我已经实现了类似的东西。我们所做的是:
- 在运行时使用 JWT 加密直播流片段的每个片段
具有键值对和时间戳组合的令牌
验证。
- 我们的服务器知道如何解密这个密钥。当
解密后的数据有效,服务器以 .ts 文件响应,并且
因此播放变得安全。
这里是完整的工作代码,其中提到了步骤:
//Step 1,2:- Initialise player, change the scheme from http to fakehttp and set delete of resource loader. These both steps will trigger the resource loader delegate function so that we can manually handle the loading of segments.
func setupPlayer(stream: String) {
operationQ.cancelAllOperations()
let blckOperation = BlockOperation {
let currentTStamp = Int(Date().timeIntervalSince1970 + 86400)//
let timeStamp = String(currentTStamp)
self.token = JWT.encode(["Expiry": timeStamp],
algorithm: .hs256("qwerty".data(using: .utf8)!))
self.asset = AVURLAsset(url: URL(string: "fake\(stream)")!, options: nil)
let loader = self.asset?.resourceLoader
loader?.setDelegate(self, queue: DispatchQueue.main)
self.asset!.loadValuesAsynchronously(forKeys: ["playable"], completionHandler: {
var error: NSError? = nil
let keyStatus = self.asset!.statusOfValue(forKey: "playable", error: &error)
if keyStatus == AVKeyValueStatus.failed {
print("asset status failed reason \(error)")
return
}
if !self.asset!.isPlayable {
//FIXME: Handle if asset is not playable
return
}
self.playerItem = AVPlayerItem(asset: self.asset!)
self.player = AVPlayer(playerItem: self.playerItem!)
self.playerView.playerLayer.player = self.player
self.playerLayer?.backgroundColor = UIColor.black.cgColor
self.playerLayer?.videoGravity = AVLayerVideoGravityResizeAspect
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemDidReachEnd(notification:)), name: Notification.Name.AVPlayerItemDidPlayToEndTime, object: self.playerItem!)
self.addObserver(self, forKeyPath: "player.currentItem.duration", options: [.new, .initial], context: &playerViewControllerKVOContext)
self.addObserver(self, forKeyPath: "player.rate", options: [.new, .old], context: &playerViewControllerKVOContext)
self.addObserver(self, forKeyPath: "player.currentItem.status", options: [.new, .initial], context: &playerViewControllerKVOContext)
self.addObserver(self, forKeyPath: "player.currentItem.loadedTimeRanges", options: [.new], context: &playerViewControllerKVOContext)
self.addObserver(self, forKeyPath: "player.currentItem.playbackLikelyToKeepUp", options: [.new], context: &playerViewControllerKVOContext)
self.addObserver(self, forKeyPath: "player.currentItem.playbackBufferEmpty", options: [.new], context: &playerViewControllerKVOContext)
})
}
operationQ.addOperation(blckOperation)
}
//Step 2, 3:- implement resource loader delegate functions and replace the fakehttp with http so that we can pass this m3u8 stream to the parser to get the current m3u8 in string format.
func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool {
var url = loadingRequest.request.url?.absoluteString
let contentRequest = loadingRequest.contentInformationRequest
let dataRequest = loadingRequest.dataRequest
//Check if the it is a content request or data request, we have to check for data request and do the m3u8 file manipulation
if (contentRequest != nil) {
contentRequest?.isByteRangeAccessSupported = true
}
if (dataRequest != nil) {
//this is data request so processing the url. change the scheme to http
url = url?.replacingOccurrences(of: "fakehttp", with: "http")
if (url?.contains(".m3u8"))!
{
// do the parsing on background thread to avoid lags
// step 4:
self.parsingHandler(url: url!, loadingRequest: loadingRequest, completion: { (success) in
return true
})
}
else if (url?.contains(".ts"))! {
let redirect = self.generateRedirectURL(sourceURL: url!)
if (redirect != nil) {
//Step 9 and 10:-
loadingRequest.redirect = redirect!
let response = HTTPURLResponse(url: URL(string: url!)!, statusCode: 302, httpVersion: nil, headerFields: nil)
loadingRequest.response = response
loadingRequest.finishLoading()
}
return true
}
return true
}
return true
}
func parsingHandler(url: String, loadingRequest: AVAssetResourceLoadingRequest, completion:((Bool)->Void)?) -> Void {
DispatchQueue.global(qos: .background).async {
var string = ""
var originalURIStrings = [String]()
var updatedURIStrings = [String]()
do {
let model = try M3U8PlaylistModel(url: url)
if model.masterPlaylist == nil {
//Step 5:-
string = model.mainMediaPl.originalText
let array = string.components(separatedBy: CharacterSet.newlines)
if array.count > 0 {
for line in array {
//Step 6:-
if line.contains("EXT-X-KEY:") {
//at this point we have the ext-x-key tag line. now tokenize it with , and then
let furtherComponents = line.components(separatedBy: ",")
for component in furtherComponents {
if component.contains("URI") {
// Step 7:-
//save orignal URI string to replaced later
originalURIStrings.append(component)
//now we have the URI
//get the string in double quotes
var finalString = component.replacingOccurrences(of: "URI=\"", with: "").replacingOccurrences(of: "\"", with: "")
finalString = "\"" + finalString + "&token=" + self.token! + "\""
finalString = "URI=" + finalString
updatedURIStrings.append(finalString)
}
}
}
}
}
if originalURIStrings.count == updatedURIStrings.count {
//Step 8:-
for uriElement in originalURIStrings {
string = string.replacingOccurrences(of: uriElement, with: updatedURIStrings[originalURIStrings.index(of: uriElement)!])
}
//print("String After replacing URIs \n")
//print(string)
}
}
else {
string = model.masterPlaylist.originalText
}
}
catch let error {
print("Exception encountered")
}
loadingRequest.dataRequest?.respond(with: string.data(using: String.Encoding.utf8)!)
loadingRequest.finishLoading()
if completion != nil {
completion!(true)
}
}
}
func generateRedirectURL(sourceURL: String)-> URLRequest? {
let redirect = URLRequest(url: URL(string: sourceURL)!)
return redirect
}
- 实现 Asset Resource Loader Delegate 以自定义处理流。
- 伪造直播流的方案,以便调用资源加载器委托(对于正常的 http/https,它不会被调用,播放器会尝试自己处理流)
- 将 Fake Scheme 替换为 Http 方案。
- 将流传递给 M3U8 Parser 以获取纯文本格式的 m3u8 文件。
- 解析纯字符串以在当前字符串中查找 EXT-X-KEY 标签。
- 标记 EXT-X-KEY 行以获取“URI”方法字符串。
- 附加单独制作的 JWT 令牌,使用 m3u8 中的当前 URI 方法。
- 将当前 m3u8 字符串中的所有 URI 实例替换为附加了新令牌的 URI 字符串。
- 将此字符串转换为 NSData 格式
- 再次将其喂给玩家。
希望这会有所帮助!