没有自动解决方案。您必须自己实现文本换行并逐行分别逐字绘制文本。
幸运的是 PyGame wiki 为这个任务提供了一个函数。请参阅 PyGame wiki Simple Text Wrapping for pygame。
我扩展了函数并添加了一个额外的参数,它提供left或right对齐的文本,居中文本甚至阻止模式:
textAlignLeft = 0
textAlignRight = 1
textAlignCenter = 2
textAlignBlock = 3
def drawText(surface, text, color, rect, font, align=textAlignLeft, aa=False, bkg=None):
lineSpacing = -2
spaceWidth, fontHeight = font.size(" ")[0], font.size("Tg")[1]
listOfWords = text.split(" ")
if bkg:
imageList = [font.render(word, 1, color, bkg) for word in listOfWords]
for image in imageList: image.set_colorkey(bkg)
else:
imageList = [font.render(word, aa, color) for word in listOfWords]
maxLen = rect[2]
lineLenList = [0]
lineList = [[]]
for image in imageList:
width = image.get_width()
lineLen = lineLenList[-1] + len(lineList[-1]) * spaceWidth + width
if len(lineList[-1]) == 0 or lineLen <= maxLen:
lineLenList[-1] += width
lineList[-1].append(image)
else:
lineLenList.append(width)
lineList.append([image])
lineBottom = rect[1]
lastLine = 0
for lineLen, lineImages in zip(lineLenList, lineList):
lineLeft = rect[0]
if align == textAlignRight:
lineLeft += + rect[2] - lineLen - spaceWidth * (len(lineImages)-1)
elif align == textAlignCenter:
lineLeft += (rect[2] - lineLen - spaceWidth * (len(lineImages)-1)) // 2
elif align == textAlignBlock and len(lineImages) > 1:
spaceWidth = (rect[2] - lineLen) // (len(lineImages)-1)
if lineBottom + fontHeight > rect[1] + rect[3]:
break
lastLine += 1
for i, image in enumerate(lineImages):
x, y = lineLeft + i*spaceWidth, lineBottom
surface.blit(image, (round(x), y))
lineLeft += image.get_width()
lineBottom += fontHeight + lineSpacing
if lastLine < len(lineList):
drawWords = sum([len(lineList[i]) for i in range(lastLine)])
remainingText = ""
for text in listOfWords[drawWords:]: remainingText += text + " "
return remainingText
return ""
最小示例: repl.it/@Rabbid76/PyGame-TextWrap
import pygame
pygame.init()
font = pygame.font.SysFont(None, 40)
msg = "Simple function that will draw text and wrap it to fit the rect passed. If there is any text that will not fit into the box, the remaining text will be returned."
textRect = pygame.Rect(100, 100, 300, 300)
window = pygame.display.set_mode((500, 500))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill((255, 255, 255))
pygame.draw.rect(window, (0, 0, 0), textRect, 1)
drawTextRect = textRect.inflate(-5, -5)
drawText(window, msg, (0, 0, 0), drawTextRect, font, textAlignBlock, True)
pygame.display.flip()