【问题标题】:Get the color of one pixel at Photoshop scripts在 Photoshop 脚本中获取一个像素的颜色
【发布时间】:2018-06-19 17:11:02
【问题描述】:

我正在尝试弄清楚如何获得一个已定义像素的颜色。

在我的想象中应该是这样的:

color = get.color.Pixel(x,y);

也许有人可以帮助我处理这段代码?

【问题讨论】:

    标签: javascript photoshop-script cs4


    【解决方案1】:

    Photoshop 的 JavaScript API 没有提供您在问题中想象的机制。

    您需要使用Document.colorSamplers.add([x, y]) 方法,然后通过其属性读取每个组件的颜色值:

    以下要点显示如何获取给定x,y 坐标的rgbcmyk 值:

    #target photoshop
    
    // Define the x and y coordinates for the pixel to sample.
    var x = 1;
    var y = 1;
    
    // Add a Color Sampler at a given x and y coordinate in the image.
    var pointSample = app.activeDocument.colorSamplers.add([(x - 1),(y - 1)]);
    
    // Obtain array of RGB values.
    var rgb = [
        pointSample.color.rgb.red,
        pointSample.color.rgb.green,
        pointSample.color.rgb.blue
    ];
    
    // Obtain array of rounded CMYK values.
    var cmyk = [
        Math.round(pointSample.color.cmyk.cyan),
        Math.round(pointSample.color.cmyk.magenta), 
        Math.round(pointSample.color.cmyk.yellow),
        Math.round(pointSample.color.cmyk.black)
    ];
    
    // Remove the Color Sampler.
    pointSample.remove();
    
    // Display the complete RGB values and each component color.
    alert('RGB: ' + rgb)
    alert('red: ' + rgb[0])
    alert('green: ' + rgb[1])
    alert('blue: ' + rgb[2])
    
    // Display the complete CMYK values and each component color.
    alert('CMYK: ' + cmyk)
    alert('cyan: ' + cmyk[0])
    alert('magenta: ' + cmyk[1])
    alert('yellow: ' + cmyk[2])
    alert('black: ' + cmyk[3])
    

    【讨论】:

    • 如果您需要扫描大面积而不是一个像素(((您将等待数小时扫描 1000x1000 像素图像
    • @bodich colorSamplers 可以移动 - 如果你移动而不是为每个像素重新创建它,它仍然很慢吗?
    • @darda 我刚刚测量了 100x100 像素区域的时间。重新创建颜色采样器时,需要 60 秒才能完成循环。移动颜色采样器时,需要 32 秒。速度快了两倍,但速度仍然非常慢。如果您移动颜色采样器,12 兆像素的图片将在 10 小时内处理完毕。 PS:8核Intel i7
    【解决方案2】:

    这是一个使用ColorSampler 的简单脚本。它设置为返回 RGB 值。

    function PixelSampler(doc) {
        this.doc = doc
        this.doc.colorSamplers.removeAll();
        this.sampler = this.doc.colorSamplers.add([0, 0]);
    }
    
    // Return an array of R, G, B pixel values for a particular coordinate.
    PixelSampler.prototype.get = function (x, y) {
        this.sampler.move([x, y]);
        const R = this.sampler.color.rgb.red;
        const G = this.sampler.color.rgb.green;
        const B = this.sampler.color.rgb.blue;
        return [R, G, B];
    }
    
    ////////////////////////////////////////////////////////
    /// SOME TESTS /////////////////////////////////////////
    ////////////////////////////////////////////////////////
    
    const p = new PixelSampler(app.activeDocument);
    alert("Pixel 0 =\n\n" + p.get(0, 0));
    
    $.hiresTimer;
    var n = 1000; //p.width * p.height;
    for (var i = 0; i < n; i++) p.get(i, 0);
    sec = ($.hiresTimer / 1000 / 1000);
    alert("Got " + (n / 1000) + " kilopixels in " + sec.toFixed(2) + " seconds.");
    

    这使我的机器上的像素值约为 100 像素/秒

    我找到了this 并稍微清理了脚本。基本上,这个想法是:

    1. 将当前图像保存为原始位图。
    2. 重新读入,但在 javascript 端。
    3. 在 javascript 端对像素进行所有访问。

    这为我提供了大约 72,000 像素每秒的像素值,不包括将原始数据写入磁盘并将其读回的开销。它还有一个额外的好处是您可以设置像素值,也是。

    // Adapted from https://community.adobe.com/t5/photoshop/get-index-of-each-pixel/td-p/10022899?page=1
    // The purpose is to query (and change) pixel values quickly.
    //
    // The secret to speed is doing everything on the script side rather than ask Photoshop to do things.
    // We use files on disk as an intermediary; on the script side, we read / write it as a binary file; on the
    // Photoshop side, we save / open it as a raw bitmap.
    //
    // Only works on RGB 8bpp images, but this could be easily extended to support others.
    function RawPixels(doc) {
        this.doc = doc;
    
        const currentActiveDoc = app.activeDocument;
    
        // Obtain the width and height in pixels of the desired document.
        const currentRulerUnits = app.preferences.rulerUnits;
        app.preferences.rulerUnits = Units.PIXELS;
        app.activeDocument = doc;
        this.width = Number(doc.width.value);
        this.height = Number(doc.height.value);
        this.length = this.width * this.height;
        this.pixelData = "";
    
        // Return the ruler to its previous state.
        app.preferences.rulerUnits = currentRulerUnits;
    
        try {
            // We're going to save this document as a raw bitmap to be able to read back in the pixel values
            // themselves.
            const file = new File(Folder.temp.fsName + "/" + Math.random().toString().substr(2) + ".raw");
    
