【问题标题】:Java painting program: How to leave a trail behind a shapeJava绘画程序:如何在形状后面留下痕迹
【发布时间】:2015-07-08 02:16:40
【问题描述】:

我正在尝试创建一个绘图程序,它允许您移动一个形状并将该形状绘制到JFrame 上。但是,当我绘画时,它不会留下痕迹。我认为它不会留下痕迹,因为我正在覆盖绘制方法,并且当我想绘制一个新对象时,它会清除我之前绘制的对象。但是当我删除覆盖它的代码并运行程序时,形状会留下痕迹,但框架顶部的按钮会变得一团糟。

MovingBlockFrame.java:

package MovingBlock;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

public class MovingBlockFrame extends JFrame implements KeyListener, ActionListener, ChangeListener{


   FlowLayout flo = new FlowLayout(FlowLayout.LEADING, 10, 10);
   JPanel buttonPanel = new JPanel();
   JButton circle = new JButton("Circle");
   JButton rectangle = new JButton("Rectangle");
   JButton color = new JButton("Color");
   JSlider speed = new JSlider(0, 100, 10);

   Graphics2D test3;
   int desiredWidth = 780;
   int desiredHeight = 800;
   MovingBlockCanvas background = new MovingBlockCanvas();
   int paintSpeed = 10;
   boolean diagonalKeysDown;
    boolean diagonalKeysUp;

    public MovingBlockFrame(){


    
    setTitle("Painter");
    buttonPanel.setBorder(BorderFactory.createLineBorder(Color.black));
    setSize(desiredWidth, desiredHeight);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    
    
    KeyListener();
    buttonPanel.setLayout(flo);
    buttonPanel.add(circle);
    buttonPanel.add(rectangle);
    buttonPanel.add(color);
    buttonPanel.add(speed);

    

    background.desiredShape = "Circle";
    background.addKeyListener(this);

    add(background);
    add(buttonPanel, BorderLayout.NORTH);

    setVisible(true);
    
    
    
}

public static void main(String[] args){
    MovingBlockFrame frame = new MovingBlockFrame();
    
    frame.addKeyListener(frame);
}

public void keyPressed(KeyEvent input) {

    int pressed = input.getKeyCode();
    if(pressed == 83){
        diagonalKeysDown = true;
        background.xValue+= paintSpeed;
        background.repaint();
    }else if(pressed == 68 && !diagonalKeysDown){
        background.yValue+=paintSpeed;
        background.repaint();
    }else if(pressed == 87 ){
        diagonalKeysUp = true;
        background.xValue-=paintSpeed;
        background.repaint();
    }else if(pressed == 65 ){
        background.yValue-=paintSpeed;
        background.repaint();
    } if(diagonalKeysDown && pressed == 68){
        background.yValue+=paintSpeed;
        background.xValue+= paintSpeed;
        background.repaint();
    } if(diagonalKeysUp  && pressed == 68){
        background.yValue+=paintSpeed;
        background.xValue-= paintSpeed;
        background.repaint();
    } if(diagonalKeysDown && pressed == 65){
        background.yValue-=paintSpeed;
        background.xValue+= paintSpeed;
        background.repaint();
    } if(diagonalKeysUp && pressed == 65){
        background.yValue-=paintSpeed;
        background.xValue-= paintSpeed;
        background.repaint();
    }
}


public void keyReleased(KeyEvent input) {
    int released = input.getKeyCode();
    if(released == 83){
        diagonalKeysDown = false;
    } if(released == 87){
        diagonalKeysUp = false;
    }
}

public void keyTyped(KeyEvent input) {

}

public void actionPerformed(ActionEvent event) {
    String command = event.getActionCommand();
        if(command.equals("Circle")){
            background.desiredShape = "Circle";
            background.repaint();
        }else if (command.equals("Rectangle")){
            background.desiredShape = "Rectangle";
            background.repaint();
        }else if(command.equals("Color")){
            //ColorSliders test = new ColorSliders();
        }
    
