你几乎让它工作了。您只需要在绘制之前剪切画布并使用Path.FillType.INVERSE_EVEN_ODD 来绘制您的扇区:
// Limit the drawable region of the canvas (saving the state before)
canvas.save();
canvas.clipRect(new Rect(0, canvas.getHeight() - 70, canvas.getWidth(), canvas.getHeight()));
Path path = new Path();
path.setFillType(Path.FillType.INVERSE_EVEN_ODD);
path.addCircle(canvas.getWidth() / 2, canvas.getHeight() / 2, canvas.getHeight() / 2, Path.Direction.CW);
path.addRect(0, canvas.getHeight() - 70, canvas.getWidth(), canvas.getHeight(), Path.Direction.CW);
canvas.drawPath(path, paint);
// Restore the canvas to the saved state to remove clip
canvas.restore();
// Draw more things on the canvas...
或者,您可以使用Canvas.drawArc (documentation)
我假设您的问题是您需要为您的扇区分配一个固定高度,因此您需要根据该高度计算 startAngle 和 sweepAngle(drawArc 方法的参数)(假设一个正方形图片)。这是示例代码(API 级别 15 兼容):
int sectorHeigh = 70; // The height of your sector in pixels
// Compute the start angle based on your desired sector height
float startAngle = (float) Math.toDegrees(Math.asin((canvas.getHeight() / 2f - sectorHeigh) / (canvas.getHeight() / 2f)));
// Add the arc (calculating the sweepAngle based on startAngle)
canvas.drawArc(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), startAngle, 2 * (90 - startAngle), false, paint);
另一种使用弧线绘制扇区的方法是创建Path 对象,使用Path.addArc (documentation) 添加弧线,然后使用Canvas.drawPath (documentation) 绘制它。