【问题标题】:Flutter: setState() called in constructorFlutter:在构造函数中调用 setState()
【发布时间】:2021-12-19 14:16:38
【问题描述】:

我是 Flutter 的新手,在尝试显示地图和实现一些切片图层时遇到了问题。

该应用有一个Drawer 实现,我想在其中启用/禁用和清除磁贴缓存。

我已经获取了一些运行良好的示例,所以我知道tiling 效果很好,但是在这里我遇到了一个问题,我想从抽屉小部件中调用 MyWorldMap 有状态小部件的成员函数,并且据我所知,我现在受到setState() called in constructor 错误消息的困扰。

您有什么建议可以帮助我,或引导我走上正确的道路吗?

注意!!记得添加自己的MAP API KEY 根据:https://codelabs.developers.google.com/codelabs/google-maps-in-flutter?hl=en&continue=https%3A%2F%2Fcodelabs.developers.google.com%2F#3

import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:http/http.dart' as http;


void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget{
  const MyApp({Key? key}) : super(key: key);


  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title:"My App test",
      theme: ThemeData(primarySwatch: Colors.blue),
      home: HomePage(title: "My World Map")
    );
  }
}

class HomePage extends StatefulWidget{

  final String title;

  HomePage({Key? key, required this.title}):super(key: key);

  @override
  _HomePageState createState() => _HomePageState();

}

class _HomePageState extends State<HomePage>{
  @override
  void initState(){
    super.initState();
  }

  @override
  Widget build(BuildContext context) {

    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      drawer: MainDrawer(),
      body: MyWorldMap(),
    );

  }


}

class MainDrawer extends StatefulWidget{

  @override
  State<StatefulWidget> createState() => MainDrawerState();
}

class MainDrawerState extends State<MainDrawer>{

  @override
  Widget build(BuildContext context) {

    return Drawer(
      child: ListView(
        padding: EdgeInsets.zero,
        children: <Widget>[
          const DrawerHeader(
            decoration: BoxDecoration(color: Colors.blue),
            child: Text("My World Map"),
          ),
          ListTile(
            title: const Text ("Add tile overlay"),
            onTap: () => addTileOverlay(),
          ),
          ListTile(
              title: const Text ("Clear tile overlay cache"),
              onTap: () => clearTileCache(),
          ),
          ListTile(
              title: const Text ("Remove tile overlay"),
              onTap: () => removeTileOverlay(),
          ),

        ],
      ),
    );

  }

  void addTileOverlay(){
    print("Attempting to add tile overlay");
    MyWorldMap().addTileOverlay();
  }

  void clearTileCache(){
    print("Attempting clear tile cache");
    MyWorldMap().clearTileCache();
  }

  void removeTileOverlay(){
    print("Attempting removing tile overlay");
    MyWorldMap().removeTileOverlay();
  }

}

class MyWorldMap extends StatefulWidget{
  const MyWorldMap({Key? key}) : super(key: key);

  addTileOverlay() => createState()._addTileOverlay();
  removeTileOverlay() => createState()._removeTileOverlay();
  clearTileCache() => createState()._clearTileCache();

  @override
  _MyWorldMapState createState() => _MyWorldMapState();
}

class _MyWorldMapState extends State<MyWorldMap>
{
  TileOverlay? _tileOverlay;
  late GoogleMapController _mapController;
  final LatLng _initialCameraPosition = const LatLng(61.9026,6.7003); //Change with your location

  //You need to change maps API key in AndroidManifest.xml

  @override
  void initState(){
    super.initState();
  }

  Future<void> _onMapCreated(GoogleMapController controller) async {
    _mapController = controller;
    setState(() {
      //Do stuff ?
    });
  }

  @override
  Widget build(BuildContext context) {
    Set<TileOverlay> overlays = <TileOverlay>{
      if(_tileOverlay != null) _tileOverlay!,
    };

    return GoogleMap(
      onMapCreated: _onMapCreated,
      initialCameraPosition: CameraPosition(
        target: _initialCameraPosition,
        zoom:15,
      ),
      myLocationEnabled: false,
      tileOverlays: overlays,
    );

  }

  void _addTileOverlay()
  {
    final TileOverlay tileOverlay = TileOverlay(
      tileOverlayId: TileOverlayId("My World Map Overlay"),
      tileProvider: MyWorldMapTileProvider(),
    );
    setState((){   //The code fails here when pushing the 'Add tile overlay button' !!
      _tileOverlay = tileOverlay;
    });
  }

  void _clearTileCache()
  {
    if(_tileOverlay != null){
      _mapController.clearTileCache(_tileOverlay!.tileOverlayId);
    }
  }

  void _removeTileOverlay()
  {
    setState(() {
      _tileOverlay = null;
    });
  }