}


public void stateChanged(ChangeEvent event) {
    JSlider source = (JSlider) event.getSource();
    if(source.getValueIsAdjusting() != true){
        paintSpeed = source.getValue();
    }
    
}

public void KeyListener(){
    buttonPanel.addKeyListener(this);
    circle.addKeyListener(this);
    rectangle.addKeyListener(this);
    circle.addActionListener(this);
    rectangle.addActionListener(this);
    color.addKeyListener(this);
    color.addActionListener(this);
    speed.addKeyListener(this);
    speed.addChangeListener(this);
}

}

MovingBlockCanvas.java:

package MovingBlock;

import java.awt.Graphics;
import javax.swing.JPanel;
import javax.swing.JPanel;

public class MovingBlockCanvas extends JPanel {

int xValue = 50;
int yValue = 50;
String desiredShape;


public MovingBlockCanvas(){

}


public void paint(Graphics render){
    
    //super.paint(render);
    
    render.setColor(ColorPanel.getColor2());
    
    if(desiredShape == "Rectangle"){
        render.fillRect(yValue, xValue, 50, 50);
    }
    if(desiredShape == "Circle"){
        render.fillOval(yValue, xValue, 50, 50);

    }   
}
}

问题出在paint方法中,当我重写该方法时,我不会为形状留下痕迹。另外,如果您有任何编码技巧,我很想听听。提前谢谢你。

【问题讨论】:

  • 我想到了至少两个选项,要么绘制到屏幕外BufferedImage,然后将此图像绘制到屏幕上,然后它不会被清除或以某种形式存储一系列点List 并通过在点之间画线来连接点
  • 你知道我在哪里可以阅读 BuffereImages,因为目前我对它们知之甚少。
  • 可能类似于 thisthis
  • Working with ImagesBufferedImage 允许您通过多种不同方式访问它的“内容”,但在您的情况下最有用的是通过它的 Graphics 上下文,它允许您像在屏幕上一样绘制图像跨度>
  • 谢谢你,我会阅读缓冲图像。

标签: java swing java-2d


【解决方案1】:

这就是我学会解决这个错误的方法。我只需要创建一个新的缓冲图像,然后绘制到该图像,然后使用 paintComponent 方法重新绘制缓冲图像。这是我使用更新的代码创建的类,用于使程序绘制并在形状后面留下痕迹,同时仍然覆盖 paintComponenet 方法。

public class MovingBlockCanvas extends JPanel {

int xValue = 50;
int yValue = 50;
int width = 10;
int height = 10;
String desiredShape;
BufferedImage drawing;

public MovingBlockCanvas(){

}

public void drawShapes(){
    if(drawing == null){
        createBufferedImage();
    }
    if(desiredShape.equals("Rectangle")){
        Graphics2D g = drawing.createGraphics();
        g.setColor(ColorPanel.getColor2());
        g.fillRect(yValue, xValue, width, height);
        g.dispose();
    }
    if(desiredShape.equals("Circle")){
        Graphics2D g = drawing.createGraphics();
        g.setColor(ColorPanel.getColor2());
        g.fillOval(yValue, xValue, width, height);
        g.dispose();
    }
    repaint();
}

public void createBufferedImage() {


        BufferedImage buffer = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
        Graphics2D g2d = buffer.createGraphics();
        g2d.setColor(Color.white);
        g2d.fillRect(0, 0, getWidth(), getHeight());
        g2d.dispose();
        drawing = buffer;

}


@Override
public void paintComponent(Graphics render){

    super.paintComponent(render);
    Graphics2D g = (Graphics2D) render.create();
    if(drawing == null){
        createBufferedImage();
    }
    g.drawImage(drawing, 0, 0, this);
    g.dispose();


}


}

感谢所有帮助我学习的人!

【讨论】:

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