【发布时间】:2015-05-26 21:36:22
【问题描述】:
请帮我猜猜。 我创建了简单的窗口(使用 c++ winapi)和初始直接设备:
long _stdcall WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
}
return DefWindowProc (hWnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hinstance,HINSTANCE hprevinstance,LPSTR lpCmdLine ,int nCmdShow)
{
MSG msg;
WNDCLASSEX windclassex;
windclassex.cbSize = sizeof(WNDCLASSEX);
windclassex.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC | CS_DBLCLKS ;
windclassex.lpfnWndProc = WindowProc;
windclassex.cbClsExtra = NULL;
windclassex.cbWndExtra = NULL;
windclassex.hInstance = hinstance;
windclassex.hIcon = LoadIcon(NULL , IDI_APPLICATION);
windclassex.hIconSm = LoadIcon(NULL , IDI_APPLICATION);
windclassex.hCursor = LoadCursor(NULL , IDC_ARROW);
windclassex.hbrBackground = (HBRUSH)BLACK_BRUSH;
windclassex.lpszMenuName = NULL;
windclassex.lpszClassName = "WindowsClass";
RegisterClassEx(&windclassex);
hwnd = CreateWindowExA(0,"WindowsClass" ,"DirectX9" ,WS_POPUP,x ,y ,800 ,600 ,NULL ,NULL ,hinstance ,NULL);
InitialDirect3D(hwnd));
ShowWindow(hwnd , nCmdShow);
UpdateWindow(hwnd);
while(msg.message != WM_QUIT)
{
if(PeekMessageA(&msg,0,0,0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
RenderingDirect3D();
}
}
}
long InitialDirect3D(HWND hwnd)
{
if(!pDirect3D)pDirect3D = Direct3DCreate9(D3D_SDK_VERSION);
D3DDISPLAYMODE Display;
pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT , &Display);
D3DPRESENT_PARAMETERS Direct3DParametr;
ZeroMemory(&Direct3DParametr , sizeof(D3DPRESENT_PARAMETERS));
Direct3DParametr.Windowed = 1;
Direct3DParametr.SwapEffect = D3DSWAPEFFECT_DISCARD;
Direct3DParametr.BackBufferFormat = Display.Format;
pDirect3D->CreateDevice( D3DADAPTER_DEFAULT,
D3DDEVTYPE::D3DDEVTYPE_HAL ,
hwnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
&Direct3DParametr ,
&pDirect3DDevice
);
return S_OK;
}
void RenderingDirect3D()
{
pDirect3DDevice->BeginScene();
draw->box(5,5,100,100,0xFFFF0000);
pDirect3DDevice->EndScene();
pDirect3DDevice->Present(0,0,0,0);
}
I 渲染简单的正方形 - 全部完美渲染。 我需要制作透明窗口(alpha color = ~150),然后将此代码添加到 WinMain 函数:
SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hwnd, 0, 150, ULW_ALPHA);
一切都完美呈现。窗户是透明的。 但是我的方格也变得清晰了!!!为什么?我的窗口有透明(alpha = 150),正方形有透明(alpha = 255),正方形应该画在前面。如何解决?我需要在带有 alpha(150) 的透明窗口中绘制带有 alpha(255) 的正方形。请帮忙。
【问题讨论】:
-
最后我记得,D3D9 和分层窗口不能很好地协同工作,更不用说其他版本的 D3D 了。
-
您不能同时拥有一个不透明的透明窗口。你必须下定决心。
-
你是怎么解决这个问题的?