我刚刚编写了这个简单的 UIView 子类,它绘制了从 0 到 5 的星级评分,包括半星。您可以使用 tintColor 属性设置颜色并在界面编辑器中设置评级。视图宽度应设置为 5 * 高度。
class StarsView: UIView {
@IBInspectable var rating: Double = 5.0 {
didSet {
setNeedsLayout()
}
}
func starPath(size: CGFloat, full: Bool) -> UIBezierPath {
let fullPoints = [CGPoint(x: 0.5, y: 0.03), CGPoint(x: 0.61, y: 0.38), CGPoint(x: 0.99, y: 0.38), CGPoint(x: 0.68, y: 0.61), CGPoint(x: 0.8, y: 0.97), CGPoint(x: 0.5, y: 0.75), CGPoint(x: 0.2, y: 0.97), CGPoint(x: 0.32, y: 0.61), CGPoint(x: 0.01, y: 0.38), CGPoint(x: 0.39, y: 0.38)].map({ CGPoint(x: $0.x * size, y: $0.y * size) })
let halfPoints = [CGPoint(x: 0.5, y: 0.03), CGPoint(x: 0.5, y: 0.75), CGPoint(x: 0.2, y: 0.97), CGPoint(x: 0.32, y: 0.61), CGPoint(x: 0.01, y: 0.38), CGPoint(x: 0.39, y: 0.38)].map({ CGPoint(x: $0.x * size, y: $0.y * size) })
let points = full ? fullPoints : halfPoints
let starPath = UIBezierPath()
starPath.move(to: points.last!)
for point in points {
starPath.addLine(to: point)
}
return starPath
}
func starLayer(full: Bool) -> CAShapeLayer {
let shapeLayer = CAShapeLayer()
shapeLayer.path = starPath(size: bounds.size.height, full: full).cgPath
shapeLayer.fillColor = tintColor.cgColor
return shapeLayer
}
override func layoutSubviews() {
super.layoutSubviews()
let sublayers = layer.sublayers
for sublayer in sublayers ?? [] {
sublayer.removeFromSuperlayer()
}
for i in 1...5 {
if rating >= Double(i) - 0.5 {
let star = starLayer(full: rating >= Double(i))
star.transform = CATransform3DMakeTranslation(bounds.size.height * CGFloat(i - 1), 0, 0)
layer.addSublayer(star)
}
}
}
}