}

class MyWorldMapTileProvider implements TileProvider {

  @override
  Future<Tile> getTile(int x, int y, int? zoom) async {

    String path = 'https://maptiles1.finncdn.no/tileService/1.0.1/norortho/$zoom/$x/$y.png';

    http.Response response = await http.get(
      Uri.parse(path)
    );

    return Tile(x,y,response.bodyBytes);
  }

}



【问题讨论】:

  • 您能否强调一下如何捕获 FutureBuilder 并在 Stateful Drawer 小部件中使用它?

标签: flutter google-maps setstate statefulwidget


【解决方案1】:

build 方法完成构建小部件之前,您似乎正在使用setState。我建议在构建完成后使用setState,这样:

       WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
          setState(() {
            // do stuff;
          });
        });

【讨论】:

  • ...但是直到我推动抽屉磁贴才发生错误,因此应该有很多时间来构建该小部件... ...您将如何实现它?
【解决方案2】:

并不是说我是一个真正的 Flutter 专业人士,但我认为问题可能出在这里:

addTileOverlay() => createState()._addTileOverlay();    
removeTileOverlay() => createState()._removeTileOverlay();
clearTileCache() => createState()._clearTileCache();

每次在 MyWorldMap 小部件中调用其中一种方法时,您都会创建一个新状态,我认为这不是正确的行为。

如果你想从另一个 Widget 编辑一个 Widget 状态,你应该尝试使用键:我认为任何有状态的 Widget 都可以在构造函数中使用 key 参数,这可以反过来用于从其他小部件更改其状态.我会尝试写一个简单的例子。

class Parent extends StatelessWidget {
final keyA = GlobalKey();
final keyB = GlobalKey();

@override
Widget build(BuildContext context) {
  return Scaffold(
    body: Column(children: [
      ChildA(keyA),
      ChildB(keyB, keyA),
    ]),
  );
  }
}

class ChildA extends StatefulWidget {
 const ChildA(GlobalKey key) : super(key: key);

 @override
 State<StatefulWidget> createState() => ChildAState();
}

class ChildAState extends State<ChildA> {
 int counter = 0;
 @override
 Widget build(BuildContext context) {
  return Text("Child A count: $counter");
 }

 void increaseCounter(){
   setState(() {
     counter++;
   });
 }
}

class ChildB extends StatefulWidget {
 final GlobalKey childAKey;
 const ChildB(GlobalKey key, this.childAKey) : super(key: key);

 @override
 State<StatefulWidget> createState() => ChildBState();
}

class ChildBState extends State<ChildB> {
  @override
  Widget build(BuildContext context) {
  return TextButton(
    child: const Text("Press here"),
    onPressed: () {
      (widget.childAKey.currentState as ChildAState).increaseCounter();
    },
  );
 }
}

【讨论】:

  • 所以... .. 我需要将“全局变量别名”作为信使? (又名 GlobalKeys)。我试试看……
  • 谢谢! @il_boga 它有效,只是想知道您需要两个密钥,因为您实际上并没有引用keyB,但无论如何,它有效。我已经投票给你并接受了你的回答,我会用新的工作代码来回答我自己。再次感谢您!
  • 不客气!另外,你是对的:我最初添加了keyB 以使每个小部件相互更新(所以我会在childA 中使用keyB),但后来我意识到这将是多余的。
【解决方案3】:

在@il_boga 引导我找到答案后(所有功劳归他所有),我将在此处发布工作代码:

我将TileOverlay 创建移动到_MyWorldMapState 类的initState,并添加了一个缓冲的“层”,因此我可以通过在删除时将_mapTileOverlay 设置为null 并返回到@ 来打开/关闭层添加叠加层时为 987654325@。

此外,我还创建了两个 GlobalKeys(实际上我不知道为什么我需要 drawerKey,因为我从来没有在任何地方主动引用它......,mapKey 很明显)


import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:http/http.dart' as http;

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget{
  const MyApp({Key? key}) : super(key: key);
  
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title:"My App test",
      theme: ThemeData(primarySwatch: Colors.blue),
      home: HomePage(title: "My World Map")
    );
  }
}

class HomePage extends StatefulWidget{
  final String title;

  const HomePage({Key? key, required this.title}):super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage>{

  final drawerKey = GlobalKey();
  final mapKey = GlobalKey();

  @override
  void initState(){
    print("_HomePageState(): initState");
    super.initState();
  }

