【发布时间】:2015-01-04 15:07:35
【问题描述】:
你好,我尝试在我的程序中设置一个真正的重力,所以当我不按键时,较小的矩形应该会变慢。这是我尝试过的代码,但没有发生任何事情(在这方面):
#include <stdio.h>
#include <SDL2/SDL.h>
int main()
{
//Request successful execute
if(SDL_Init(SDL_INIT_EVERYTHING)!=0)
{
printf("fehler");
return 1;
}
//create window 800x600
SDL_Window *win;
win = SDL_CreateWindow("test",100,100,800,600,SDL_WINDOW_SHOWN);
//create renderwindow with vysnc enabled
SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(ren==NULL)
{
printf("Fehler");
SDL_Quit();
return 1;
}
//boolean data type not supported
int gameRunning = 1;
SDL_Event event;
const Uint8 *keystate=SDL_GetKeyboardState(NULL);
//create rectangle which is the whole window
SDL_Rect rect={
0,0,800,600
};
//smaller rectangle
SDL_Rect rect2={
10,10,50,50
};
float v_x = 0;
float v_y = 0;
float speedup = 1.f;
//while loop to hold the window opened
while (gameRunning)
{
if (SDL_PollEvent(&event))//close the window
{
if (event.type == SDL_QUIT)
{
gameRunning = 0;
}
}
//color of the first rectangle(red)
SDL_SetRenderDrawColor(ren, 255,0,0,255);
SDL_RenderClear(ren);
SDL_RenderFillRect( ren, &rect );
//second rectangle (blue)
SDL_SetRenderDrawColor(ren, 0,0,255,255);
SDL_RenderFillRect( ren, &rect2 );
//change/update the render
SDL_RenderPresent(ren);
if(keystate[SDL_SCANCODE_LSHIFT])
{
if (keystate[SDL_SCANCODE_A] )
{
v_x -= speedup;
}
if (keystate[SDL_SCANCODE_D] )
{
v_x += speedup;
}
if (keystate[SDL_SCANCODE_S] )
{
v_y += speedup;
}
if (keystate[SDL_SCANCODE_W] )
{
v_y -= speedup;
}
}
else if(SDL_KEYDOWN)
{
if (keystate[SDL_SCANCODE_A] )
{
v_x -= 0.1f;
}
if (keystate[SDL_SCANCODE_D] )
{
v_x += 0.1f;
}
if (keystate[SDL_SCANCODE_S] )
{
v_y += 0.1f;
}
if (keystate[SDL_SCANCODE_W] )
{
v_y -= 0.1f;
}
}
else
{ //make slower(doesnt work)
v_x= -v_x * 1.f;
v_y= -v_y * 1.f;
if(v_x<0.005f || v_y<0.005f)
{
v_x=0;
v_y=0;
}
}
rect2.x += v_x;
rect2.y += v_y;
if(rect2.x<0)
v_x= -v_x * 0.8f;
else if(rect2.x>=(800-50))
v_x= -v_x * 0.8f;
if(rect2.y<0)
v_y= -v_y * 0.8f;
else if(rect2.y>=(600-50))
v_y= -v_y * 0.8f;
}
//give heap free
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
我的想法是每帧都覆盖重力 v_x 和 v_y。有什么问题?当矩形碰到边界时,v_x/v_y 变得更慢,这是相同的代码。 PS:我使用 C 和 lib SDL2。
当前代码部分:
else if(event.type==SDL_KEYDOWN)
{
if (keystate[SDL_SCANCODE_A] )
{
v_x -= 0.1f;
}
if (keystate[SDL_SCANCODE_D] )
{
v_x += 0.1f;
}
if (keystate[SDL_SCANCODE_S] )
{
v_y += 0.1f;
}
if (keystate[SDL_SCANCODE_W] )
{
v_y -= 0.1f;
}
}
//make slower(doesnt work)
else
{
v_x-=0.0000005;
v_y-=0.0000005;
if(v_x<0.000005f || v_y<0.000005f)
{
v_x=0;
v_y=0;
}
}
【问题讨论】:
-
else if(SDL_KEYDOWN)中的SDL_KEYDOWN不是一个值吗?您是否应该检查某个事件的该值?比如说if (event==SDL_KEYDOWN) -
这部分运行正常,例如当我按 w,a,s,,d 时我可以控制 rect2。
-
重点是
else if(SDL_KEYDOWN)始终为真,因此以后的else永远不会运行。 -
好吧,这听起来合乎逻辑,但是当我将其更改为 event==SDL_KEYDOWN 时。现在我收到错误:
invalid operands to binary == (have ‘SDL_Event’ and ‘int’).SDL_KEYDOWN 必须是 int 。我应该将这个 int 与什么进行比较? -
应该是
event.type == SDL_KEYDOWN。