【问题标题】:Modifying the color of an android drawable修改 android drawable 的颜色
【发布时间】:2012-03-27 11:13:03
【问题描述】:

我希望能够使用相同的可绘制对象来表示两者:

作为同一个drawable,并根据一些编程值重新着色drawable,以便最终用户可以重新主题化界面。

最好的方法是什么?我已经尝试(并重用了来自)this previous S.O. question 的图标,但我不能将这种变化表示为简单的色调变化,因为它的饱和度和值也会有所不同..

最好将图标存储为我想要更改的区域中的全白?还是透明的?还是其他纯色?

有什么方法可以让你根据 red_icon 的颜色和 blue_icon 的颜色之间的差异来计算矩阵吗?

【问题讨论】:

    标签: android themes drawable


    【解决方案1】:

    所以经过大量的试验和错误,阅读不同的文章,最重要的是,通过 API 演示(ColorFilters.java - com.example.android.apis.graphics 中找到)我找到了解决方案。

    对于纯色图像,我发现最好使用颜色过滤器 PorterDuff.Mode.SRC_ATOP,因为它会将颜色覆盖在源图像的顶部,让您可以将颜色更改为您正在寻找的确切颜色.

    对于更复杂的图像,例如上面的图像,我发现最好的办法是将整个图像着色为白色 (FFFFFF),这样当您执行 PorterDuff.Mode.MULTIPLY 时,您最终会得到正确的颜色,并且图像中的所有黑色 (000000) 都将保持黑色。

    colorfilters.java 向您展示了如果您在画布上绘图,它是如何完成的,但如果您只需要为可绘制对象着色,那么这将起作用:

    COLOR2 = Color.parseColor("#FF"+getColor());
    Mode mMode = Mode.SRC_ATOP;
    Drawable d = mCtx.getResources().getDrawable(R.drawable.image);
    d.setColorFilter(COLOR2,mMode)
    

    我创建了一个演示活动,使用一些 API 演示代码在每种颜色过滤器模式之间进行切换,以在不同情况下尝试它们,发现它非常宝贵,所以我想我会在这里发布。

    public class ColorFilters extends GraphicsActivity {
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    
    }
    
    private static class SampleView extends View {
        private Activity mActivity;
        private Drawable mDrawable;
        private Drawable[] mDrawables;
        private Paint mPaint;
        private Paint mPaint2;
        private float mPaintTextOffset;
        private int[] mColors;
        private PorterDuff.Mode[] mModes;
        private int mModeIndex;
        private Typeface futura_bold;
        private AssetManager assets;
    
        private static void addToTheRight(Drawable curr, Drawable prev) {
            Rect r = prev.getBounds();
            int x = r.right + 12;
            int center = (r.top + r.bottom) >> 1;
            int h = curr.getIntrinsicHeight();
            int y = center - (h >> 1);
    
            curr.setBounds(x, y, x + curr.getIntrinsicWidth(), y + h);
        }
    
        public SampleView(Activity activity) {
            super(activity);
            mActivity = activity;
            Context context = activity;
            setFocusable(true);
    
            /**1. GET DRAWABLE, SET BOUNDS */
            assets = context.getAssets();
            mDrawable = context.getResources().getDrawable(R.drawable.roundrect_gray_button_bg_nine);
            mDrawable.setBounds(0, 0, mDrawable.getIntrinsicWidth(), mDrawable.getIntrinsicHeight());
    
            mDrawable.setDither(true);
    
            int[] resIDs = new int[] {
                R.drawable.roundrect_gray_button_bg,
                R.drawable.order_button_white,
                R.drawable.yellowbar
            };
            mDrawables = new Drawable[resIDs.length];
            Drawable prev = mDrawable;
            for (int i = 0; i < resIDs.length; i++) {
                mDrawables[i] = context.getResources().getDrawable(resIDs[i]);
                mDrawables[i].setDither(true);
                addToTheRight(mDrawables[i], prev);
                prev = mDrawables[i];
            }
    
