使用 ConstraintSet 动画获得相同结果的另一个选项:
1) 将所有动画视图放在一个 ConstraintLayout 中
2) 从这样的代码中对其进行动画处理(如果你想要更多的效果,它最多
你..这只是例子)
menuItem1 和 menuItem2 是菜单中的第一个和第二个 FAB,
descriptionItem1 和 descriptionItem2 是菜单左侧的描述,
parentConstraintLayout 是包含所有动画视图的根 ConstraintLayout,
isMenuOpened 是一些改变打开/关闭状态标志的功能
我将动画代码放在扩展文件中,但这不是必需的。
fun FloatingActionButton.expandMenu(
menuItem1: View,
menuItem2: View,
descriptionItem1: TextView,
descriptionItem2: TextView,
parentConstraintLayout: ConstraintLayout,
isMenuOpened: (Boolean)-> Unit
) {
val constraintSet = ConstraintSet()
constraintSet.clone(parentConstraintLayout)
constraintSet.setVisibility(descriptionItem1.id, View.VISIBLE)
constraintSet.clear(menuItem1.id, ConstraintSet.TOP)
constraintSet.connect(menuItem1.id, ConstraintSet.BOTTOM, this.id, ConstraintSet.TOP, 0)
constraintSet.connect(menuItem1.id, ConstraintSet.START, this.id, ConstraintSet.START, 0)
constraintSet.connect(menuItem1.id, ConstraintSet.END, this.id, ConstraintSet.END, 0)
constraintSet.setVisibility(descriptionItem2.id, View.VISIBLE)
constraintSet.clear(menuItem2.id, ConstraintSet.TOP)
constraintSet.connect(menuItem2.id, ConstraintSet.BOTTOM, menuItem1.id, ConstraintSet.TOP, 0)
constraintSet.connect(menuItem2.id, ConstraintSet.START, this.id, ConstraintSet.START, 0)
constraintSet.connect(menuItem2.id, ConstraintSet.END, this.id, ConstraintSet.END, 0)
val transition = AutoTransition()
transition.duration = 150
transition.interpolator = AccelerateInterpolator()
transition.addListener(object: Transition.TransitionListener {
override fun onTransitionEnd(p0: Transition) {
isMenuOpened(true)
}
override fun onTransitionResume(p0: Transition) {}
override fun onTransitionPause(p0: Transition) {}
override fun onTransitionCancel(p0: Transition) {}
override fun onTransitionStart(p0: Transition) {}
})
TransitionManager.beginDelayedTransition(parentConstraintLayout, transition)
constraintSet.applyTo(parentConstraintLayout)
}