【发布时间】:2021-05-18 04:57:30
【问题描述】:
我正在尝试为纸牌游戏 Avalon 实现贝叶斯估计器。游戏有五轮,每轮最多包含五个不同玩家提出的五个建议。如果提议被接受,玩家将继续进行任务,游戏将进入下一轮。在上一轮完成之前,尚不清楚下一轮将有哪5名球员提出球队。我想跟踪使用迭代器提议团队的当前玩家,但不知何故它最终指向无处。具体来说,在调用round1 的构造函数中,迭代器Round::proposer 正确指向&PlayerA,即Round::proposers 的开头。但是,当我将此实例(或它的副本?)添加到Game::rounds 时,Game::rounds.back() 的 Round 成员 proposer 无处可去,即使 Round 成员 proposers 仍然正确。为什么会这样?在执行过程中,当然会在调用(*Round::proposer)->make_proposal(); 期间抛出读访问冲突异常。对于这个冗长的问题,我深表歉意,但似乎需要两个级别的间接来产生错误。
// Player.h
#include <string>
class Player
{
private:
std::string name;
public:
Player(std::string name) : name(name) {};
void make_proposal() const {};
};
// Round.h
#include "Player.h"
#include <vector>
class Round
{
private:
std::vector<const Player*> proposers;
std::vector<const Player*>::const_iterator proposer;
public:
Round(std::vector<const Player*> proposers) : proposers(proposers), proposer(Round::proposers.begin()) {};
void next_proposal() { (*Round::proposer)->make_proposal(); };
};
// Game.h
#include "Round.h"
#include <vector>
class Game
{
private:
std::vector<Player*> players;
std::vector<Player*>::iterator active_player;
std::vector<Round> rounds;
public:
Game(std::vector<Player*> players);
void advance_player();
void next_round();
};
// Game.cpp
#include "Game.h"
Game::Game(std::vector<Player*> players)
: players(players), active_player(Game::players.begin())
{
std::vector<Player*>::const_iterator player = Game::players.begin();
std::vector<const Player*> proposers = { *player };
for (unsigned int i = 0; i < 4; ++i) {
++player;
if (player == Game::players.end()) player = Game::players.begin();
proposers.push_back(*player);
}
Round round1(proposers);
Game::rounds = { round1 };
}
void Game::next_round()
{
Game::rounds.back().next_proposal();
}
#include <iostream>
#include "Game.h"
int main()
{
Player playerA("A");
Player playerB("B");
Player playerC("C");
Player playerD("D");
Player playerE("E");
Player playerF("F");
std::vector<Player*> players = { &playerA, &playerB, &playerC, &playerD, &playerE, &playerF };
Game game(players);
for(unsigned int i = 0; i < 5; ++i) {
game.next_round();
}
}
奇怪的是,替换了两行代码
Round round1(proposers);
Game::rounds = { round1 };
在Game.cpp与
Round* round1 = new Round(proposers);
Game::rounds = { *round1 };
解决了这个问题,虽然我真的不明白为什么。毕竟rounds 是Game 的成员变量,并且一直存在直到实例game 被销毁。此 hack 的后续问题:round1 在最后一个代码 sn-p 中指向的实例是否被 Game 类的默认构造函数破坏,因为它在添加到成员变量之前被取消引用?
【问题讨论】:
-
迭代器很容易失效 使用索引。
-
副手,似乎
proposer应该是Player*。
标签: c++ iterator member const-iterator