            /**2. SET Paint for writing text on buttons */
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setTextSize(16);
            mPaint.setTextAlign(Paint.Align.CENTER);
    
            mPaint2 = new Paint(mPaint);
            /** Calculating size based on font */
            futura_bold = Typeface.createFromAsset(assets,
                    "fonts/futurastd-bold.otf");
            //Determine size and offset to write text in label based on font size.
            mPaint.setTypeface(futura_bold);
            Paint.FontMetrics fm = mPaint.getFontMetrics();
            mPaintTextOffset = (fm.descent + fm.ascent) * 0.5f;
    
            mColors = new int[] {
                0,
                0xFFA60017,//WE USE THESE
                0xFFC6D405,
                0xFF4B5B98,
                0xFF656565,
                0xFF8888FF,
                0xFF4444FF,
            };
    
            mModes = new PorterDuff.Mode[] {
                PorterDuff.Mode.DARKEN,
                PorterDuff.Mode.DST,
                PorterDuff.Mode.DST_ATOP,
                PorterDuff.Mode.DST_IN,
                PorterDuff.Mode.DST_OUT,
                PorterDuff.Mode.DST_OVER,
                PorterDuff.Mode.LIGHTEN,
                PorterDuff.Mode.MULTIPLY,
                PorterDuff.Mode.SCREEN,
                PorterDuff.Mode.SRC,
                PorterDuff.Mode.SRC_ATOP,
                PorterDuff.Mode.SRC_IN,
                PorterDuff.Mode.SRC_OUT,
                PorterDuff.Mode.SRC_OVER,
                PorterDuff.Mode.XOR
            };
            mModeIndex = 0;
    
            updateTitle();
        }
    
        private void swapPaintColors() {
            if (mPaint.getColor() == 0xFF000000) {
                mPaint.setColor(0xFFFFFFFF);
                mPaint2.setColor(0xFF000000);
            } else {
                mPaint.setColor(0xFF000000);
                mPaint2.setColor(0xFFFFFFFF);
            }
            mPaint2.setAlpha(0);
        }
    
        private void updateTitle() {
            mActivity.setTitle(mModes[mModeIndex].toString());
        }
    
        private void drawSample(Canvas canvas, ColorFilter filter) {
            /** Create a rect around bounds, ensure size offset */
            Rect r = mDrawable.getBounds();
            float x = (r.left + r.right) * 0.5f;
            float y = (r.top + r.bottom) * 0.5f - mPaintTextOffset;
    
            /**Set color filter to selected color 
             * create canvas (filled with this color)
             * Write text using paint (new color)
             */
            mDrawable.setColorFilter(filter);
            mDrawable.draw(canvas);
            /** If the text doesn't fit in the button, make the text size smaller until it does*/
            final float size = mPaint.measureText("Label");
            if((int) size > (r.right-r.left)) {
                float ts = mPaint.getTextSize();
                Log.w("DEBUG","Text size was"+ts);
                mPaint.setTextSize(ts-2);
            }
            canvas.drawText("Sausage Burrito", x, y, mPaint);
            /** Write the text and draw it onto the drawable*/
    
            for (Drawable dr : mDrawables) {
                dr.setColorFilter(filter);
                dr.draw(canvas);
            }
        }
    
        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(0xFFCCCCCC);            
    
            canvas.translate(8, 12);
            for (int color : mColors) {
                ColorFilter filter;
                if (color == 0) {
                    filter = null;
                } else {
                    filter = new PorterDuffColorFilter(color,
                                                       mModes[mModeIndex]);
                }
                drawSample(canvas, filter);
                canvas.translate(0, 55);
            }
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    break;
                case MotionEvent.ACTION_MOVE:
                    break;
                case MotionEvent.ACTION_UP:
                    // update mode every other time we change paint colors
                    if (mPaint.getColor() == 0xFFFFFFFF) {
                        mModeIndex = (mModeIndex + 1) % mModes.length;
                        updateTitle();
                    }
                    swapPaintColors();
                    invalidate();
                    break;
                }
            return true;
            }
        }
    }
    

    另外两个依赖项,GraphicsActivity.java 和 PictureLayout.java,如果您想测试一下,可以直接从 API Demos 活动中复制。

    【讨论】:

