【发布时间】:2018-07-11 03:24:05
【问题描述】:
我有一个图片变量列表:skeletonIdle; 我想要一个一个接一个地绘制的课程,所以我有一个动画
class Skeleton{
constructor(){
this.skelframe = 0 ;
}
drawSkeleton(){
this.skelIdle1 = document.getElementById("skel1");
this.skelIdle2 = document.getElementById("skel2");
this.skelIdle3 = document.getElementById("skel3");
this.skelIdle4 = document.getElementById("skel4");
this.skelIdle5 = document.getElementById("skel5");
this.skelIdle6 = document.getElementById("skel6");
this.skelIdle7 = document.getElementById("skel7");
this.skelIdle8 = document.getElementById("skel8");
this.skelIdle9 = document.getElementById("skel9");
this.skelIdle10 = document.getElementById("skel10");
this.skeletonIdle = [
this.skelIdle1,
this.skelIdle2,
this.skelIdle3,
this.skelIdle4,
this.skelIdle5,
this.skelIdle6,
this.skelIdle7,
this.skelIdle8,
this.skelIdle9,
this.skelIdle10
];
我正在尝试遍历每一个并绘制它 这样我就有动画了
this.skelframe += 0.1 ;
if (this.skelframe > 9 ){
this.skelframe = 0 ;
}
canvasContext.drawImage(this.skeletonIdle[this.skelframe],10,10,100,100);
似乎我无法让 drawImage 在课堂上工作 是否可以在一个类中有 drawImage 。如果是这样,我该怎么做 这是我调用方法。
window.onload= function() {
canvas = document.getElementById("Gamecanvas");
canvasContext = canvas.getContext("2d");
canvasContext.fillStyle = 'red' ;
canvasContext.fillRect(0,0,canvas.width,canvas.height);
var GlacierImage = document.getElementById("glacier");
canvasContext.drawImage(GlacierImage,0,0,canvas.width,canvas.height);
skeletonChar.drawSkeleton();
}
【问题讨论】:
标签: javascript class methods scope elements