【发布时间】:2017-11-12 03:35:36
【问题描述】:
这是我写的两类代码..这里的问题是我不确定如何定义类字段来表示草、火和水作为使用静态的类型.. 另外我不确定我是否以正确的方式使用了超级函数。如何正确调用父级的构造函数,这样我就不必重新定义“knockedOut boolean”并能够使用 Fire 作为类型? 问题可能令人困惑,但我不确定如何更好地解释它:(对不起
public abstract class Pokemon {
private String name;
private String type;
private int attack;
private int health;
private boolean knockedOut;
static private String Grass;
static private String Water;
static private String Fire;
public Pokemon (String n, String t, int a, int h) {
name = n;//state
type = t;//state
attack = a;//state
health = h;//state
knockedOut = false;
}
public abstract int takeDamage(Pokemon enemy);
public String toString() {
return "}";
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public int getAttack() {
return attack;
}
public void setAttack(int attack) {
this.attack = attack;
}
public int getHealth() {
return health;
}
public void setHealth(int health) {
this.health = health;
}
public boolean isKnockedOut() {
return knockedOut;
}
public void setKnockedOut(boolean knockedOut) {
this.knockedOut = knockedOut;
}
}
public abstract class Charizard extends Pokemon {
private static String Fire;
private int attackFire;
private int healthFire;
private static String Water;
private static String Grass;
public Charizard(int a, int h) {
super("Charizard", Fire, a, h);
attackFire = a;
healthFire = h;
}
public int takeDamage(Pokemon enemy){
int enemyAttack = enemy.getAttack();
if(enemy.getType().equals(Water)){
enemy.setHealth(enemy.getHealth()-attackFire/2);
healthFire = healthFire-enemy.getAttack()*2;
if(enemy.getHealth()<=0){
enemy.setKnockedOut(true);
}
}
else if(enemy.getType().equals(Fire)){
enemy.setHealth(enemy.getHealth()-attackFire/2);
healthFire = healthFire-enemy.getAttack()*2;
if(enemy.getHealth()<=0){
enemy.setKnockedOut(true);
}
}
else if(enemy.getType().equals(Grass)){
enemy.setHealth(enemy.getHealth()-attackFire/2);
healthFire = healthFire-enemy.getAttack()/2;
if(enemy.getHealth()<=0){
enemy.setKnockedOut(true);
}
if(healthFire <=0){
Charizard.set = true;
}
}
return enemyAttack;
}
}
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