【发布时间】:2015-10-12 01:50:04
【问题描述】:
今天我尝试用 AS3 Worker 类做一些后台工作。
但是,当我在 Windows 7 上的 Flash CC 中开发我的 AIR 桌面应用程序时,我遇到了奇怪的行为。考虑这个简单的文件作为主“线程”:
////////////////
// MainThread.as
////////////////
package{
import flash.display.*;
import flash.system.*;
import flash.events.*;
import flash.utils.*;
public class MainThread extends MovieClip
{
[Embed(source="WorkerThread.swf", mimeType="application/octet-stream")]
private static var WORKER_SWF:Class;
var mainToWorker:MessageChannel;
var workerToMain:MessageChannel;
var workerToMainStartup:MessageChannel;
public function MainThread()
{
var workerBytes:ByteArray = new WORKER_SWF() as ByteArray;
var worker:Worker = WorkerDomain.current.createWorker(workerBytes, true);
// Send to worker
mainToWorker = Worker.current.createMessageChannel(worker);
worker.setSharedProperty("mainToWorker", mainToWorker);
// Receive from worker
workerToMain = worker.createMessageChannel(Worker.current);
workerToMain.addEventListener(Event.CHANNEL_MESSAGE, onWorkerToMain);
worker.setSharedProperty("workerToMain", workerToMain);
// Receive startup message from worker
workerToMainStartup = worker.createMessageChannel(Worker.current);
workerToMainStartup.addEventListener(Event.CHANNEL_MESSAGE, onWorkerToMainStartup);
worker.setSharedProperty("workerToMainStartup", workerToMainStartup);
worker.start();
trace("hi");
}
private function onWorkerToMain(ev:Event): void
{
}
private function onWorkerToMainStartup(ev:Event): void
{
var success:Boolean = workerToMainStartup.receive() as Boolean;
trace(success);
if (!success)
{
// ... handle worker startup failure case
}
}
}
}
然后是worker的这个文件(这个文件的swf是内置在FlashDevelop中的):
//////////////////
// WorkerThread.as
//////////////////
package{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.system.*;
import flash.events.*;
import flash.filesystem.*;
public class WorkerThread extends MovieClip
{
public var mainToWorker:MessageChannel;
public var workerToMain:MessageChannel;
public var workerToMainStartup:MessageChannel;
public function WorkerThread()
{
// Receive from main
mainToWorker = Worker.current.getSharedProperty("mainToWorker");
mainToWorker.addEventListener(Event.CHANNEL_MESSAGE, onMainToWorker);
// Send to main
workerToMain = Worker.current.getSharedProperty("workerToMain");
// Send startup message to main
workerToMainStartup = Worker.current.getSharedProperty("workerToMainStartup");
workerToMainStartup.send(true);
trace("Hello from worker world.");
var file:File = File.desktopDirectory.resolvePath("MyTextFile.txt");
var stream:FileStream = new FileStream();
stream.open(file, FileMode.WRITE);
stream.writeUTFBytes("ZA WARUDO.");
stream.close();
}
private function onMainToWorker(event:Event): void
{
}
}
}
以下是我在从 Flash CC 构建和启动应用程序时遇到的问题:
- 在 Flash CC 调试器中看不到来自工作环境的跟踪。
- onWorkerToMainStartup 侦听器从未被触发,尽管工作程序正在运行(在短暂延迟后跟踪
worker.state将确认这一点)。 - 工人应该写一个文件,但从来没有发生过。
不过……
- 一旦我在 Flash CC 中停止调试器,worker 将写入文件。
- 在发布应用并从 Windows 资源管理器执行后,它可以正常运行(意思是,文件在后台写入,而应用按预期运行)。
这太疯狂了。为什么会这样?
谢谢。
【问题讨论】:
标签: actionscript-3 flash air flashdevelop flash-cc