【发布时间】:2015-08-17 08:20:58
【问题描述】:
我正在为函数提供一个字符串,该函数逐个字符地读取字符串。根据正在处理的字符,从字典中调用 JSON 模板,稍加编辑并保存到最终字典,该字典将被解析为 JSON 并保存。
问题是这个模板字典应该保持不变,但事实并非如此。不知何故,我写入中间变量的值被保存到原始模板字典中,弄乱了我试图保存的后续数据。
我是否缺少字典的一些基本概念?这是我第一次以如此程度的方式使用字典,所以我什至不会感到惊讶。
模板字典:
self.map_legend = {"#": {"Id": 100, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Wall", "PlayerNumber": 0},
"-": {"Id": 200, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Shield", "PlayerNumber": 0},
"x": {"Id": 300, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Alien", "PlayerNumber": 0},
"|": {"Id": 400, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "AlienBullet", "PlayerNumber": 0},
"!": {"Id": 500, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Missile", "PlayerNumber": 0},
"i": {"Id": 500, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Missile", "PlayerNumber": 1},
"M": {"Id": 600, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "MissileController", "PlayerNumber": 0},
"X": {"Id": 700, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "AlienFactory", "PlayerNumber": 0},
"A": {"Id": 800, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "Ship", "PlayerNumber": 0},
"V": {"Id": 800, "Alive": False, "X": 0, "Y": 0, "Width": 3, "Height": 1, "Type": "Ship", "PlayerNumber": 1},
" ": {"Id": 900, "Alive": False, "X": 0, "Y": 0, "Width": 1, "Height": 1, "Type": "Space", "PlayerNumber": 0}}
问题代码:
for char in self.initial_game_map:
if char != "\n":
element = self.map_legend[char]
self.id_counters[char] += 1
element["Id"] = self.id_counters[char] + element["Id"]
element["Alive"] = True
element["X"] = char_counter % self.state_json["Map"]["Height"]
element["Y"] = char_counter / self.state_json["Map"]["Height"]
print self.map_legend[char]
print element
row.append(element)
element = {}
char_counter += 1
else:
self.state_json["Map"]["Rows"].append(row)
row = []
一些输出:
V
{'Width': 3, 'PlayerNumber': 1, 'Y': 1, 'X': 2, 'Type': 'Ship', 'Id': 801, 'Alive': True, 'Height': 1}
{'Width': 3, 'PlayerNumber': 1, 'Y': 1, 'X': 2, 'Type': 'Ship', 'Id': 801, 'Alive': True, 'Height': 1}
#
{'Width': 1, 'PlayerNumber': 0, 'Y': 0, 'X': 18, 'Type': 'Wall', 'Id': 103, 'Alive': True, 'Height': 1}
{'Width': 1, 'PlayerNumber': 0, 'Y': 0, 'X': 18, 'Type': 'Wall', 'Id': 103, 'Alive': True, 'Height': 1}
element 变量的行为与预期相同,但您可以看到 self.map_legend 在更改 element 后出于某种原因假定了 element 的值,这不是我想要的。怎么回事?
【问题讨论】:
标签: python json dictionary