【发布时间】:2023-03-19 07:52:01
【问题描述】:
为了更好地理解 Javascript ES6 和一般的面向对象编程,我决定尝试编写一个简单的 Game of War。
乍一看,游戏似乎运行良好......它总是返回获胜玩家的姓名,并且因为它是一个机会游戏,它似乎在大约 50% 的时间里返回任何给定玩家。
但是,经过仔细检查,似乎有些地方非常不对劲。 问题在于,在每个连续的回合中,游戏中的卡牌总数都在减少,而不是保持在恒定的 52 张。
该游戏使用了五个不同的类(全部在下面列出)和一个用于实例化游戏并记录获胜者的 war.js 文件。
可以在以下位置找到源文件:https://github.com/johncmunson/war
使用node war.js运行游戏
Card.js
class Card {
constructor(rank, suit) {
this.rank = rank
this.suit = suit
}
}
module.exports = Card
Deck.js
const Card = require('./Card.js')
class Deck {
constructor() {
const suits = [1, 2, 3, 4]
const ranks = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
this.cards = ranks.map(
rank => suits.map(
suit => new Card(rank, suit)
)
).reduce(
(cum, cur) => cum.concat(cur),
[]
)
}
shuffle() {
let currentIndex = this.cards.length
let tempValue, randomIndex
while (0 !== currentIndex) {
randomIndex = Math.floor(Math.random() * currentIndex)
currentIndex -= 1
tempValue = this.cards[currentIndex]
this.cards[currentIndex] = this.cards[randomIndex]
this.cards[randomIndex] = tempValue
}
}
deal(players) {
let currentIndex = 0
while (this.cards.length) {
let dealtCard = this.cards.pop()
players[currentIndex].receiveCard(dealtCard)
if (currentIndex === players.length - 1) {
currentIndex = 0
} else {
currentIndex += 1
}
}
}
}
module.exports = Deck
Player.js
class Player {
constructor(name) {
this.name = name
this.cards = []
this.battleCard = null
}
playCard() {
this.battleCard = this.cards.shift()
}
receiveCard(card) {
this.cards.push(card)
}
winBattle(battleCard, potCards) {
this.cards.push(battleCard)
if (potCards.length) {
for (let card of potCards) {
this.cards.push(card)
}
}
}
tie(pot) {
let burnCards = this.cards.length <= 3 ?
this.cards.splice(0, this.cards.length) :
this.cards.splice(0, 3)
pot.receiveBurnCards(burnCards)
pot.receiveBattleCard(this.battleCard)
}
}
module.exports = Player
Pot.js
class Pot {
constructor() {
this.cards = []
}
receiveBattleCard(card) {
this.cards.push(card)
}
receiveBurnCards(burnCards) {
for (let card of burnCards) {
this.cards.push(card)
}
}
reset() {
this.cards = []
}
}
module.exports = Pot
Game.js
const Card = require('./Card.js')
const Deck = require('./Deck.js')
const Player = require('./Player.js')
const Pot = require('./Pot.js')
class Game {
constructor(player1, player2, numberRounds) {
this.player1 = new Player(player1)
this.player2 = new Player(player2)
this.rounds = numberRounds
this.deck = new Deck()
this.pot = new Pot()
}
_compare(card1, card2) {
const rank1 = card1.rank === 1 ? 14 : card1.rank
const rank2 = card2.rank === 1 ? 14 : card2.rank
return rank2 - rank1
}
_battle() {
this.player1.playCard()
this.player2.playCard()
const result = this._compare(this.player1.battleCard,
this.player2.battleCard)
if (result < 0) {
this.player1.winBattle(this.player2.battleCard, this.pot.cards)
this.pot.reset()
} else if (result > 0) {
this.player2.winBattle(this.player1.battleCard, this.pot.cards)
this.pot.reset()
} else {
this.player1.tie(this.pot)
this.player2.tie(this.pot)
}
}
_getWinner() {
if (this.player1.cards.length > this.player2.cards.length) {
return this.player1.name
} else if (this.player1.cards.length < this.player2.cards.length) {
return this.player2.name
} else {
return 'Tie!'
}
}
play() {
this.deck.shuffle()
this.deck.deal([this.player1, this.player2])
if (this.rounds) {
while (this.rounds !== 0) {
this._battle()
this.rounds -= 1
console.log('Number of Cards: ', this.pot.cards.length + this.player1.cards.length + this.player2.cards.length)
}
} else {
while (this.player1.cards.length && this.player2.cards.length) {
this._battle()
console.log('Number of Cards: ', this.pot.cards.length + this.player1.cards.length + this.player2.cards.length)
}
}
return this._getWinner()
}
}
module.exports = Game
war.js
const Game = require('./Game.js')
const war = new Game('George', 'Abe')
console.log(war.play())
控制台输出
Number of Cards: 52
Number of Cards: 51
Number of Cards: 50
Number of Cards: 49
Number of Cards: 48
Number of Cards: 47
Number of Cards: 47
Number of Cards: 46
Number of Cards: 45
Number of Cards: 45
Number of Cards: 44
Number of Cards: 43
Number of Cards: 42
Number of Cards: 41
Number of Cards: 40
Number of Cards: 39
Number of Cards: 38
Number of Cards: 37
Number of Cards: 36
Number of Cards: 35
Number of Cards: 34
Number of Cards: 33
Number of Cards: 32
Number of Cards: 31
Number of Cards: 30
Number of Cards: 29
Number of Cards: 28
Number of Cards: 27
Number of Cards: 26
Number of Cards: 25
Number of Cards: 24
Number of Cards: 23
Number of Cards: 22
Number of Cards: 21
Number of Cards: 20
Number of Cards: 19
Number of Cards: 18
George
【问题讨论】:
-
我可以建议在您的 Deck 构造函数中的 reduce 函数中更改参数名称吗?
-
代码太多。请仅提供重现您的问题所需的代码。
-
尝试分别打印卡片总和的 3 个分量并检查哪个分量减小了值:this.pot.cards.length、this.player1.cards.length、this.player2.cards。长度
标签: javascript node.js oop ecmascript-6 object-oriented-analysis