error downloading");
}
startTime = (new Date()).getTime();
var cacheBuster = "?nnn=" + startTime;
download.src = imageAddr + cacheBuster;
function showResults() {
var duration = (endTime - startTime) / 1000;
var bitsLoaded = downloadSize * 8;
var speedBps = (bitsLoaded / duration).toFixed(2);
var speedKbps = (speedBps / 1024).toFixed(2);
var speedMbps = (speedKbps / 1024).toFixed(2);
ShowProgressMessage([
"Your connection speed is:",
speedBps + " bps",
speedKbps + " kbps",
speedMbps + " Mbps"
]);
}
}
<h1 id="progress">JavaScript is turned off, or your browser is realllllly slow</h1>
与"real" speed test service 的快速比较显示,在使用大图片时有 0.12 Mbps 的微小差异。
为确保测试的完整性,您可以在启用 Chrome 开发工具限制的情况下运行代码,然后查看结果是否符合限制。 (感谢 user284130 :))
要记住的重要事项:
所使用的图像应经过适当优化和压缩。如果不是,则 Web 服务器对连接的默认压缩可能会显示出比实际更大的速度。另一种选择是使用不可压缩的文件格式,例如.jpg (感谢 Rauli Rajande pointing this out 和 Fluxine reminding me)
上述缓存破坏机制可能不适用于某些 CDN 服务器,可以将其配置为忽略查询字符串参数,从而更好地在图像本身上设置缓存控制标头。 (感谢 orcaman pointing this out))
图像尺寸越大越好。更大的图像会使测试更准确,5 mb 是不错的,但如果你可以使用更大的图像会更好。
【讨论】:
【讨论】:
我需要一种快速的方法来确定用户连接速度是否足够快以启用/禁用我正在处理的网站中的某些功能,我制作了这个小脚本来平均下载单个(小) 图像多次,它在我的测试中工作得相当准确,例如能够清楚地区分 3G 或 Wi-Fi,也许有人可以制作更优雅的版本,甚至是 jQuery 插件。
var arrTimes = [];
var i = 0; // start
var timesToTest = 5;
var tThreshold = 150; //ms
var testImage = "http://www.google.com/images/phd/px.gif"; // small image in your server
var dummyImage = new Image();
var isConnectedFast = false;
testLatency(function(avg){
isConnectedFast = (avg <= tThreshold);
/** output */
document.body.appendChild(
document.createTextNode("Time: " + (avg.toFixed(2)) + "ms - isConnectedFast? " + isConnectedFast)
);
});
/** test and average time took to download image from server, called recursively timesToTest times */
function testLatency(cb) {
var tStart = new Date().getTime();
if (i<timesToTest-1) {
dummyImage.src = testImage + '?t=' + tStart;
dummyImage.onload = function() {
var tEnd = new Date().getTime();
var tTimeTook = tEnd-tStart;
arrTimes[i] = tTimeTook;
testLatency(cb);
i++;
};
} else {
/** calculate average of array items then callback */
var sum = arrTimes.reduce(function(a, b) { return a + b; });
var avg = sum / arrTimes.length;
cb(avg);
}
}
【讨论】:
正如我在this other answer here on StackOverflow 中概述的那样,您可以通过定时下载各种大小的文件来做到这一点(从小处开始,如果连接似乎允许,则加速),确保通过缓存头文件确实是从远程服务器读取,而不是从缓存中检索。这并不一定要求您拥有自己的服务器(文件可能来自 S3 或类似的服务器),但您需要从某个地方获取文件以测试连接速度。
也就是说,时间点带宽测试是出了名的不可靠,因为它们会受到其他窗口中下载的其他项目、服务器速度、途中链接等的影响。但你可以得到使用这种技术的粗略想法。
【讨论】:
iframe 提交表单,则轮询iframe 或cookie 以完成。如果您使用XMLHttpRequest 对象来发布帖子,则会有一个完成回调。
图像技巧很酷,但在我的测试中,它是在我想要完成的一些 ajax 调用之前加载的。
2017 年的正确解决方案是使用工人 (http://caniuse.com/#feat=webworkers)。
工人看起来像:
/**
* This function performs a synchronous request
* and returns an object contain informations about the download
* time and size
*/
function measure(filename) {
var xhr = new XMLHttpRequest();
var measure = {};
xhr.open("GET", filename + '?' + (new Date()).getTime(), false);
measure.start = (new Date()).getTime();
xhr.send(null);
measure.end = (new Date()).getTime();
measure.len = parseInt(xhr.getResponseHeader('Content-Length') || 0);
measure.delta = measure.end - measure.start;
return measure;
}
/**
* Requires that we pass a base url to the worker
* The worker will measure the download time needed to get
* a ~0KB and a 100KB.
