【发布时间】:2017-05-09 05:01:27
【问题描述】:
我是 Unity 的初学者,第一次在 Unity 中实现 XMPP,但无法与服务器建立连接。 以下是错误日志:
<stream:stream to='192.168.1.225' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xml:lang='en'>
<stream:stream xmlns:stream="http://etherx.jabber.org/streams" from="daydate" xml:lang="en" id="80mu0xgew1" version="1.0" >
<stream:features xmlns:stream="http://etherx.jabber.org/streams"><starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls" /><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><auth xmlns="http://jabber.org/features/iq-auth" /><register xmlns="http://jabber.org/features/iq-register" /></stream:features>
<starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls" />
<proceed xmlns="urn:ietf:params:xml:ns:xmpp-tls" />
<stream:stream to='192.168.1.225' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xml:lang='en'>
<stream:stream xmlns:stream="http://etherx.jabber.org/streams" from="daydate" xml:lang="en" id="80mu0xgew1" version="1.0" >
<stream:features xmlns:stream="http://etherx.jabber.org/streams"><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><auth xmlns="http://jabber.org/features/iq-auth" /><register xmlns="http://jabber.org/features/iq-register" /></stream:features>
<auth xmlns="urn:ietf:params:xml:ns:xmpp-sasl" mechanism="DIGEST-MD5" />
<challenge xmlns="urn:ietf:params:xml:ns:xmpp-sasl">cmVhbG09ImRheWRhdGUiLG5vbmNlPSJ0anpIMkhxMGJnRC9hVVdmNHAvZTNGaWdFYVpod0pHRGdzdkkrYXBPIixxb3A9ImF1dGgiLGNoYXJzZXQ9dXRmLTgsYWxnb3JpdGhtPW1kNS1zZXNz</challenge>
<response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dXNlcm5hbWU9InNhZ2FyIixyZWFsbT0iZGF5ZGF0ZSIsbm9uY2U9InRqekgySHEwYmdEL2FVV2Y0cC9lM0ZpZ0VhWmh3SkdEZ3N2SSthcE8iLGNub25jZT0iZjdmZmY5YjBmZDEwZGQ4ZGMxYWVhMzg2MDM2OTJmMzNkNDdjNGFlZWNhMTcwNzYwYzlhNmZlZjQwZjAyMmZmMCIsbmM9MDAwMDAwMDEscW9wPWF1dGgsZGlnZXN0LXVyaT0ieG1wcC8xOTIuMTY4LjEuMjI1IixjaGFyc2V0PXV0Zi04LHJlc3BvbnNlPTJkYWMyMDMxMDA2NDIxM2E3ZDBlOTFkMDUzYzQ1NjYx</response>
<failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized /></failure>
<failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized /></failure>
</stream:stream>
下面是与服务器建立连接的代码:
void Start () {
connection = new JUN.Connection();
connection.Server = "192.168.1.225";
connection.Port = 5222;
connection.Username = "username"; //Without @domainName
connection.Password = "password";
connection.AutoRoster = true;
connection.AutoAgents = false;
connection.AutoPresence = true;
connection.AutoResolveConnectServer = false;
connection.SocketConnectionType = SocketConnectionType.Direct;
connection.OnReadXml += new XmlHandler(OnReadXml);
connection.OnWriteXml += new XmlHandler(OnWriteXml);
connection.OnLogin += delegate (object sender) { queue.Enqueue(() => OnLogin(sender)); };
connection.OnClose += delegate (object sender) { queue.Enqueue(() => OnClose(sender)); };
connection.OnError += new ErrorHandler(OnError);
connection.OnPresence += delegate (object sender, Presence pres) { queue.Enqueue(() => OnPresence(sender, pres)); };
connection.OnMessage += delegate (object sender, Message msg) { queue.Enqueue(() => OnMessage(sender, msg)); };
connection.OnAuthError += new XMPPElementHandler(OnAuthError);
connection.OnSocketError += new ErrorHandler(OnSocketError);
connection.OnStreamError += new XMPPElementHandler(OnStreamError);
connection.OnConnectionStateChanged += delegate (object sender, ConnectionState state) { queue.Enqueue(() => OnConnectionStateChanged(sender, state)); };
connection.Open ();
}
我正面临这个问题,并浏览了许多具有相同问题的文档,但没有得到任何解决方案。 我正在使用 Openfire 服务器。
请帮帮我。
【问题讨论】:
标签: c# unity3d xmpp monodevelop openfire