【问题标题】:JComponents not showing up with picture background?JComponents没有显示图片背景?
【发布时间】:2012-07-07 07:46:20
【问题描述】:

我的组件没有显示出来。我该如何解决这个问题?

代码:

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.*;

public class login implements ActionListener{
    JTextField gusername;
    JTextField gpassword;
    static String username;
    static String password;

    void logini() throws IOException {
        JFrame window = new JFrame("Login");
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setSize(300, 250);
        window.setResizable(false);
        window.setVisible(true);

        JPanel mainp = new JPanel(new GridBagLayout());
        GridBagConstraints c = new GridBagConstraints();
        window.add(mainp);

        BufferedImage myPicture = ImageIO.read(new File("c:\\bgd.png"));
        JLabel picLabel = new JLabel(new ImageIcon( myPicture ));
        mainp.add(picLabel, c);

        c.gridx = 0;
        c.gridy = 1;
        gusername = new JTextField();
        gusername.setText("Username");
        mainp.add(gusername, c);

        c.gridx = 0;
        c.gridy = 2;
        gpassword = new JTextField();
        gpassword.setText(" password ");
        mainp.add(gpassword, c);

        c.gridx = 0;
        c.gridy = 3;
        JButton login = new JButton("Login");
        mainp.add(login, c);

        login.addActionListener(this);
        login.setActionCommand("ok");
    }

    public void actionPerformed(ActionEvent e) {
        if (e.getActionCommand().equalsIgnoreCase("ok")){
            try {
                this.username = (gusername.getText());
                this.password = (gpassword.getText());
                System.out.println("0");
            }
            catch(NumberFormatException ex){
                System.out.println("ERROR: Could not preform function: 7424");
            }
        }
    }
}

结果:

【问题讨论】:

  • 您编写代码的方式值得怀疑。在实现JFrame 的大小之前,切勿调用setVisible(true)。也就是说,将您的组件添加到您的Jframe,然后调用setVsibile()。请看看这个相关的example
  • @nIcE cOw 好的,它起作用了,现在所有的对象都没有在图片上,而是写在框架的下方。
  • 由于您将组件添加到JPanel,并且图片在JLabel 上。所以你可以做的是,或者在JPanel 上绘制图像,如上面我展示的示例中所述,或者您可以通过将其设置为Layout 将组件添加到JLabel,如@987654322 中所述@。 +1 至少显示您正在使用的代码,尽管它不是更接近有效的SSCCE
  • @nIcE cOw 我看不懂这些例子,主要是因为我不明白什么是做什么的概念。 ://
  • 抱歉回复晚了,那是晚上,你发这个消息的时候:(我给你加个小例子,我会一步一步来解释整个事情。跨度>

标签: java swing jframe jpanel bufferedimage


【解决方案1】:
window.setVisible(true); should be invoked only after all the components have been added to the frame.
 void logini() throws IOException {
        JFrame window = new JFrame("Login");
        JPanel mainp = new JPanel(new GridBagLayout());
        GridBagConstraints c = new GridBagConstraints();
        window.add(mainp);

        BufferedImage myPicture = ImageIO.read(new File("c:\\bgd.png"));
        JLabel picLabel = new JLabel(new ImageIcon( myPicture ));
        mainp.add(picLabel, c);

        c.gridx = 0;
        c.gridy = 1;
        gusername = new JTextField();
        gusername.setText("Username");
        mainp.add(gusername, c);

        c.gridx = 0;
        c.gridy = 2;
        gpassword = new JTextField();
        gpassword.setText(" password ");
        mainp.add(gpassword, c);

        c.gridx = 0;
        c.gridy = 3;
        JButton login = new JButton("Login");
        mainp.add(login, c);

        login.addActionListener(this);
        login.setActionCommand("ok");

        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setSize(500, 250);
        window.setResizable(false);
        window.setVisible(true);
    }

【讨论】:

    【解决方案2】:

    首先看这个小例子,如果你明白这里发生了什么,请告诉我。那么只有我们会更进一步,慢慢地慢慢地。尝试通过这个示例,我将向您展示如何在 JPanel 上绘图

    import java.awt.*;
    import java.awt.image.BufferedImage;
    import java.io.IOException;
    import java.net.URL;
    import javax.imageio.ImageIO;
    import javax.swing.*;
    
    public class PaintingExample {
    
        private CustomPanel contentPane;
    
        private void displayGUI() {
            JFrame frame = new JFrame("Painting Example");
            frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
    
            contentPane = new CustomPanel();        
    
            frame.setContentPane(contentPane);
            frame.pack();
            frame.setLocationByPlatform(true);
            frame.setVisible(true);
        }
    