* It will return a string that serializes this informations as
* pipe separated values
*/
onmessage = function(e) {
measure0 = measure(e.data.base_url + '/test/0.bz2');
measure100 = measure(e.data.base_url + '/test/100K.bz2');
postMessage(
measure0.delta + '|' +
measure0.len + '|' +
measure100.delta + '|' +
measure100.len
);
};
调用Worker的js文件:
var base_url = PORTAL_URL + '/++plone++experimental.bwtools';
if (typeof(Worker) === 'undefined') {
return; // unsupported
}
w = new Worker(base_url + "/scripts/worker.js");
w.postMessage({
base_url: base_url
});
w.onmessage = function(event) {
if (event.data) {
set_cookie(event.data);
}
};
代码取自我写的一个 Plone 包:
【讨论】:
最好使用图片来测试速度。但是如果你必须处理 zip 文件,下面的代码可以工作。
var fileURL = "your/url/here/testfile.zip";
var request = new XMLHttpRequest();
var avoidCache = "?avoidcache=" + (new Date()).getTime();;
request.open('GET', fileURL + avoidCache, true);
request.responseType = "application/zip";
var startTime = (new Date()).getTime();
var endTime = startTime;
request.onreadystatechange = function () {
if (request.readyState == 2)
{
//ready state 2 is when the request is sent
startTime = (new Date().getTime());
}
if (request.readyState == 4)
{
endTime = (new Date()).getTime();
var downloadSize = request.responseText.length;
var time = (endTime - startTime) / 1000;
var sizeInBits = downloadSize * 8;
var speed = ((sizeInBits / time) / (1024 * 1024)).toFixed(2);
console.log(downloadSize, time, speed);
}
}
request.send();
这不适用于小于 10MB 的文件。您必须在多次下载尝试时运行汇总结果。
【讨论】:
尽管这已经过时且已得到解答,但我想分享我在 2020 年提出的解决方案
它具有随时运行的灵活性,并在大于或小于指定 mbps 时运行回调
您可以通过运行testConnectionSpeed.run(mbps, morefunction, lessfunction) 来在包含testConnectionSpeed 对象之后的任何位置开始测试
例如:
var testConnectionSpeed = {
imageAddr : "https://upload.wikimedia.org/wikipedia/commons/a/a6/Brandenburger_Tor_abends.jpg", // this is just an example, you rather want an image hosted on your server
downloadSize : 2707459, // this must match with the image above
run:function(mbps_max,cb_gt,cb_lt){
testConnectionSpeed.mbps_max = parseFloat(mbps_max) ? parseFloat(mbps_max) : 0;
testConnectionSpeed.cb_gt = cb_gt;
testConnectionSpeed.cb_lt = cb_lt;
testConnectionSpeed.InitiateSpeedDetection();
},
InitiateSpeedDetection: function() {
window.setTimeout(testConnectionSpeed.MeasureConnectionSpeed, 1);
},
result:function(){
var duration = (endTime - startTime) / 1000;
var bitsLoaded = testConnectionSpeed.downloadSize * 8;
var speedBps = (bitsLoaded / duration).toFixed(2);
var speedKbps = (speedBps / 1024).toFixed(2);
var speedMbps = (speedKbps / 1024).toFixed(2);
if(speedMbps >= (testConnectionSpeed.max_mbps ? testConnectionSpeed.max_mbps : 1) ){
testConnectionSpeed.cb_gt ? testConnectionSpeed.cb_gt(speedMbps) : false;
}else {
testConnectionSpeed.cb_lt ? testConnectionSpeed.cb_lt(speedMbps) : false;
}
},
MeasureConnectionSpeed:function() {
var download = new Image();
download.onload = function () {
endTime = (new Date()).getTime();
testConnectionSpeed.result();
}
startTime = (new Date()).getTime();
var cacheBuster = "?nnn=" + startTime;
download.src = testConnectionSpeed.imageAddr + cacheBuster;
}
}
// start test immediatly, you could also call this on any event or whenever you want
testConnectionSpeed.run(1.5, function(mbps){console.log(">= 1.5Mbps ("+mbps+"Mbps)")}, function(mbps){console.log("< 1.5Mbps("+mbps+"Mbps)")} )
我成功地使用它来加载低分辨率媒体以实现慢速互联网连接。您必须尝试一下,因为一方面,图像越大,测试越合理,另一方面,对于慢速连接,测试将花费更长的时间,在我的情况下,我特别不希望慢速连接用户加载大量 MB。
【讨论】:
感谢 Punit S 的回答,为了检测动态连接速度变化,您可以使用以下代码:
navigator.connection.onchange = function () {
//do what you need to do ,on speed change event
console.log('Connection Speed Changed');
}
【讨论】:
我需要类似的东西,所以我写了https://github.com/beradrian/jsbandwidth。这是https://code.google.com/p/jsbandwidth/ 的重写。
这个想法是通过 Ajax 进行两次调用,一个用于下载,另一个通过 POST 上传。
它应该适用于 jQuery.ajax 或 Angular $http。
【讨论】:
改进了 John Smith 的回答,这是一个不错且干净的解决方案,它返回一个 Promise,因此可以与 async/await 一起使用。返回以 Mbps 为单位的值。
const imageAddr = 'https://upload.wikimedia.org/wikipedia/commons/a/a6/Brandenburger_Tor_abends.jpg';
const downloadSize = 2707459; // this must match with the image above
let startTime, endTime;
async function measureConnectionSpeed() {
startTime = (new Date()).getTime();
const cacheBuster = '?nnn=' + startTime;
const download = new Image();
download.src = imageAddr + cacheBuster;
// this returns when the image is finished downloading
await download.decode();
endTime = (new Date()).getTime();
const duration = (endTime - startTime) / 1000;
const bitsLoaded = downloadSize * 8;
const speedBps = (bitsLoaded / duration).toFixed(2);
const speedKbps = (speedBps / 1024).toFixed(2);
const speedMbps = (speedKbps / 1024).toFixed(2);
return Math.round(Number(speedMbps));
}
【讨论】:
//JUST AN EXAMPLE, PLEASE USE YOUR OWN PICTURE!
var imageAddr = "https://i.ibb.co/sPbbkkZ/pexels-lisa-1540258.jpg";
var downloadSize = 10500000; //bytes
function ShowProgressMessage(msg) {
if (console) {
if (typeof msg == "string") {
console.log(msg);
} else {
for (var i = 0; i < msg.length; i++) {
console.log(msg[i]);
}
}
}
var oProgress = document.getElementById("progress");
if (oProgress) {
var actualHTML = (typeof msg == "string") ? msg : msg.join("<br />");
oProgress.innerHTML = actualHTML;
}
}
function InitiateSpeedDetection() {
ShowProgressMessage("Loading the image, please wait...");
window.setTimeout(MeasureConnectionSpeed, 1);
};
if (window.addEventListener) {
window.addEventListener('load', InitiateSpeedDetection, false);
} else if (window.attachEvent) {
window.attachEvent('onload', InitiateSpeedDetection);
}
function MeasureConnectionSpeed() {
var startTime, endTime;
var download = new Image();
download.onload = function () {
endTime = (new Date()).getTime();
showResults();
}
download.onerror = function (err, msg) {
ShowProgressMessage("Invalid image, or error downloading");
}
startTime = (new Date()).getTime();
var cacheBuster = "?nnn=" + startTime;
download.src = imageAddr + cacheBuster;
function showResults() {
var duration = (endTime - startTime) / 1000;
var bitsLoaded = downloadSize * 8;
var speedBps = (bitsLoaded / duration).toFixed(2);
var speedKbps = (speedBps / 1024).toFixed(2);
var speedMbps = (speedKbps / 1024).toFixed(2);
ShowProgressMessage([
"Your connection speed is:",
speedBps + " bps",
speedKbps + " kbps",
speedMbps + " Mbps"
]);
}
}
<h1 id="progress">JavaScript is turned off, or your browser is realllllly slow</h1>
【讨论】:
迷你sn-p:
var speedtest = {};
function speedTest_start(name) { speedtest[name]= +new Date(); }
function speedTest_stop(name) { return +new Date() - speedtest[name] + (delete
speedtest[name]?0:0); }
像这样使用:
speedTest_start("test1");
// ... some code
speedTest_stop("test1");
// returns the time duration in ms
还可以进行更多测试:
speedTest_start("whole");
// ... some code
speedTest_start("part");
// ... some code
speedTest_stop("part");
// returns the time duration in ms of "part"
// ... some code
speedTest_stop("whole");
// returns the time duration in ms of "whole"
【讨论】: