【发布时间】:2013-07-28 07:56:47
【问题描述】:
下面的代码创建一个布局并在布局中显示一些文本。接下来,使用 urwid 库中的原始显示模块将布局显示在控制台屏幕上。 (关于我的完整项目的更多信息可以从widget advice for a console project 和urwid for a console project 的问题中收集。我的Skype 帮助请求是here。)但是运行代码失败,因为如下所述引发了AttributeError。在 /usr/lib64/python2.7/site-packages/urwid 查看 urwid 的源代码时,我看到 main_loop.py 和 curses_display.py 都有一个带有不同参数的 draw_screen 函数: main_loop.py -> def draw_screen(self):
curses_display.py > def draw_screen(self, (cols, rows), r):
我是否必须通过 import draw_screen from specificFile 命令指定使用哪一个?或者我在看画布概念有什么根本错误吗?我还可以看到文件中的框架类(class Frame(BoxWidget):) /usr/lib64/python2.7/site-packages/urwid/container.py 有渲染功能(def render(self, size, focus=False):)
运行代码出错:
Traceback (most recent call last):
File "./yamlUrwidUIPhase6.py", line 104, in <module>
main()
File "./yamlUrwidUIPhase6.py", line 98, in main
form.main()
File "./yamlUrwidUIPhase6.py", line 51, in main
self.loop.run()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 274, in run
self.screen.run_wrapper(self._run)
File "/usr/lib64/python2.7/site-packages/urwid/raw_display.py", line 237, in run_wrapper
return fn()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 285, in _run
self.draw_screen()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 508, in draw_screen
canvas = self._topmost_widget.render(self.screen_size, focus=True)
AttributeError: 'NoneType' object has no attribute 'render'
代码:
import sys
sys.path.append('./lib')
import os
from pprint import pprint
import random
import urwid
ui=urwid.raw_display.Screen()
class FormDisplay(object):
def __init__(self):
global ui
self.ui = ui
self.palette = self.ui.register_palette([
('Field', 'dark green, bold', 'black'), # information fields, Search: etc.
('Info', 'dark green', 'black'), # information in fields
('Bg', 'black', 'black'), # screen background
('InfoFooterText', 'white', 'dark blue'), # footer text
('InfoFooterHotkey', 'dark cyan, bold', 'dark blue'), # hotkeys in footer text
('InfoFooter', 'black', 'dark blue'), # footer background
('InfoHeaderText', 'white, bold', 'dark blue'), # header text
('InfoHeader', 'black', 'dark blue'), # header background
('BigText', RandomColor(), 'black'), # main menu banner text
('GeneralInfo', 'brown', 'black'), # main menu text
('LastModifiedField', 'dark cyan, bold', 'black'), # Last modified:
('LastModifiedDate', 'dark cyan', 'black'), # info in Last modified:
('PopupMessageText', 'black', 'dark cyan'), # popup message text
('PopupMessageBg', 'black', 'dark cyan'), # popup message background
('SearchBoxHeaderText', 'light gray, bold', 'dark cyan'), # field names in the search box
('SearchBoxHeaderBg', 'black', 'dark cyan'), # field name background in the search box
('OnFocusBg', 'white', 'dark magenta') # background when a widget is focused
])
urwid.set_encoding('utf8')
def main(self):
global ui
#self.view = ui.run_wrapper(formLayout)
self.ui.start()
self.view = formLayout()
self.loop = urwid.MainLoop(self.view, self.palette, unhandled_input=self.unhandled_input)
self.loop.run()
def unhandled_input(self, key):
if key == 'f8':
quit()
return
def formLayout():
global ui
text1 = urwid.Text("Urwid 3DS Application program - F8 exits.")
text2 = urwid.Text("One mission accomplished")
textH = urwid.Text("topmost Pile text")
cols = urwid.Columns([text1,text2])
pile = urwid.Pile([textH,cols])
fill = urwid.Filler(pile)
textT = urwid.Text("Display")
textSH = urwid.Text("Pile text in Frame")
textF = urwid.Text("Good progress !")
frame = urwid.Frame(fill,header=urwid.Pile([textT,textSH]),footer=textF)
dim = ui.get_cols_rows()
#ui is treated as global handle for all functions, either belonging
#to any class or standalone functions such as formLayout
#need to check if screen has been started
if not ui._started:
print("Screen has not been started, so no use of rendering.Thus return :-( ")
return
ui.draw_screen(dim, frame.render(dim, True))
return
def RandomColor():
'''Pick a random color for the main menu text'''
listOfColors = ['dark red', 'dark green', 'brown', 'dark blue',
'dark magenta', 'dark cyan', 'light gray',
'dark gray', 'light red', 'light green', 'yellow',
'light blue', 'light magenta', 'light cyan', 'default']
color = listOfColors[random.randint(0, 14)]
return color
def main():
form = FormDisplay()
form.main()
########################################
##### MAIN ENTRY POINT
########################################
if __name__ == '__main__':
main()
我不想更改函数 formLayout,因为我打算在这个基本代码框架中添加更多内容,其中将添加另一个函数,该函数重复调用 formLayout 以根据从 yml 文件中读取的值不断更新屏幕。我已经有一个单独的代码来处理读取 yaml 文件并从中提取有序字典。在弄清楚如何让基本的 urwid 控制台正常工作之后,我可以继续集成两者来创建我的最终应用程序。
【问题讨论】:
-
你能在画布上运行
dir,看看你会得到什么吗? Python REPL ofc。 -
我不明白在画布上运行 dir 是什么意思?我知道 dir 是一个命令,你想让我在哪里运行它?
-
打开你的python repl。导入您的类并在
frame类上运行dir。查看是否存在渲染。然后在widget上运行dir和dir()一样,看看render是否真的存在。 -
我这样做了
>>> dir() ['__builtins__', '__doc__', '__name__', '__package__', 'readline', 'rlcompleter'] >>> import urwid >>> dir() ['__builtins__', '__doc__', '__name__', '__package__', 'readline', 'rlcompleter', 'urwid'] >>> dir() urwid File "<stdin>", line 1 dir() urwid ^ SyntaxError: invalid syntax >>> dir() frame File "<stdin>", line 1 dir() frame ^ SyntaxError: invalid syntax -
运行这个:
dir(urwind)。看看会发生什么。
标签: python user-interface python-2.7 console-application urwid