        public static void main(String... args) {
            SwingUtilities.invokeLater(new Runnable() {
                @Override
                public void run() {
                    new PaintingExample().displayGUI();
                }
            });
        }
    }
    
    class CustomPanel extends JPanel {
    
        private BufferedImage image;
    
        public CustomPanel() {
            setOpaque(true);
            setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
            try {
                /*
                 * Since Images are Application Resources,
                 * it's always best to access them in the
                 * form of a URL, instead of File, as you are doing.
                 * Uncomment this below line and watch this answer
                 * of mine, as to HOW TO ADD IMAGES TO THE PROJECT
                 * http://stackoverflow.com/a/9866659/1057230
                 * In order to access images with getClass().getResource(path)
                 * here your Directory structure has to be like this
                 *                 Project
                 *                    |
                 *         ------------------------
                 *         |                      |
                 *        bin                    src
                 *         |                      |
                 *     ---------             .java files             
                 *     |       |                   
                 *  package   image(folder)
                 *  ( or              |
                 *   .class        404error.jpg
                 *   files, if
                 *   no package
                 *   exists.)
                 */
                //image = ImageIO.read(
                //      getClass().getResource(
                //              "/image/404error.jpg"));
                image = ImageIO.read(new URL(
                            "http://i.imgur.com/8zgHpH8.jpg"));
            } catch(IOException ioe) {
                System.out.println("Unable to fetch image.");
                ioe.printStackTrace();
            }
        }
    
        /*
         * Make this one customary habbit,
         * of overriding this method, when
         * you extends a JPanel/JComponent,
         * to define it's Preferred Size.
         * Now in this case we want it to be 
         * as big as the Image itself.
         */
        @Override
        public Dimension getPreferredSize() {
            return (new Dimension(image.getWidth(), image.getHeight()));
        }
    
        /*
         * This is where the actual Painting
         * Code for the JPanel/JComponent
         * goes. Here we will draw the image.
         * Here the first line super.paintComponent(...),
         * means we want the JPanel to be drawn the usual 
         * Java way first (this usually depends on the opaque
         * property of the said JComponent, if it's true, then
         * it becomes the responsibility on the part of the
         * programmer to fill the content area with a fully
         * opaque color. If it is false, then the programmer
         * is free to leave it untouched. So in order to 
         * overcome the hassle assoicated with this contract,
         * super.paintComponent(g) is used, since it adheres
         * to the rules, and performs the same task, depending
         * upon whether the opaque property is true or false),
         * then later on we will add our image to it, by 
         * writing the other line, g.drawImage(...).
         */
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.drawImage(image, 0, 0, this);
        }
    }
    

    编译运行:

    1. 启动命令提示符/终端/cmd。并移动到指定的位置 到 Project 文件夹
    2. 现在使用以下代码编译代码:

      C:\Project>javac -d bin src\*.java
    3. 现在移动到 bin 文件夹,通过发出命令:

      C:\Project>cd bin
    4. 进入 bin 文件夹后,发出以下命令运行:

      C:\Project\bin>java 绘画示例

    以下是使用JLabel 作为图像基础时的代码:

    import java.awt.*;
    import java.net.MalformedURLException;
    import java.net.URL;
    import javax.swing.*;
    
    public class LabelExample {
    
        private JPanel contentPane;
        private JLabel imageLabel;
    
        private void displayGUI() {
            JFrame frame = new JFrame("Label Example");
            frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
    
            contentPane = new JPanel();
            contentPane.setOpaque(true);
            contentPane.setBorder(
                    BorderFactory.createLineBorder(Color.BLACK, 5));
            //imageLabel = new JLabel(
            //          new ImageIcon(
            //              getClass().getResource(
            //                  "/image/404error.jpg")));
            try {
                imageLabel = new JLabel(new ImageIcon(
                        new URL("http://i.imgur.com/8zgHpH8.jpg")));
            } catch(MalformedURLException mue) {
                System.out.println(
                        "Unable to get Image from"
                            + "the Resource specified.");
                mue.printStackTrace();
            }
            contentPane.add(imageLabel);
            frame.setContentPane(contentPane);  
            frame.pack();
            frame.setLocationByPlatform(true);
            frame.setVisible(true);
        }
    
        public static void main(String... args) {
            SwingUtilities.invokeLater(new Runnable() {
                @Override
                public void run() {
                    new LabelExample().displayGUI();
                }
            });
        }
    }
    

    这是上面两个代码的输出:

    【讨论】:

    • @TimothyO'Connell :如果您想了解更多关于整个事情的信息,请告诉我 :-)
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