    • 如果我的可绘制对象具有纯色 FFFFFFFF (ARGB) 的形状,并且想用颜色#CCCCCCCC(即使用 alpha)绘制它,我该怎么做?我尝试使用 SRC_ATOP 模式,但似乎 alpha 给了我不同的结果
    • @steve_gregory “将整个图像着色为白色(FFFFFF)”是什么意思?
    • 我不太清楚你是如何做你提到的,“将整个图像着色为白色 (FFFFFF),这样当你执行 PorterDuff.Mode.MULTIPLY 时,你最终会得到正确的颜色,并且图像中的所有黑色(000000)都将保持黑色。”你能偶然举个例子吗?
    • @PGMacDesign - 更好的解释:制作灰度图像,在你希望它最亮的地方用白色,在你希望它变黑的地方用黑色。然后,如果您应用例如红色调,它将是红色阴影,直至黑色。所以白色 => 鲜红色,灰色 => 中等红色,黑色 => 黑色。
    • @steve-gregory:在您的问题中,您说的是 "... 因为它的饱和度也会有所不同..."。在我看来,这个答案不会保留饱和度:要正确处理任何色调,输入图像必须是灰色阴影,这意味着您可以保留的只是 value (不是饱和度)。保持饱和度要困难得多。这需要从一个颜色平面开始;例如红色值和饱和度的变化,并将该平面移动到所需的色调 - 我认为这是一个多通道操作,以正确计算 3 个(R、G、B)通道。
    【解决方案2】:

    这在 Lollipop 上真的很容易做到。制作一个可绘制的xml并引用您的png并像这样设置色调:

    <?xml version="1.0" encoding="utf-8"?>
    <bitmap
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:src="@drawable/ic_back"
        android:tint="@color/red_tint"/>
    

    【讨论】:

    • 我有一个包含一些项目的图层列表。其中一个是可绘制的。如何在项目中设置色调?
    • 你需要间接引入drawable。在示例中,src 可以说是可绘制的。然后在您的图层列表中,您将引用此位图可绘制对象,而不是直接引用原始可绘制对象。 .
    • 以编程方式?
    【解决方案3】:

    你的回答很好。虽然,如果您使用 Textview 和嵌入可绘制对象,此解决方案也很实用:

    int colorARGB = R.color.your_color;
    Drawable[] textviewDrawables = drawerItem.getCompoundDrawables();
    // Left Drawable
    textviewDrawables[0].setColorFilter(colorARGB, PorterDuff.Mode.SRC_ATOP);
    

    【讨论】:

    • SRC_ATOP 在已经具有强烈彩色 Drawable 的进度条上运行良好!
    • 请注意,您应该将解析后的颜色而不是资源 id 传递给 setColorFilter
    【解决方案4】:

    这是我在查看文档后所做的

    public PorterDuffColorFilter getDrawableFilter(){
            return new PorterDuffColorFilter(ContextCompat.getColor(this, R.color.color_black), PorterDuff.Mode.SRC_ATOP);
        }
    

    并称之为

    yourdrawable.setColorFilter(getDrawableFilter());
    

    【讨论】:

      【解决方案5】:

      如果您想在 ImageView 中对图像应用颜色过滤器,您甚至可以用更简单的方式实现它。只需在 xml 中的 ImageView 中使用属性android:tint

      例子:

      <ImageView
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:src="@drawable/your_drawable"
          android:tint="@color/your_color" />
      

      在 Android 4.1.2 和 6.0.1 上测试

      【讨论】:

      • 一个很好的解决方案。但是,它需要 API 21,而我的目标是 API 16,所以寻找另一种方式。
      • @jk7 为什么需要 API 21?
      • 我需要通过 setTintList() 或 setImageTintList() 等方法为 ImageView 或 Button 以编程方式设置背景颜色或色调。正是那些需要 API 21 的方法,所以我求助于使用 DrawableCompat.setTintList()。
      【解决方案6】:

      恕我直言,这比公认的答案更好。它来自这个 StackOverflow 线程:Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

      示例用法:

      ImageView imageView = ...;
      Drawable drawable = imageView.getDrawable();
      ColorFilter colorFilter = ColorFilterGenerator.from(drawable).to(Color.RED);
      imageView.setColorFilter(colorFilter);
      

      将该类复制到您的项目中:

      import android.graphics.Bitmap;
      import android.graphics.Canvas;
      import android.graphics.Color;
      import android.graphics.ColorFilter;
      import android.graphics.ColorMatrix;
      import android.graphics.ColorMatrixColorFilter;
      import android.graphics.drawable.BitmapDrawable;
      import android.graphics.drawable.Drawable;
      import android.graphics.drawable.PictureDrawable;
      import android.widget.ImageView;
      