  @override
  Widget build(BuildContext context) {

    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      drawer: MainDrawer(drawerKey: drawerKey, mapKey: mapKey,),
      body: MyWorldMap(mapKey: mapKey,),
    );
  }
}

class MainDrawer extends StatefulWidget{

  final GlobalKey mapKey;

  const MainDrawer({required GlobalKey drawerKey, required this.mapKey}) : super(key: drawerKey);

  @override
  State<StatefulWidget> createState() => MainDrawerState();
}

class MainDrawerState extends State<MainDrawer>{



  @override
  Widget build(BuildContext context) {

    return Drawer(
      child: ListView(
        padding: EdgeInsets.zero,
        children: <Widget>[
          const DrawerHeader(
            decoration: BoxDecoration(color: Colors.blue),
            child: Text("My World Map"),
          ),
          ListTile(
            title: const Text ("Add tile overlay"),
            onTap: () => addTileOverlay(),
          ),
          ListTile(
              title: const Text ("Clear tile overlay cache"),
              onTap: () => clearTileCache(),
          ),
          ListTile(
              title: const Text ("Remove tile overlay"),
              onTap: () => removeTileOverlay(),
          ),

        ],
      ),
    );

  }

  void addTileOverlay(){
    print("Attempting to add tile overlay");
    //MyWorldMap().addTileOverlay();
    (widget.mapKey.currentState as _MyWorldMapState)._addTileOverlay();
  }

  void clearTileCache(){
    print("Attempting clear tile cache");
    //MyWorldMap().clearTileCache();
    (widget.mapKey.currentState as _MyWorldMapState)._clearTileCache();
  }

  void removeTileOverlay(){
    print("Attempting removing tile overlay");
    //MyWorldMap().removeTileOverlay();
    (widget.mapKey.currentState as _MyWorldMapState)._removeTileOverlay();
  }

}

class MyWorldMap extends StatefulWidget{
  const MyWorldMap({required GlobalKey mapKey}) : super(key: mapKey);

  //addTileOverlay() => createState()._addTileOverlay();
  //removeTileOverlay() => createState()._removeTileOverlay();
  //clearTileCache() => createState()._clearTileCache();

  @override
  _MyWorldMapState createState() => _MyWorldMapState();
}

class _MyWorldMapState extends State<MyWorldMap>
{
  TileOverlay? _bufferedMapTileOverlay; //intermediate, which actually holds the overlay
  TileOverlay? _mapTileOverlay; //value which connects to the map
  late GoogleMapController _mapController;
  final LatLng _initialCameraPosition = const LatLng(61.9026,6.7003); //Change with your location

  //You need to change maps API key in AndroidManifest.xml

  @override
  void initState(){
    print("_MyWordMapState(): initState");
    super.initState();

    final TileOverlay newMapTileOverlay = TileOverlay(  //Inits the tileOverlay
      tileOverlayId: const TileOverlayId("My World Map Overlay"),
      tileProvider: MyWorldMapTileProvider(),
    );

    _bufferedMapTileOverlay = newMapTileOverlay;
  }

  Future<void> _onMapCreated(GoogleMapController controller) async {
    _mapController = controller;
    setState(() {
      //Do stuff ?
    });
  }

  @override
  Widget build(BuildContext context) {
    Set<TileOverlay> overlays = <TileOverlay>{  //connect a set of overlays (here just one)
      if(_mapTileOverlay != null) _mapTileOverlay!,
    };

    return GoogleMap(
      onMapCreated: _onMapCreated,
      initialCameraPosition: CameraPosition(
        target: _initialCameraPosition,
        zoom:15,
      ),
      myLocationEnabled: false,
      tileOverlays: overlays, //connect to the set of overlays (I have only one (see above))
    );

  }

  void _addTileOverlay()
  {
    setState((){
      _mapTileOverlay = _bufferedMapTileOverlay;
    });
  }

  void _clearTileCache()
  {
    if(_mapTileOverlay != null){
      print("Clearing tile cache");
      _mapController.clearTileCache(_mapTileOverlay!.tileOverlayId);
    }
  }

  void _removeTileOverlay()
  {
    setState(() {
      _mapTileOverlay = null;
    });
  }

}

class MyWorldMapTileProvider implements TileProvider {

  @override
  Future<Tile> getTile(int x, int y, int? zoom) async {

    String path = 'https://maptiles1.finncdn.no/tileService/1.0.1/norortho/$zoom/$x/$y.png';

    http.Response response = await http.get(
      Uri.parse(path)
    );

    return Tile(x,y,response.bodyBytes);
  }

}


【讨论】:

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