【问题标题】:How can you rotate an image around an off center pivot in Pygame如何在 Pygame 中围绕偏离中心的枢轴旋转图像
【发布时间】:2020-05-11 13:51:52
【问题描述】:

我想围绕一个轴旋转图像,该轴不在Pygame 中的Surface 的中心。
枢轴是图像中的绿色十字:

我知道游戏窗口中枢轴的位置。 如何在此时跟踪图像并同时围绕该点旋转它。

image = pygame.image.load("boomerang64.png")
pos = (200, 200)
angle = 0

while True:
    # [...]

    rotate_rect, rotate_image = ???? # rotate around green cross by angle 
    surf.blit(rotated_image, rotate_rect)
    angle += 1

    # [...]

【问题讨论】:

    标签: python pygame


    【解决方案1】:

    首先必须定义Surface 上的枢轴位置:

    image = pygame.image.load("boomerang64.png") # 64x64 surface
    pivot = (48, 21)                             # position of the pivot on the image
    

    当图像旋转时,它的大小会增加。我们必须比较图像旋转前和旋转后的axis aligned bounding box。
    对于以下数学,使用pygame.math.Vector2。请注意,在屏幕坐标中,y 指向屏幕下方,但数学上的 y 轴点从底部到顶部。这导致在计算期间必须“翻转”y轴。请注意,pygame.math.Vector2.rotate 的旋转方向与 pygame.transform.rotate 的旋转方向相反。因此角度必须倒转。

    用边界框的4个角点建立一个列表,并将向量旋转到角点pygame.math.Vector2.rotate。最后找到旋转框的最小值。由于 pygame 中的 y 轴指向下方,因此必须通过找到旋转倒置高度的最大值来补偿这一点 ("max(rotate(-h))"):

    计算从图像中心到枢轴的向量:

    image_rect = image.get_rect(topleft = (pos[0] - originPos[0], pos[1]-originPos[1]))
    offset_center_to_pivot = pygame.math.Vector2(pos) - image_rect.center
    

    旋转偏移向量:

    rotated_offset = offset_center_to_pivot.rotate(-angle)
    

    计算旋转图像的中心:

    rotated_image_center = (pos[0] - rotated_offset.x, pos[1] - rotated_offset.y)
    

    旋转和blit图像:

    rotated_image = pygame.transform.rotate(image, angle)
    rotated_image_rect = rotated_image.get_rect(center = rotated_image_center)
    
    screen.blit(rotated_image, rotated_image_rect)
    

    在下面的示例程序中,函数blitRotate(surf, image, pos, originPos, angle) 执行上述所有步骤,blit 将旋转的图像发送到与显示器关联的 Surface:

    • surf 是目标表面
    • image 是必须旋转的表面,blit
    • pos 是目标 Surface surf 上枢轴的位置(相对于 surf 的左上角)
    • originPos 是image 表面上的枢轴位置(相对于image 的左上角)
    • angle 是以度为单位的旋转角度

    import math
    import pygame
    
    def blitRotate(surf, image, pos, originPos, angle):
        image_rect = image.get_rect(topleft = (pos[0] - originPos[0], pos[1]-originPos[1]))
        offset_center_to_pivot = pygame.math.Vector2(pos) - image_rect.center
        rotated_offset = offset_center_to_pivot.rotate(-angle)
        rotated_image_center = (pos[0] - rotated_offset.x, pos[1] - rotated_offset.y)
        rotated_image = pygame.transform.rotate(image, angle)
        rotated_image_rect = rotated_image.get_rect(center = rotated_image_center)
        surf.blit(rotated_image, rotated_image_rect)
      
    pygame.init()
    size = (400,400)
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    
    image = pygame.image.load('Boomerang64.png')
    pivot = (48, 21)
    
    angle, frame = 0, 0
    done = False
    while not done:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
        screen.fill(0)
    
        pos = (200 + math.cos(frame * 0.05)*100, 200 + math.sin(frame * 0.05)*50)
        blitRotate(screen, image, pos, pivot, angle)
    
        pygame.draw.line(screen, (0, 255, 0), (pos[0]-20, pos[1]), (pos[0]+20, pos[1]), 3)
        pygame.draw.line(screen, (0, 255, 0), (pos[0], pos[1]-20), (pos[0], pos[1]+20), 3)
        pygame.draw.circle(screen, (0, 255, 0), pos, 7, 0)
    
        pygame.display.flip()
        frame += 1
        angle += 10
        
    pygame.quit()
    exit()
    

    同样的算法也可以用于Sprite。
    在这种情况下,位置 (self.pos)、枢轴 (self.pivot) 和角度 (self.angle) 是类的实例属性。 在update 方法中计算self.rect 和self.image 属性。

    最小示例: repl.it/@Rabbid76/PyGame-RotateSpriteAroundOffCenterPivot

    import math
    import pygame
    
    class SpriteRotate(pygame.sprite.Sprite):
    
        def __init__(self, imageName, origin, pivot):
            super().__init__() 
            self.image = pygame.image.load(imageName)
            self.original_image = self.image
            self.rect = self.image.get_rect(topleft = (origin[0]-pivot[0], origin[1]-pivot[1]))
            self.origin = origin
            self.pivot = pivot
            self.angle = 0
    
        def update(self):
            
            # offset from pivot to center
            image_rect = self.original_image.get_rect(topleft = (self.origin[0] - self.pivot[0], self.origin[1]-self.pivot[1]))
            offset_center_to_pivot = pygame.math.Vector2(self.origin) - image_rect.center
            
            # roatated offset from pivot to center
            rotated_offset = offset_center_to_pivot.rotate(-self.angle)
    
            # roatetd image center
            rotated_image_center = (self.pos[0] - rotated_offset.x, self.pos[1] - rotated_offset.y)
    
            # get a rotated image
            self.image  = pygame.transform.rotate(self.original_image, self.angle)
            self.rect   = self.image.get_rect(center = rotated_image_center)
            self.angle += 10
      
    pygame.init()
    size = (400,400)
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    
    boomerang = SpriteRotate('Boomerang64.png', (200, 200), (48, 21))
    all_sprites = pygame.sprite.Group(boomerang)
    
    frame = 0
    done = False
    while not done:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
        
        pos = (200 + math.cos(frame * 0.05)*100, 200 + math.sin(frame * 0.05)*50)
        boomerang.pos = pos
        all_sprites.update()
    
        screen.fill(0)
        
        all_sprites.draw(screen)
        #pygame.draw.line(screen, (0, 255, 0), (pos[0]-20, pos[1]), (pos[0]+20, pos[1]), 3)
        #pygame.draw.line(screen, (0, 255, 0), (pos[0], pos[1]-20), (pos[0], pos[1]+20), 3)
        #pygame.draw.circle(screen, (0, 255, 0), pos, 7, 0)
    
        pygame.display.flip()
        frame += 1
        
    pygame.quit()
    exit()
    

    How do I rotate an image around its center using Pygame?
    How to rotate an image around its center while its scale is getting larger(in Pygame)

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