【发布时间】:2020-03-11 12:46:29
【问题描述】:
我正在尝试从 php api 获取数据。卡在这个错误上
ArgumentException:JSON 解析错误:缺少对象成员的名称。 UnityEngine.JsonUtility.FromJson (System.String json, System.Type 类型)(在 C:/buildslave/unity/build/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42) UnityEngine.JsonUtility.FromJson[T] (System.String json) (在 C:/buildslave/unity/build/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30) RestClient+d__3.MoveNext () (在 Assets/_Scripts/RestClient.cs:34) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator 枚举器,System.IntPtr 返回值地址)(在 C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
这是我的 json 响应
[
{
"id":"1",
"name":"Yasir",
"mobile":"0301",
"password":"123"
},
{
"id":"2",
"name":"Mehmood",
"mobile":"0302",
"password":"123"
},
{
"id":"3",
"name":"Imran",
"mobile":"0301",
"password":"123"
},
{
"id":"4",
"name":"Iqbal",
"mobile":"0302",
"password":"123"
}
]
ReastClient.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class RestClient : MonoBehaviour
{
private static RestClient _instance;
public static RestClient Instance{
get{
if(_instance == null){
_instance = FindObjectOfType<RestClient>();
if(_instance == null){
GameObject go = new GameObject();
go.name =typeof(RestClient).Name;
_instance = go.AddComponent<RestClient>();
}
}
return _instance;
}
}
public IEnumerator Get(string url, System.Action<PlayerList> callBack)
{
using (UnityWebRequest www = UnityWebRequest.Get(url))
{
yield return www.SendWebRequest();
if (www.isNetworkError)
{
print(www.error);
}else if (www.isDone)
{
string jsonResult = System.Text.Encoding.UTF8.GetString(www.downloadHandler.data);
PlayerList playerlist = JsonUtility.FromJson<PlayerList>(jsonResult);
callBack(playerlist);
}
}
}
}
Game.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Game : MonoBehaviour
{
public string web_url = "";
// Start is called before the first frame update
void Start()
{
StartCoroutine(RestClient.Instance.Get(web_url,GetPlayers));
}
void GetPlayers(PlayerList playerlist)
{
foreach(Player player in PlayerList.players)
{
print("Player Id = " + player.id);
}
}
}
PlayerList.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerList
{
public static List<Player> players;
}
播放器.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Player
{
public int id;
public string title;
public string body;
}
这是我从 web api 获取数据的完整代码,但是正在获取
ArgumentException:JSON 解析错误:缺少对象成员的名称
我正在使用统一 2019.2.4f1
【问题讨论】:
-
对,你有 id、name、mobile 和 password.. 你声明了 id、title 和 body...
-
你是对的,但我只是在获取 id,即使在声明了相同的变量后它也不起作用
-
您是否尝试过改用
JsonUtility.FromJson<List<Player>>(jsonResult)?您没有收到带有列表的对象,而是直接获得了一个列表(除非您没有粘贴整个响应)。 -
它也不起作用
-
玩家类需要与 Json 相同,即使您只是想获取玩家 id,jsonUtility 仍然需要解析整个 json 以获取它。