【发布时间】:2019-09-09 06:41:32
【问题描述】:
每当我运行我的程序时,我都会在两行单独的代码上引发异常,如果我将其中一个注释掉,问题就会跳转到另一个,但它们都引用同一个变量。
GameScreenManager.cpp:
#pragma once
#include <SDL.h>
#include "Commons.h"
#include "GameScreenManager.h"
#include "GameScreenLevel1.h"
#include "GameScreen.h"
GameScreenManager::GameScreenManager(SDL_Renderer* renderer, SCREENS startScreen)
{
SDL_Renderer* mRenderer;
mRenderer = NULL;
ChangeScreen(startScreen);
}
GameScreenManager::~GameScreenManager()
{
mRenderer = NULL;
delete mCurrentScreen;
mCurrentScreen = NULL;
}
void GameScreenManager::Render()
{
mCurrentScreen->Render();
}
void GameScreenManager::update(float deltaTime, SDL_Event e)
{
mCurrentScreen->Update(deltaTime, e);
}
void GameScreenManager::ChangeScreen(SCREENS newScreen)
{
//Clear up the old screen
if (mCurrentScreen != NULL)
{
delete mCurrentScreen;
}
GameScreenLevel1* tempScreen;
switch (newScreen)
{
case SCREEN_INTRO:
break;
case SCREEN_MENU:
break;
case SCREEN_LEVEL1:
tempScreen = new GameScreenLevel1(mRenderer);
mCurrentScreen = (GameScreen*)tempScreen;
tempScreen = NULL;
break;
case SCREEN_LEVEL2:
break;
case SCREEN_GAMEOVER:
break;
case SCREEN_HIGHSCORES:
break;
default:
break;
}
}
GameScreenManager.h:
#pragma once
#ifndef _GAMESCREENMANAGER_H
#define _GAMESCREENMANAGER_H
#include <SDL.h>
#include "Commons.h"
class GameScreen;
class GameScreenManager
{
private:
SDL_Renderer* mRenderer;
GameScreen* mCurrentScreen;
public:
GameScreenManager(SDL_Renderer* renderer, SCREENS startScreen);
~GameScreenManager();
void Render();
void update(float deltaTime, SDL_Event e);
void ChangeScreen(SCREENS newScreen);
};
#endif //_GAMESCREENMANAGER_H
目前问题出现在第24行;
mCurrentScreen->Render();
但是,如果我注释掉该行,那么它会出现在第 29 行:
mCurrentScreen->Update(deltaTime, e);
"抛出未处理的异常:读取访问冲突。 this 为 nullptr。发生”
【问题讨论】:
-
一个程序经常在距离错误实际存在数英里的地方崩溃。错误消息
thiswas nullptr 建议您找出为什么this是nullptr。mCurrentScreen = (GameScreen*)tempScreen;错过了吗?
标签: c++ pointers exception null sdl