【发布时间】:2020-06-28 18:37:10
【问题描述】:
我正在尝试使用 BLOC 模式实现播放器。当我在 mapEventToState() 方法中更改状态时,BlocBulder() 小部件未按预期更新。
这是 PlayerBloc:-
class PlayerBloc extends Bloc<PlayerEvent, PlayerState> {
@override
get initialState => PlayerState.Initialized;
@override
Stream<PlayerState> mapEventToState(PlayerEvent event) async* {
if (event is InitialLoad) {
yield PlayerState.Initialized;
} else if (event is PlayStation) {
yield PlayerState.Playing;
} else if (event is StationPlaying) {
yield PlayerState.Playing;
} else if (event is StationStopped) {
yield PlayerState.Stopped;
} else {
yield PlayerState.Stopped;
}
}
}
这是 BlocBuilder:-
class PlayerCollapsed extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocBuilder<PlayerBloc, PlayerState>(
bloc: PlayerBloc(),
builder: (BuildContext context, PlayerState state) {
if (state == PlayerState.Initialized) {
print(state);
return Center(child: CircularProgressIndicator());
} else {
return Text("State Updated");
}
},
);
}
}
任何帮助将不胜感激。 ????
【问题讨论】:
-
如何发出事件?你使用不同的 PlayerBloc 实例吗?
-
我是这样做的:-
BlocProvider.of<PlayerBloc>(context).add(PlayStation(station))
标签: flutter bloc flutter-bloc