【发布时间】:2020-03-06 16:22:38
【问题描述】:
所以我在为 Unity 编码时遇到了一个大问题。我对 C# 非常陌生,因此使用了我在网上找到的示例来编写此代码。我唯一的问题是没有弹出错误,但它不会正确下载文件。
我正在使用此代码,以便我的用户可以轻松导入他们经常使用的统一包。我有一个按预期工作的按钮,它显示下载,然后如果文件存在则更改为导入。但是,如果我在它说下载时单击它,它会立即说“下载完成”,并且文件不会出现几分钟。当它最终完成时,文件的大小为 0KB。
我真的需要帮助找出我的文件没有正确下载的原因。我超级难过。
此代码是 WebClient 的脚本。
using UnityEngine;
using System.IO;
using System.Net;
using System;
using System.ComponentModel;
using UnityEditor;
namespace SentinelsSDK
{
public class SentinelsSDK_ImportManager
{
private static string localPath = "Assets/VRCSDK/Dependencies/VRChat/Imports/";
private static string localDownloadPath = "Assets/VRCSDK/Dependencies/VRChat/Imports/";
private static string urlStart = "https://www.sentinels.xyz/uploads/2/0/9/0/20909832/";
public static void DownloadAndImportAssetFromServer(string assetName)
{
if (File.Exists(localDownloadPath + assetName))
{
sentLog(assetName + " exists. Importing it..");
importDownloadedAsset(assetName);
}
else
{
sentLog(assetName + " does not exist. Starting download..");
downloadFile(assetName);
}
}
private static void downloadFile(string assetName)
{
WebClient w = new WebClient();
w.Headers.Set(HttpRequestHeader.UserAgent, "Webkit Gecko wHTTPS (Keep Alive 55)");
w.QueryString.Add("assetName", assetName);
w.DownloadFileCompleted += fileDownloadCompleted;
w.DownloadProgressChanged += fileDownloadProgress;
string url = urlStart + assetName;
w.DownloadFileAsync(new Uri(url), localDownloadPath + assetName);
}
private static void fileDownloadCompleted(object sender, AsyncCompletedEventArgs e)
{
string assetName = ((WebClient)(sender)).QueryString["assetName"];
sentLog("Download of file " + assetName + " completed!");
}
private static void fileDownloadProgress(object sender, DownloadProgressChangedEventArgs e)
{
sentLog("Progress is at " + e.ProgressPercentage.ToString() + "%");
}
private static void sentLog(string message)
{
Debug.Log("[SentinelsSDK] AssetDownloader: " + message);
}
public static void importAsset(string assetName)
{
AssetDatabase.ImportPackage(localPath + assetName, true);
}
public static void importDownloadedAsset(string assetName)
{
AssetDatabase.ImportPackage(localDownloadPath + assetName, true);
}
}
}
此代码是从我的其他脚本调用下载的按钮。
using SentinelsSDK;
...
private static string localDownloadPath = "Assets/VRCSDK/Dependencies/VRChat/Imports/";
...
GUILayout.BeginHorizontal();
if (GUILayout.Button((File.Exists(localDownloadPath + "poiyomitoon.unitypackage") ? "Import" : "Download") + " - Poiyomi Toon"))
{
SentinelsSDK_ImportManager.DownloadAndImportAssetFromServer("poiyomitoon.unitypackage");
}
GUILayout.EndHorizontal();
【问题讨论】:
-
你的
localDownloadPath存在吗?如果没有,WebClient将立即返回完成。尝试设置绝对路径(仅用于验证)。 -
我发现了问题,但 localDownloadPath 确实存在。谢谢
标签: c# unity3d download webclient