【发布时间】:2020-11-16 13:35:36
【问题描述】:
我有一个云功能,它使用事务来更新游戏中的玩家。当 /players 为空时,我试图返回一个地图,但我得到“超出最大调用堆栈大小”。
这是我的云功能:
export const addUserToGame = functions.https.onCall((data, context) => {
// Expected inputs - game_id(from data) and UID(from context)
if (context.auth == null) {
return {
"status": 403,
"message": "You are not authorized to access this feature"
};
}
const uid = context.auth.uid;
const game_id = data.game_id;
let gameIDRef = gamesRef.child(game_id);
return gameIDRef.once("value", function (snapshot) {
let players: Map<String, Number> = snapshot.child("players").val();
let max_players: Number = snapshot.child("max_players").val();
if (players != null && players.has(uid)) {
return {
"status": 403,
"message": "Player already in the game"
}
} else if (players != null && players.size >= max_players) {
return {
"status": 403,
"message": "Game is already full"
}
} else {
let playersNodeRef = gamesRef.child(game_id).child("players");
return playersNodeRef.transaction(t => {
if (t === null) {
return new Map<String, Number>().set(uid, 1);//trying to set a map with the player data, when the /players is null
} else {
let playersData: Map<String, Number> = t;
if (playersData.size >= max_players) { // rechecking
return;
} else {
playersData.set(uid, 1);
return playersData;
}
}
}).then(result => {
if (result.committed) { // if true there is a commit and the transaction went through
return {
"status": 200,
"message": "User added to game successfully"
}
} else {
return {
"status": 403,
"message": "Unable to add user at this time. Please try again"
}
}
}).catch(error => {
return {
"status": 403,
"message": error
}
});
}
});
});
这是堆栈跟踪:
addUserToGame
Function execution took 1423 ms, finished with status code: 500
at /workspace/node_modules/lodash/lodash.js:13401:38
at encode (/workspace/node_modules/firebase-functions/lib/providers/https.js:179:18)
at Function.mapValues (/workspace/node_modules/lodash/lodash.js:13400:7)
at baseForOwn (/workspace/node_modules/lodash/lodash.js:2990:24)
at /workspace/node_modules/lodash/lodash.js:4900:21
at keys (/workspace/node_modules/lodash/lodash.js:13307:14)
at isArrayLike (/workspace/node_modules/lodash/lodash.js:11333:58)
at isFunction (/workspace/node_modules/lodash/lodash.js:11653:17)
at baseGetTag (/workspace/node_modules/lodash/lodash.js:3067:51)
at Object (<anonymous>)
Unhandled error RangeError: Maximum call stack size exceeded
如何将映射设置为/players 节点?
代码存在不止一个问题,正如@Renaud 指出的那样,我已将“一次”回调更改为使用 Promise 版本。 我在交易中发回数据时也遇到了问题。我发送的数据使用的是复杂的 JS 对象,如 Map(),但经过一番努力(使用语法),我将其更改为普通的 JS 对象(类似 json 的结构)。请在下面查看我的更改:
if (t === null) {
return [{ [uid]: { "status": 1 } }]; // if null, create an array and add an object to it
} else {
let playersData = t;
if (playersData.size >= max_players) { // rechecking
return;
} else { // if not null create an object and add to the existing array
playersData.push({
[uid]: {
"status": 1
}
});
return playersData;
}
}
【问题讨论】:
标签: javascript node.js firebase firebase-realtime-database google-cloud-functions