      /**
       * Creates a {@link ColorMatrixColorFilter} to adjust the hue, saturation, brightness, or
       * contrast of an {@link Bitmap}, {@link Drawable}, or {@link ImageView}.
       * <p/>
       * Example usage:
       * <br/>
       * {@code imageView.setColorFilter(ColorFilterGenerator.from(Color.BLUE).to(Color.RED));}
       *
       * @author Jared Rummler <jared.rummler@gmail.com>
       */
      public class ColorFilterGenerator {
      
        // Based off answer from StackOverflow
        // See: https://stackoverflow.com/a/15119089/1048340
      
        private ColorFilterGenerator() {
          throw new AssertionError();
        }
      
        public static From from(Drawable drawable) {
          return new From(drawableToBitmap(drawable));
        }
      
        public static From from(Bitmap bitmap) {
          return new From(bitmap);
        }
      
        public static From from(int color) {
          return new From(color);
        }
      
        // --------------------------------------------------------------------------------------------
      
        private static final double DELTA_INDEX[] = {
            0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18,
            0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44,
            0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89,
            0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72,
            1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6,
            3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4,
            9.6, 9.8, 10.0
        };
      
        public static void adjustHue(ColorMatrix cm, float value) {
          value = cleanValue(value, 180f) / 180f * (float) Math.PI;
          if (value == 0) {
            return;
          }
      
          float cosVal = (float) Math.cos(value);
          float sinVal = (float) Math.sin(value);
          float lumR = 0.213f;
          float lumG = 0.715f;
          float lumB = 0.072f;
          float[] mat = new float[]{
              lumR + cosVal * (1 - lumR) + sinVal * (-lumR),
              lumG + cosVal * (-lumG) + sinVal * (-lumG),
              lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
              lumR + cosVal * (-lumR) + sinVal * (0.143f),
              lumG + cosVal * (1 - lumG) + sinVal * (0.140f),
              lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
              lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)),
              lumG + cosVal * (-lumG) + sinVal * (lumG),
              lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f,
              0f, 1f
          };
          cm.postConcat(new ColorMatrix(mat));
        }
      
        public static void adjustBrightness(ColorMatrix cm, float value) {
          value = cleanValue(value, 100);
          if (value == 0) {
            return;
          }
      
          float[] mat = new float[]{
              1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0,
              1
          };
          cm.postConcat(new ColorMatrix(mat));
        }
      
        public static void adjustContrast(ColorMatrix cm, int value) {
          value = (int) cleanValue(value, 100);
          if (value == 0) {
            return;
          }
          float x;
          if (value < 0) {
            x = 127 + value / 100 * 127;
          } else {
            x = value % 1;
            if (x == 0) {
              x = (float) DELTA_INDEX[value];
            } else {
              x = (float) DELTA_INDEX[(value << 0)] * (1 - x)
                  + (float) DELTA_INDEX[(value << 0) + 1] * x;
            }
            x = x * 127 + 127;
          }
      
          float[] mat = new float[]{
              x / 127, 0, 0, 0, 0.5f * (127 - x), 0, x / 127, 0, 0, 0.5f * (127 - x), 0, 0,
              x / 127, 0, 0.5f * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
          };
          cm.postConcat(new ColorMatrix(mat));
      
        }
      
        public static void adjustSaturation(ColorMatrix cm, float value) {
          value = cleanValue(value, 100);
          if (value == 0) {
            return;
          }
      
          float x = 1 + ((value > 0) ? 3 * value / 100 : value / 100);
          float lumR = 0.3086f;
          float lumG = 0.6094f;
          float lumB = 0.0820f;
      
          float[] mat = new float[]{
              lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x),
              lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x),
              lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
          };
          cm.postConcat(new ColorMatrix(mat));
        }
      
        // --------------------------------------------------------------------------------------------
      
        private static float cleanValue(float p_val, float p_limit) {
          return Math.min(p_limit, Math.max(-p_limit, p_val));
        }
      
        private static float[] getHsv(int color) {
          float[] hsv = new float[3];
          Color.RGBToHSV(Color.red(color), Color.green(color), Color.blue(color), hsv);
          return hsv;
        }
      
