您确实有正确的想法,但我看到的第一个问题是 viewWillDissapear 仅在您离开视图控制器以转到新的视图控制器时调用 - 当应用程序离开视图进入后台时不会调用它(主页按钮按下)
我相信您正在寻找的回调函数是UIApplication.willResignActive(进入后台)和UIApplication.didBecomeActive(应用重新打开)
您可以在AppDelegate 中访问这些方法,或者您可以在视图控制器上设置它们,在这里混合您的代码和一些更改以在一个初始 VC 上生成一个工作示例:
import UIKit
import CoreData
class ViewController: UIViewController {
@IBOutlet weak var timerLabel: UILabel!
var time = 0.0
var timer = Timer()
var exitTime : Date? // Change to Date
var resumeTime : Date? // Change to Date
var isTimeRunning = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
startTimer()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self,
selector: #selector(applicationDidBecomeActive),
name: UIApplication.didBecomeActiveNotification,
object: nil)
// Add willResign observer
NotificationCenter.default.addObserver(self,
selector: #selector(applicationWillResign),
name: UIApplication.willResignActiveNotification,
object: nil)
}
override func viewWillDisappear(_ animated: Bool) {
// Remove becomeActive observer
NotificationCenter.default.removeObserver(self,
name: UIApplication.didBecomeActiveNotification,
object: nil)
// Remove becomeActive observer
NotificationCenter.default.removeObserver(self,
name: UIApplication.willResignActiveNotification,
object: nil)
}
func startTimer() {
if !isTimeRunning {
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector:
#selector(self.action), userInfo: nil, repeats: true)
isTimeRunning = true
}
}
@objc func action() {
time += 0.1
timerLabel.text = String(time)
let floorCounter = Int(floor(time))
let hour = floorCounter/3600
let minute = (floorCounter % 3600)/60
var minuteString = "\(minute)"
if minute < 10 {
minuteString = "0\(minute)"
}
let second = (floorCounter % 3600) % 60
var secondString = "\(second)"
if second < 10 {
secondString = "0\(second)"
}
if time < 3600.0 {
timerLabel.text = "\(minuteString):\(secondString)"
} else {
timerLabel.text = "\(hour):\(minuteString):\(secondString)"
}
}
@objc func applicationDidBecomeActive() {
// handle event
lookForActiveTimers()
}
func lookForActiveTimers() {
var timers = [NSManagedObject]()
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else {
return
}
let managedContext = appDelegate.persistentContainer.viewContext
let fetchRequest = NSFetchRequest<NSManagedObject>(entityName: "Timers")
//3
do {
timers = try managedContext.fetch(fetchRequest)
print("timers: \(timers)")
var activeTimer: NSManagedObject?
for timer in timers {
if let active = timer.value(forKey: "active") as? Bool {
if active {
activeTimer = timer
}
}
}
if let activeTimer = activeTimer {
// Handle active timer (may need to go to a new view)
if let closeDate = activeTimer.value(forKey: "appCloseTime") as? Date {
if let alreadyTimed = activeTimer.value(forKey: "alreadyTimed") as? Double {
let now = Date()
let difference = now.timeIntervalSince(closeDate)
// Handle set up again here
print("App opened with a difference of \(difference) and already ran for a total of \(alreadyTimed) seconds before close")
time = alreadyTimed + difference
startTimer()
}
}
} else {
print("We dont have any active timers")
}
// Remove active timers because we reset them up
for timer in timers {
managedContext.delete(timer)
}
do {
print("deleted")
try managedContext.save() // <- remember to put this :)
} catch {
// Do something... fatalerror
}
} catch let error as NSError {
print("Could not fetch. \(error), \(error.userInfo)")
}
}
@objc func applicationWillResign() {
// handle event
saveActiveTimer()
}
func saveActiveTimer() {
if isTimeRunning {
// Create a new alarm object
guard let appDelegate =
UIApplication.shared.delegate as? AppDelegate else {
return
}
let context = appDelegate.persistentContainer.viewContext
if let entity = NSEntityDescription.entity(forEntityName: "Timers", in: context) {
let newTimer = NSManagedObject(entity: entity, insertInto: context)
newTimer.setValue(true, forKey: "active")
let now = Date()
newTimer.setValue(now, forKey: "appCloseTime")
newTimer.setValue(self.time, forKey: "alreadyTimed")
do {
try context.save()
print("object saved success")
} catch {
print("Failed saving")
}
}
}
}
}
编辑 - 这是在 xCode 11.3 和物理设备 iOS 13.2 上经过完整测试和工作的代码 - 您必须弄清楚如何根据您的按钮启动和停止计时器 - 但此示例只是在应用程序时启动计时器首次打开并且永远不会停止或重置它。
您可以通过创建一个新的单视图 xCode 项目并用上面的代码替换它为您创建的第一个视图控制器中的代码来重现这一点。然后创建一个标签以附加到 VC 上的插座timerLabel
- 还要确保在创建新项目时在项目中启用 CoreData * 然后在 xcdatamodel 文件中设置实体和属性:
希望对你有帮助