【发布时间】:2018-05-31 03:41:21
【问题描述】:
import pygame
import time
pygame.init()
display_width = (1000)
display_height = (480)
black = (255,50,0)
white = (0,60,7)
blue = (0,205,205)
kled1_width = 30
kled1_height = 45
ground1_height = 300
screen = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption(" kled ")
clock = pygame.time.Clock()
gameDisplay = screen
kled1IMG = pygame.image.load("IMG.png")
def kled1(x,y):
gameDisplay.blit(kled1IMG,(x,y))
def game_loop():
x = (1)
y = (340)
x_change = 0
y_change = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif event.key == pygame.K_UP:
y_change = -15
elif event.key == pygame.K_DOWN:
y_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT and pygame.K_r or event.key == pygame.K_RIGHT and pygame.K_2:
x_change = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_change = 0
x += x_change
y += y_change
gameDisplay.fill(blue)
pygame.draw.rect(gameDisplay, white, [1, 400, 1000,ground1_height])
kled1(x,y)
#prevents from going into ground
if y > ground1_height:
y_change = 0
pygame.display.update()
clock.tick(30)
game_loop()
pygame.quit()
quit()
我将如何编写我的代码,以便如果我按一次 ▲,图像从图像的当前位置向上移动 15 个空格,然后在大约 0.5 秒后向下移动 15 个空格?本质上,它是一款像马里奥一样的跳跃游戏,我会在其中添加平台和其他东西。另外,我想知道如何确保你不能在空中进行二段跳!对不起,我不是一个好的程序员,我只是需要这个游戏的帮助。
我正在使用 Python 2.7
【问题讨论】:
标签: python python-2.7 pygame