不幸的是,简单的答案是没有简单的方法可以做到这一点。 Flutter 人以其无限的智慧得出结论,虚线的性能不足以包含在 Flutter 中,因此没有人需要画虚线。 (是的,这句话中的逻辑不连续性是有意的。不要误会我的意思——我喜欢颤振,开发人员做得很好,但他们似乎确实根据性能而不是功能做出了一些半武断的决定)。
我看到的解释是,基本上 C++ 版本会做一些类似于 dart 代码的事情(除非它直接在 GPU 上完成),所以他们希望有人最终会在 dart 中实现虚线(可能作为图书馆的一部分?)。有关进展和讨论,请参阅this github bug...如果您想在未来看到破折号,请 +1。如果有足够多的人这样做,那么最终 Flutter 的人可能会决定实施它。
但就目前而言,这意味着没有简单的方法可以用虚线制作 CircleBorder 或任何其他类型的边框。
但是,尽最大的努力,完全可以实现您想要的 =)。下面是为你做你想要的代码的快速剪辑。请注意 - 它不是很优化,可能有更简单的方法可以做到这一点,您可能可以使用装饰并在那里实现油漆等......但这确实有效。
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: new SafeArea(
child: Column(
children: [
new DashedCircle(
child: new ClippedDrawing(),
)
],
),
),
);
}
}
class ClippedDrawing extends StatelessWidget {
@override
Widget build(BuildContext context) => new ClipOval(
child: new Container(
color: Colors.red,
),
);
}
class DashedCircle extends StatefulWidget {
final Widget child;
const DashedCircle({Key key, this.child}) : super(key: key);
@override
DashedBorderState createState() => new DashedBorderState();
}
class DashedBorderState extends State<DashedCircle> with TickerProviderStateMixin<DashedCircle> {
AnimationController controller;
Animation<double> animation;
@override
void initState() {
super.initState();
controller = new AnimationController(vsync: this, duration: Duration(seconds: 10));
animation = new Tween(begin: 0.0, end: pi * 2.0).animate(controller);
controller.repeat();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (context, child) {
return new CustomPaint(
painter: OvalPainter(
color: Colors.blue, borderWidth: 1.0, dashLength: 5.0, spaceLength: 2.0, offset: animation.value),
child: child,
);
},
child: Container(
width: 110.0,
height: 110.0,
padding: EdgeInsets.all(3.0),
child: widget.child,
),
);
}
}
class OvalPainter extends CustomPainter {
final Color color;
final double borderWidth;
final double dashLength;
final double spaceLength;
final double offset;
OvalPainter(
{@required this.borderWidth,
@required this.dashLength,
@required this.spaceLength,
@required this.offset,
@required this.color});
double lastShortestSide;
double lastDashLength;
double lastSpaceLength;
Path lastPath;
@override
void paint(Canvas canvas, Size size) {
Rect rect = Offset.zero & size;
var radius = rect.shortestSide / 2;
canvas.translate(radius, radius);
canvas.rotate(offset);
Path path;
if (lastShortestSide == rect.shortestSide &&
dashLength == lastDashLength &&
spaceLength == lastSpaceLength &&
lastPath != null) {
path = lastPath;
} else {
path = _getDashedCircularPath(rect.shortestSide / 2, dashLength, spaceLength);
lastPath = path;
lastShortestSide = rect.shortestSide;
lastDashLength = dashLength;
lastSpaceLength = spaceLength;
}
canvas.drawPath(
path,
new Paint()
..style = PaintingStyle.stroke
..color = color
..strokeWidth = borderWidth,
);
}
@override
bool shouldRepaint(OvalPainter oldDelegate) {
return offset != oldDelegate.offset ||
color != oldDelegate.color ||
borderWidth != oldDelegate.borderWidth ||
dashLength != oldDelegate.dashLength ||
spaceLength != oldDelegate.spaceLength;
}
static Path _getDashedCircularPathFromNumber(double radius, int numSections, double dashPercentage) {
var tau = 2 * pi;
var actualTotalLength = tau / numSections;
var actualDashLength = actualTotalLength * dashPercentage;
double offset = 0.0;
Rect rect = new Rect.fromCircle(center: Offset.zero, radius: radius);
Path path = new Path();
for (int i = 0; i < numSections; ++i) {
path.arcTo(rect, offset, actualDashLength, true);
offset += actualTotalLength;
}
return path;
}
static Path _getDashedCircularPath(double radius, double dashLength, double spaceLength) {
// first, find number of radians that dashlength + spacelength take
var tau = 2 * pi;
var circumference = radius * tau;
var dashSpaceLength = dashLength + spaceLength;
var num = circumference / (dashSpaceLength);
// we'll floor the value so that it's close-ish to the same amount as requested but
// instead will be the same all around
var closeNum = num.floor();
return _getDashedCircularPathFromNumber(radius, closeNum, dashLength / dashSpaceLength);
}
}