【发布时间】:2020-02-15 23:53:05
【问题描述】:
我在构建程序时不断收到未解决的外部符号错误。但是,程序编译得很好。我正在使用 GLFW 和 GLAD 库。
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
//#undef main
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 600, "LearningOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed To Create Window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glViewport(0, 0, 800, 600);
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
我不断收到相同的 2 个错误:
Main.obj : error LNK2019: unresolved external symbol _gladLoadGLLoader referenced in function _main
Main.obj : error LNK2001: unresolved external symbol _glad_glViewport
【问题讨论】:
-
你是如何构建程序的?
-
LNK2019 是链接器错误,而不是编译错误。所以代码几乎是无关紧要的。当您感到高兴时,您必须编译“glad.c”并链接生成的目标文件。
-
在你的项目文件夹中添加glad.c