        /**
         * Converts a {@link Drawable} to a {@link Bitmap}
         *
         * @param drawable
         *     The {@link Drawable} to convert
         * @return The converted {@link Bitmap}.
         */
        private static Bitmap drawableToBitmap(Drawable drawable) {
          if (drawable instanceof BitmapDrawable) {
            return ((BitmapDrawable) drawable).getBitmap();
          } else if (drawable instanceof PictureDrawable) {
            PictureDrawable pictureDrawable = (PictureDrawable) drawable;
            Bitmap bitmap = Bitmap.createBitmap(pictureDrawable.getIntrinsicWidth(),
                pictureDrawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
            Canvas canvas = new Canvas(bitmap);
            canvas.drawPicture(pictureDrawable.getPicture());
            return bitmap;
          }
          int width = drawable.getIntrinsicWidth();
          width = width > 0 ? width : 1;
          int height = drawable.getIntrinsicHeight();
          height = height > 0 ? height : 1;
          Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
          Canvas canvas = new Canvas(bitmap);
          drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
          drawable.draw(canvas);
          return bitmap;
        }
      
        /**
         * Calculate the average red, green, blue color values of a bitmap
         *
         * @param bitmap
         *     a {@link Bitmap}
         * @return
         */
        private static int[] getAverageColorRGB(Bitmap bitmap) {
          int width = bitmap.getWidth();
          int height = bitmap.getHeight();
          int size = width * height;
          int[] pixels = new int[size];
          int r, g, b;
          r = g = b = 0;
          bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
          for (int i = 0; i < size; i++) {
            int pixelColor = pixels[i];
            if (pixelColor == Color.TRANSPARENT) {
              size--;
              continue;
            }
            r += Color.red(pixelColor);
            g += Color.green(pixelColor);
            b += Color.blue(pixelColor);
          }
          r /= size;
          g /= size;
          b /= size;
          return new int[]{
              r, g, b
          };
        }
      
        /**
         * Calculate the average color value of a bitmap
         *
         * @param bitmap
         *     a {@link Bitmap}
         * @return
         */
        private static int getAverageColor(Bitmap bitmap) {
          int[] rgb = getAverageColorRGB(bitmap);
          return Color.argb(255, rgb[0], rgb[1], rgb[2]);
        }
      
        // Builder
        // --------------------------------------------------------------------------------------------
      
        public static final class Builder {
      
          int hue;
      
          int contrast;
      
          int brightness;
      
          int saturation;
      
          public Builder setHue(int hue) {
            this.hue = hue;
            return this;
          }
      
          public Builder setContrast(int contrast) {
            this.contrast = contrast;
            return this;
          }
      
          public Builder setBrightness(int brightness) {
            this.brightness = brightness;
            return this;
          }
      
          public Builder setSaturation(int saturation) {
            this.saturation = saturation;
            return this;
          }
      
          public ColorFilter build() {
            ColorMatrix cm = new ColorMatrix();
            adjustHue(cm, hue);
            adjustContrast(cm, contrast);
            adjustBrightness(cm, brightness);
            adjustSaturation(cm, saturation);
            return new ColorMatrixColorFilter(cm);
          }
        }
      
        public static final class From {
      
          final int oldColor;
      
          private From(Bitmap bitmap) {
            oldColor = getAverageColor(bitmap);
          }
      
          private From(int oldColor) {
            this.oldColor = oldColor;
          }
      
          public ColorFilter to(int newColor) {
            float[] hsv1 = getHsv(oldColor);
            float[] hsv2 = getHsv(newColor);
            int hue = (int) (hsv2[0] - hsv1[0]);
            int saturation = (int) (hsv2[1] - hsv1[1]);
            int brightness = (int) (hsv2[2] - hsv1[2]);
            return new ColorFilterGenerator.Builder()
                .setHue(hue)
                .setSaturation(saturation)
                .setBrightness(brightness)
                .build();
          }
        }
      
      }
      

      【讨论】:

      • 无法在您的帖子中解析方法 getHsv()。只是提醒一下。
      • @varun 哈哈。我不知道我在想什么。一定是那些深夜之一。
      • @JaredRummler 哦,太好了!我非常困惑并盯着它想它是否是一些新的微妙 Java 9 功能(如 C# 参数修饰符!),但随后向下滚动并找到 From 类...:P 很棒的实用程序,谢谢! :)
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