【发布时间】:2020-06-02 20:23:23
【问题描述】:
我用 Pygame Zero 编写了一个简单的赛车游戏。这来自 MagPi “使用 Raspberry Pi 进行复古游戏” 一书。我是一个初学者程序员,所以我可能会问一个明显的问题。我想做关卡。每 100 个score、level + 1。赢得 10 个级别。
感兴趣的领域可能是我的draw() 函数:
global gameStatus, level
screen.fill((128, 128, 128))
if gameStatus == 0:
car.draw()
b = 0
while b < len(trackLeft):
trackLeft[b].draw()
trackRight[b].draw()
b += 1
screen.draw.text("Score: " + str(score), (50, 30), color="black")
if score % 100 == 0:
check_levels()
screen.draw.text("Level: " + str(level), (50, 50), color="black")
if gameStatus == 1:
screen.blit('rflag', (318, 268))
if gameStatus == 2:
screen.blit('cflag', (318, 268))
还有我的level_up() 函数:
global level
if level <= 10:
level += 1
if level == 10:
gameStatus == 2
每完成一首曲目,就会计算出一个更高的分数。
我的问题:当我达到 100 score 时,等级增加了 10,而不是增加了 1。我不知道似乎发生了什么。会不会是每个分数都有几个 FPS/tick,并且随着每一刻更新关卡,似乎当分数在 100 上挂起大约 10 个刻时,关卡每刻更新一次?
由于我的程序很短,我将继续发布所有代码:
import time
from random import randint
import pygame
import pgzrun
WIDTH = 700
HEIGHT = 800
car = Actor("racecar")
car.pos = 250, 700
SPEED = 4
trackLeft = []
trackRight = []
trackCount = 0
trackPosition = 250
trackWidth = 120
trackDirection = False
gameStatus = 0
score = 0
level = 1
def draw():
global gameStatus, level
screen.fill((128, 128, 128))
if gameStatus == 0:
car.draw()
b = 0
while b < len(trackLeft):
trackLeft[b].draw()
trackRight[b].draw()
b += 1
screen.draw.text("Score: " + str(score), (50, 30), color="black")
if score % 100 == 0:
check_levels()
screen.draw.text("Level: " + str(level), (50, 50), color="black")
if gameStatus == 1:
screen.blit('rflag', (318, 268))
if gameStatus == 2:
screen.blit('cflag', (318, 268))
def update():
global gameStatus, trackCount
if gameStatus == 0:
if keyboard.left: car.x -= 2
if keyboard.right: car.x += 2
update_track()
def make_track():
global trackCount, trackLeft, trackRight, trackPosition, trackWidth, score
trackLeft.append(Actor("barrier", pos=(trackPosition - trackWidth, 0)))
trackRight.append(Actor("barrier", pos=(trackPosition + trackWidth, 0)))
trackCount += 1
score += 1
def update_track():
global trackCount, trackPosition, trackDirection, trackWidth, gameStatus
b = 0
while b < len(trackLeft):
if car.colliderect(trackLeft[b]) or car.colliderect(trackRight[b]):
gameStatus = 1
trackLeft[b].y += SPEED
trackRight[b].y += SPEED
b += 1
if trackLeft[len(trackLeft) - 1].y > 32:
if trackDirection == False: trackPosition += 16
if trackDirection == True: trackPosition -= 16
if randint(0, 4) == 1: trackDirection = not trackDirection
if trackPosition > 700 - trackWidth: trackDirection = True
if trackPosition < trackWidth: trackDirection = False
make_track()
def check_levels():
global level
if level <= 10:
level += 1
if level == 10:
gameStatus = 2
make_track()
pgzrun.go()
【问题讨论】:
-
gameStatus == 2- 应该是gameStatus = 2? -
是的,对不起!我会编辑的!
标签: python python-3.x pygame pgzero