【发布时间】:2018-10-18 07:59:42
【问题描述】:
我正在构建键盘应用程序,屏幕上有很多按钮,所有视图(每个视图都包含按钮)都可以旋转或拖动。到目前为止,每个视图都可以被拖动和旋转,就像视图上的按钮可以轻松移动到屏幕边界一样。如何限制视图旋转和拖动,以便所有按钮始终在屏幕上可见并且不能被拖动/旋转出界?
// Handling dragging to allow user to place views in the whatever places they want
for (UIView *allView in self.viewArray) {
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[allView addGestureRecognizer:panGestureRecognizer];
}
// Rotate keyboard view
for (UIView *allViews in self.viewArray) {
UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationSwitchChanged:)];
[allViews addGestureRecognizer:rotate];
NSUserDefaults *defaults = [[NSUserDefaults alloc] initWithSuiteName:@"appName"];
CGFloat rotation = [defaults floatForKey:@"rotationAngle"];
allViews.transform = CGAffineTransformMakeRotation(rotation);
}
}
- (void) handlePan:(UIPanGestureRecognizer*) sender {
NSUserDefaults *defaults = [[NSUserDefaults alloc] initWithSuiteName:@"appName"];
NSString *_value= [defaults stringForKey:@"stateOfSwitchKeyboardDragging"];
if([_value compare:@"ON"] == NSOrderedSame){
CGPoint translatedPoint = [sender translationInView:self.view];
if(sender.state == UIGestureRecognizerStateBegan)
{
firstX = [[sender view] center].x;
firstY = [[sender view] center].y;
}
translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);
if ( ( (translatedPoint.x>0) && (translatedPoint.x<self.view.bounds.size.width) ) && ( (translatedPoint.y>0) && (translatedPoint.y<self.view.bounds.size.height) ) )
[[sender view] setCenter:translatedPoint];
}
}
- (CGFloat)degreeToRadians:(CGFloat) degree {
CGFloat radian = degree * (M_PI/180);
return radian;
}
- (CGFloat)radianToDegree:(CGFloat) radian {
CGFloat degree = radian * (180/M_PI);
return degree;
}
- (void) rotationSwitchChanged: (UIRotationGestureRecognizer*) gesture {
NSUserDefaults *defaults = [[NSUserDefaults alloc] initWithSuiteName:@"appName"];
NSString *_value= [defaults stringForKey:@"stateOfSwitchKeyboardRotation"];
if([_value compare:@"ON"] == NSOrderedSame){
CGFloat radians = atan2f(gesture.view.transform.b, gesture.view.transform.a);
CGFloat newRadian = gesture.rotation;
CGFloat degrees = [self radianToDegree:(radians + newRadian)];
if ( (degrees<=30) && (degrees>=(-30)) ) {
for (UIView *rotationView in self.viewArray)
rotationView.transform = CGAffineTransformMakeRotation(newRadian);
self.rotationAngle = newRadian;
[defaults setFloat:self.rotationAngle forKey:@"rotationAngle"];
}
}
}
【问题讨论】:
-
在您的平移手势处理程序中,您检查最终点是否在屏幕边界内,然后设置视图的中心(如果是)。但这可能会导致视图超出父视图的范围。您需要检查端点+视图的各自尺寸是否超出父视图的边界。
-
你能发一个示例代码吗?
标签: ios objective-c rotation custom-keyboard pan