【问题标题】:iOS App crashes when taking a photo拍照时iOS App崩溃
【发布时间】:2013-10-02 09:35:40
【问题描述】:

由于内存问题,我的应用在拍照时崩溃。

现在我尝试使用仪器分析我的内存,实际上当应用程序崩溃时我最多使用 23 MB。我将它与那个 Facebook 应用程序进行了比较,它使用了超过 70 MB,所以我不知道为什么我会收到内存警告......

我使用以下代码:

OverlayView *overlay = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.cameraOverlayView = overlay;
[self presentViewController:picker animated:NO completion:nil];

注意:我在没有覆盖视图的情况下尝试过,它似乎没有改变 我尝试了有和没有动画。

顺便说一句,应用程序在显示图像选择器时不会崩溃,但是当显示图像选择器时,我会收到多个内存警告。 该应用程序在拍照或点击“使用”按钮时崩溃。有时应用程序根本不会崩溃,所以我很困惑。

也许我需要在 didReceiveMemoryWarning 方法中做一些事情,但我不知道是什么,也许你可以帮我解决这个问题!

Xcode 显示:

更新:

这是我得到的

-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImagePickerControllerMediaMetadata =     {
    DPIHeight = 72;
    DPIWidth = 72;
    Orientation = 6;
    "{Exif}" =         {
        ApertureValue = "2.526068811667588";
        BrightnessValue = "3.440519128732857";
        ColorSpace = 1;
        DateTimeDigitized = "2013:09:26 14:33:48";
        DateTimeOriginal = "2013:09:26 14:33:48";
        ExposureMode = 0;
        ExposureProgram = 2;
        ExposureTime = "0.03333333333333333";
        FNumber = "2.4";
        Flash = 24;
        FocalLenIn35mmFilm = 35;
        FocalLength = "4.28";
        ISOSpeedRatings =             (
            50
        );
        LensMake = Apple;
        LensModel = "iPhone 4S back camera 4.28mm f/2.4";
        LensSpecification =             (
            "4.28",
            "4.28",
            "2.4",
            "2.4"
        );
        MeteringMode = 5;
        PixelXDimension = 3264;
        PixelYDimension = 2448;
        SceneType = 1;
        SensingMethod = 2;
        ShutterSpeedValue = "4.906905022631062";
        SubjectArea =             (
            1631,
            1223,
            881,
            881
        );
        SubsecTimeDigitized = 551;
        SubsecTimeOriginal = 551;
        WhiteBalance = 0;
    };
    "{MakerApple}" =         {
        1 = 0;
        3 =             {
            epoch = 0;
            flags = 1;
            timescale = 1000000000;
            value = 779858689639583;
        };
        4 = 0;
        5 = 128;
        6 = 138;
        7 = 0;
    };
    "{TIFF}" =         {
        DateTime = "2013:09:26 14:33:48";
        Make = Apple;
        Model = "iPhone 4S";
        Software = "7.0";
        XResolution = 72;
        YResolution = 72;
    };
};
UIImagePickerControllerMediaType = "public.image";
UIImagePickerControllerOriginalImage = "<UIImage: 0x15668c60>";

}

【问题讨论】:

  • 请从您的imagePickerController:didFinishPickingMediaWithInfo: 委托方法中发布代码。这可能是导致崩溃的原因。我的猜测是您正在尝试保存完整尺寸的图像,该图像很大(~30 MB)。相反,您应该在后台线程上调整它的大小、保存并使用生成的较小图像。
  • 错误信息、崩溃信息、回溯?
  • @Zaph,提示中有足够的信息-“由于内存问题,应用程序在拍照时崩溃”是问题;他根据提供的代码 sn-p 使用UIImagePickerControllerUIImagePickerController 因占用大量内存而臭名昭著。
  • @JRG-Developer 我更新了我的问题。如何在背景中调整图像的大小?
  • @YannickWin,查看答案提供者。试一试。如果在那之后您仍然遇到问题,请发布您的委托方法代码,我会尽力提供更多帮助。