            // Set up the save action.
            // See https://helpx.adobe.com/photoshop/using/file-formats.html#photoshop_raw_format for some info,
            // and more technical at https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/
            var rawFormat = new ActionDescriptor();
            rawFormat.putString(stringIDToTypeID("fileCreator"), "8BIM");
            rawFormat.putBoolean(stringIDToTypeID("channelsInterleaved"), true);
            
            var saveAction = new ActionDescriptor();
            saveAction.putObject(stringIDToTypeID("as"), stringIDToTypeID("rawFormat"), rawFormat);
            saveAction.putPath(stringIDToTypeID("in"), file);
            saveAction.putBoolean(stringIDToTypeID("copy"), false);
            executeAction(stringIDToTypeID("save"), saveAction, DialogModes.NO);
    
            // File is saved; now read it back in as raw bytes.
            file.open("r");
            file.encoding = "BINARY";
            this.pixelData = file.read();
    
            const err = file.error;
            file.close();
            file.remove();
            file = null;
            if (err) alert(err);
        }
        catch (e) { alert(e); }
    
        // Return focus to whatever the user had.
        app.activeDocument = currentActiveDoc;
    }
    
    // Calculate offset from x, y coordinates. Does not check for valid bounds.
    getOffset = function(x, y) {
        if (y == undefined) {
            // allow linear indices too
            y = Math.floor(x / this.width); 
            x = x - y * this.width;
        }
        return (y * this.width + x) * 3;
    }
    
    // Return an array of R, G, B pixel values for a particular coordinate.
    RawPixels.prototype.get = function (x, y) {
        const off = getOffset(x, y);
        const R = this.pixelData.charCodeAt(off + 0);
        const G = this.pixelData.charCodeAt(off + 1);
        const B = this.pixelData.charCodeAt(off + 2);
        return [R, G, B];
    }
    
    // Set the pixel at x, y to the values in RGB.
    RawPixels.prototype.set = function (RGB, x, y) {
        const off = getOffset(x, y);
        // note: note checking that length of p = 3!
        const R = String.fromCharCode(RGB[0]);
        const G = String.fromCharCode(RGB[1]);
        const B = String.fromCharCode(RGB[2]);
    
        this.pixelData = this.pixelData.substr(0, off) + R + G + B + this.pixelData.substr(off + 3);
    }
    
    // If any changes were made to the pixels, we need to save them to disk and have Photoshop read that file back in.
    // We do that by creating a new layer in the desired document.
    RawPixels.prototype.create_layer = function () {
        try {
            const file = new File(Folder.temp.fsName + "/" + Math.random().toString().substr(2) + ".raw");
            file.open("w");
            file.encoding = "BINARY";
            file.write(this.pixelData);
    
            const err = file.error;
            file.close();
            if (err) { file.remove(); alert(err); return; }
    
            var rawFormat = new ActionDescriptor();
            rawFormat.putInteger(stringIDToTypeID("width"), this.width);
            rawFormat.putInteger(stringIDToTypeID("height"), this.height);
            rawFormat.putInteger(stringIDToTypeID("channels"), 3);
            rawFormat.putBoolean(stringIDToTypeID("channelsInterleaved"), true);
            rawFormat.putInteger(stringIDToTypeID("depth"), 8);
    
            var openAction = new ActionDescriptor();
            openAction.putPath(stringIDToTypeID("null"), file);
            openAction.putObject(stringIDToTypeID("as"), stringIDToTypeID("rawFormat"), rawFormat);
            executeAction(stringIDToTypeID("open"), openAction, DialogModes.NO);
            file.remove();
    
            // The new active document is the file we just opened. Duplicate its contents into 
            // a new layer in our desired document, then close this temporary file.
            app.activeDocument.activeLayer.duplicate(this.doc.layers[0], ElementPlacement.PLACEBEFORE);
            const tempDoc = app.activeDocument;
            app.activeDocument = this.doc;
            this.doc.layers[0].name = "Pixels";
            app.activeDocument = tempDoc;
            app.activeDocument.close(SaveOptions.DONOTSAVECHANGES);
            app.activeDocument = this.doc;
        }
        catch (e) { alert(e); }
    }
    
    ////////////////////////////////////////////////////////
    /// SOME TESTS /////////////////////////////////////////
    ////////////////////////////////////////////////////////
    
    $.hiresTimer;
    const p = new RawPixels(app.activeDocument);
    var sec = ($.hiresTimer / 1000 / 1000);
    alert("Init RawPixels in " + sec.toFixed(2) + " seconds");
    
    alert("Pixel 0 =\n\n" + p.get(0));
    var a = new Array();
    for (var i = 0; i < 100; i++) a.push(p.get(i));
    alert("Pixel 0-99 = \n\n" + a.toSource());
    
    p.set(0, [1, 200, 3]);
    alert("New Pixel 0=\n\n" + p.get(0));
    
    $.hiresTimer;
    var n = p.width * p.height;
    for (var i = 0; i < n; i++) p.get(i);
    sec = ($.hiresTimer / 1000 / 1000);
    alert("Got " + (n / 1000 / 1000) + " megapixels in " + sec.toFixed(2) + " seconds.");
    
    $.hiresTimer;
    n = 10;
    for (var i = 0; i < n; i++) p.set([255, i * 20, i * 10], 1 + i * 2);
    sec = ($.hiresTimer / 1000 / 1000);
    //alert("Set " + n + " pixels in " + sec.toFixed(2) + " seconds");
    
    p.create_layer();
    alert("New layer created  with new pixels");
    

    【讨论】:

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