【发布时间】:2014-06-29 01:27:58
【问题描述】:
我正在使用 Three.JS 创建一个几何操作原型。我正在使用 OrbitControls.JS 来操作相机,但在启用和禁用控件时遇到了问题。
这是我的演示: http://moczys.com/webGL/Prototype_V02-05.html
这个想法是,当您将鼠标悬停在四面体的一个顶点上时,会出现一个灰色球体。通过单击球体,您会调出一个顶点操作手柄。然后通过单击箭头上的拖动,您可以沿该方向移动顶点。然后,您应该能够在几何体之外单击以退出此模式。
当您单击离开时会出现问题。如果在移动顶点后单击并拖动,相机会有点疯狂。根据您距原始点的距离,OrbitControls 将沿该方向旋转相机一段距离。这只是一个真正影响可用性的非常不和谐/令人困惑的操作,所以我想修复它,但似乎无法找到问题所在。
我认为它正在记录 OrbitControls.js 中的初始位置,然后一直保持到它们重新启用...但是我无法弄清楚在哪里。这发生在 MouseUp、MouseDown 和 MouseMove 事件处理程序中的某处。我希望这对于可能比我更了解 OrbitControls 操作的人来说可能会很有趣。
这是我的点击/拖动事件处理程序代码:
function onDocumentMouseMove( event )
{
// the following line would stop any other event handler from firing
// (such as the mouse's TrackballControls)
//event.preventDefault();
// update the mouse variable
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
if(MOUSEDOWN&&editMode==2)
{
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
//lastPoint = vertexIntersects[0].object;
var instance = vertexTargets.indexOf(lastPoint);
if(vertexEdit==1){
var intersects = raycaster.intersectObject(XYplane);
vertexTargets[instance].position.x=intersects[0].point.x;
targetList[0].geometry.vertices[instance].x=intersects[0].point.x;
//console.log("x = "+intersects[0].point.x);
}
else if(vertexEdit==2){
var intersects = raycaster.intersectObject(XYplane);
vertexTargets[instance].position.y=intersects[0].point.y;
targetList[0].geometry.vertices[instance].y=intersects[0].point.y;
//console.log("y = "+intersects[0].point.y);
}
else if(vertexEdit==3){
var intersects = raycaster.intersectObject(YZplane);
vertexTargets[instance].position.z=intersects[0].point.z;
targetList[0].geometry.vertices[instance].z=intersects[0].point.z;
//console.log("z = "+intersects[0].point.z);
}
setAxisPosition(vertexTargets[instance].position.clone());
var geom = targetList[0].geometry;
geom.computeCentroids();
geom.computeFaceNormals();
geom.computeVertexNormals();
geom.verticesNeedUpdate = true;
geom.normalsNeedUpdate = true;
updatePanels(targetList[0]);
}
}
function onDocumentMouseDown( event )
{
// the following line would stop any other event handler from firing
// (such as the mouse's TrackballControls)
// event.preventDefault();
//console.log("Click.");
MOUSEDOWN = true;
// update the mouse variable
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
checkSelection();
if(editMode==2){
controls.enabled = false;
controls.rotate = false;
}
else{
controls.enabled = true;
controls.rotate = true;
}
}
function onDocumentMouseUp( event )
{
//event.preventDefault();
if (editMode!=2){
controls.enabled = true;
controls.rotate = true;
}
MOUSEDOWN = false;
if(editMode==2){
//editMode=1;
//updateVertexTargets(targetList[0].geometry);
}
}
我很想听听人们可能有的任何建议,谢谢!
【问题讨论】:
标签: javascript three.js