标签: ios xcode memory crash uiimagepickercontroller


【解决方案1】:

我也面临同样的问题,我找到了一个补丁来最小化这个问题。所以我所做的只是阻塞主线程,直到图像选择器被解除。就是这样。

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
__weak typeof(picker) wSelf = picker;
  dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

[wSelf dismissViewControllerAnimated:YES completion:^{
    @try {


        [self saveImage:info];
    }
    @catch (NSException *exception) {
        NSLog(@"Exception:%@",exception);
    }
    @finally {
    }

}];});}

-(void)saveImage:(NSDictionary *)info{
 [KAppdelegate ShowLoader];

  UIImage *image=(UIImage *)[info objectForKey:@"UIImagePickerControllerOriginalImage"];

  ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
 dispatch_queue_t queue =  dispatch_queue_create("com.myApp.saveToCameraRoll", NULL);
dispatch_async(queue, ^{
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
[library writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){

    if (error) {
        // handle the error
    }
    else {
        dispatch_async(dispatch_get_main_queue(), ^{
            // perhaps indicate to the user that save has finished

        });
    }

    dispatch_semaphore_signal(sema);

}];

dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);

});}

【讨论】:

    【解决方案2】:

    不用担心内存警告。如果您在 iPhone 4S 或更旧的设备上使用 UIImagePickerController,通常会收到此警告,而且您无能为力。

    重要的是您需要确保通过imagePickerController:didFinishPickingMediaWithInfo: 的委托方法适当地调整图像大小。如果您尝试保存和使用(例如在UIImageView 中显示)原始图像,由于内存压力,您将在这些旧设备上崩溃。

    有关调整UIImage 大小的正确方法的讨论,请参阅此excellent blog post

    具体来说,您会发现此类别有助于正确调整图像大小:

    UIImage+Resize.h

    UIImage+Resize.m

    如果您已经使用了另一种有效的方法,那就太好了。否则,这种方法效果很好。

    使用上述类别方法,这里是imagePickerController:didFinishPickingMediaWithInfo: 使用 GCD 在后台线程上调整大小的示例:

    - (void)imagePickerController:(UIImagePickerController *)imagePicker didFinishPickingMediaWithInfo:(NSDictionary *)info
    {
        // Dismiss the image picker first to free its memory
        [self dismissViewControllerAnimated:YES completion:nil];
    
        UIImage *originalImage = info[UIImagePickerControllerOriginalImage];
    
        if (!originalImage)
            return;
    
        // Optionally set a placeholder image here while resizing happens in background
    
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    
            // Set desired maximum height and calculate width
            CGFloat height = 640.0f;
            CGFloat width = (height / self.size.height) * self.size.width;
    
            UIImage * image = [originalImage resizedImage:CGSizeMake(width, height) interpolationQuality:kCGInterpolationDefault];
    
            // Save and use this image
        });
    }
    

    【讨论】:

    • 谢谢,我可以用这个方法代替这个- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo ...吗?
    • 该方法在 iOS 3.0 中已弃用,因此我建议使用如上所示的较新方法 imagePickerController:didFinishPickingMediaWithInfo: - 请在此处查看 Apple 文档:developer.apple.com/library/ios/documentation/uikit/reference/…:
    • 它基本上做同样的事情,你只需要从info字典中获取原始图像......这就是代码中的info[UIImagePickerControllerOriginalImage]......这和写的一样[info objectForKey:UIImagePickerControllerOriginalImage](较新的语法)
    • 等等,我想我明白了。真遗憾,我没有使用您的完整代码。我现在在这一行尝试了您的完整代码:UIImage * image = [originalImage resizedImage:CGSizeMake(width, height) interpolationQuality:kCGInterpolationDefault]; 我收到 Xcode 错误:UIImage 没有可见界面声明选择器 resizedImage:interpolationQuality
    • 如果您想使用这种调整大小的方法(默认情况下它不属于UIImage),那么您需要下载并添加提供的UIImage+Resize 类别到您的项目中。还要确保你#import它,或者放入你的项目预编译头文件,.pch文件。
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