简单的解决方案是实现您自己的交互式单元格排序行为,只需沿着屏幕中的平移移动单元格并在手势结束于另一个单元格的位置时交换(使用您自己的动画和数据源更新)。这是一个工作示例:
class ViewController: UIViewController, UICollectionViewDataSource {
var arr: [String] = (0...100).map { return "\($0)" }
lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let cv: UICollectionView = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
cv.register(Cell.self, forCellWithReuseIdentifier: Cell.id)
layout.itemSize = CGSize(width: view.bounds.width/3.5, height: 100)
cv.dataSource = self
cv.addGestureRecognizer(longPressGesture)
return cv
}()
lazy var longPressGesture: UILongPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.handleLongGesture(gesture:)))
private var movingCell: MovingCell?
override func viewDidLoad() {
super.viewDidLoad()
view = collectionView
}
@objc func handleLongGesture(gesture: UILongPressGestureRecognizer) {
var cell: (UICollectionViewCell?, IndexPath?) {
guard let indexPath = collectionView.indexPathForItem(at: gesture.location(in: collectionView)),
let cell = collectionView.cellForItem(at: indexPath) else { return (nil, nil) }
return (cell, indexPath)
}
switch(gesture.state) {
case .began:
movingCell = MovingCell(cell: cell.0, originalLocation: cell.0?.center, indexPath: cell.1)
break
case .changed:
/// Make sure moving cell floats above its siblings.
movingCell?.cell.layer.zPosition = 100
movingCell?.cell.center = gesture.location(in: gesture.view!)
break
case .ended:
swapMovingCellWith(cell: cell.0, at: cell.1)
movingCell = nil
default:
movingCell?.reset()
movingCell = nil
}
}
func swapMovingCellWith(cell: UICollectionViewCell?, at indexPath: IndexPath?) {
guard let cell = cell, let moving = movingCell else {
movingCell?.reset()
return
}
// update data source
arr.swapAt(moving.indexPath.row, indexPath!.row)
// swap cells
animate(moving: moving.cell, to: cell)
}
func animate(moving movingCell: UICollectionViewCell, to cell: UICollectionViewCell) {
longPressGesture.isEnabled = false
UIView.animate(withDuration: 0.4, delay: 0, usingSpringWithDamping: 0.1, initialSpringVelocity: 0.7, options: UIViewAnimationOptions.allowUserInteraction, animations: {
movingCell.center = cell.center
cell.center = movingCell.center
}) { _ in
self.collectionView.reloadData()
self.longPressGesture.isEnabled = true
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return arr.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell: Cell = collectionView.dequeueReusableCell(withReuseIdentifier: Cell.id, for: indexPath) as! Cell
cell.titleLable.text = arr[indexPath.row]
return cell
}
private struct MovingCell {
let cell: UICollectionViewCell
let originalLocation: CGPoint
let indexPath: IndexPath
init?(cell: UICollectionViewCell?, originalLocation: CGPoint?, indexPath: IndexPath?) {
guard cell != nil, originalLocation != nil, indexPath != nil else { return nil }
self.cell = cell!
self.originalLocation = originalLocation!
self.indexPath = indexPath!
}
func reset() {
cell.center = originalLocation
}
}
final class Cell: UICollectionViewCell {
static let id: String = "CellId"
lazy var titleLable: UILabel = UILabel(frame: CGRect(x: 0, y: 20, width: self.bounds.width, height: 30))
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(titleLable)
titleLable.backgroundColor = .green
backgroundColor = .white
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
}