与其他答案不同,我提出一个新版本:
- 在被删除之前取消阻塞所有等待的线程。在这种情况下,删除信号量会唤醒所有等待的线程,只有在每个人都醒来后,信号量的析构函数才会退出。
- 有一个
wait()调用的参数,用于在超时(以毫秒为单位)过去后自动解锁调用线程。
- 在构造函数上有一个选项,可将可用资源计数限制为信号量初始化的计数。这样,调用
notify() 的次数过多不会增加信号量的资源数量。
#include <stdio.h>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <iostream>
std::recursive_mutex g_sync_mutex;
#define sync(x) do { \
std::unique_lock<std::recursive_mutex> lock(g_sync_mutex); \
x; \
} while (false);
class Semaphore {
int _count;
bool _limit;
int _all_resources;
int _wakedup;
std::mutex _mutex;
std::condition_variable_any _condition_variable;
public:
/**
* count - how many resources this semaphore holds
* limit - limit notify() calls only up to the count value (available resources)
*/
Semaphore (int count, bool limit)
: _count(count),
_limit(limit),
_all_resources(count),
_wakedup(count)
{
}
/**
* Unlock all waiting threads before destructing the semaphore (to avoid their segfalt later)
*/
virtual ~Semaphore () {
std::unique_lock<std::mutex> lock(_mutex);
_wakeup(lock);
}
void _wakeup(std::unique_lock<std::mutex>& lock) {
int lastwakeup = 0;
while( _wakedup < _all_resources ) {
lock.unlock();
notify();
lock.lock();
// avoids 100% CPU usage if someone is not waking up properly
if (lastwakeup == _wakedup) {
std::this_thread::sleep_for( std::chrono::milliseconds(10) );
}
lastwakeup = _wakedup;
}
}
// Mutex and condition variables are not movable and there is no need for smart pointers yet
Semaphore(const Semaphore&) = delete;
Semaphore& operator =(const Semaphore&) = delete;
Semaphore(const Semaphore&&) = delete;
Semaphore& operator =(const Semaphore&&) = delete;
/**
* Release one acquired resource.
*/
void notify()
{
std::unique_lock<std::mutex> lock(_mutex);
// sync(std::cerr << getTime() << "Calling notify(" << _count << ", " << _limit << ", " << _all_resources << ")" << std::endl);
_count++;
if (_limit && _count > _all_resources) {
_count = _all_resources;
}
_condition_variable.notify_one();
}
/**
* This function never blocks!
* Return false if it would block when acquiring the lock. Otherwise acquires the lock and return true.
*/
bool try_acquire() {
std::unique_lock<std::mutex> lock(_mutex);
// sync(std::cerr << getTime() << "Calling try_acquire(" << _count << ", " << _limit << ", " << _all_resources << ")" << std::endl);
if(_count <= 0) {
return false;
}
_count--;
return true;
}
/**
* Return true if the timeout expired, otherwise return false.
* timeout - how many milliseconds to wait before automatically unlocking the wait() call.
*/
bool wait(int timeout = 0) {
std::unique_lock<std::mutex> lock(_mutex);
// sync(std::cerr << getTime() << "Calling wait(" << _count << ", " << _limit << ", " << _all_resources << ")" << std::endl);
_count--;
_wakedup--;
try {
std::chrono::time_point<std::chrono::system_clock> timenow = std::chrono::system_clock::now();
while(_count < 0) {
if (timeout < 1) {
_condition_variable.wait(lock);
}
else {
std::cv_status status = _condition_variable.wait_until(lock, timenow + std::chrono::milliseconds(timeout));
if ( std::cv_status::timeout == status) {
_count++;
_wakedup++;
return true;
}
}
}
}
catch (...) {
_count++;
_wakedup++;
throw;
}
_wakedup++;
return false;
}
/**
* Return true if calling wait() will block the calling thread
*/
bool locked() {
std::unique_lock<std::mutex> lock(_mutex);
return _count <= 0;
}
/**
* Return true the semaphore has at least all resources available (since when it was created)
*/
bool freed() {
std::unique_lock<std::mutex> lock(_mutex);
return _count >= _all_resources;
}
/**
* Return how many resources are available:
* - 0 means not free resources and calling wait() will block te calling thread
* - a negative value means there are several threads being blocked
* - a positive value means there are no threads waiting
*/
int count() {
std::unique_lock<std::mutex> lock(_mutex);
return _count;
}
/**
* Wake everybody who is waiting and reset the semaphore to its initial value.
*/
void reset() {
std::unique_lock<std::mutex> lock(_mutex);
if(_count < 0) {
_wakeup(lock);
}
_count = _all_resources;
}
};
打印当前时间戳的实用程序:
std::string getTime() {
char buffer[20];
#if defined( WIN32 )
SYSTEMTIME wlocaltime;
GetLocalTime(&wlocaltime);
::snprintf(buffer, sizeof buffer, "%02d:%02d:%02d.%03d ", wlocaltime.wHour, wlocaltime.wMinute, wlocaltime.wSecond, wlocaltime.wMilliseconds);
#else
std::chrono::time_point< std::chrono::system_clock > now = std::chrono::system_clock::now();
auto duration = now.time_since_epoch();
auto hours = std::chrono::duration_cast< std::chrono::hours >( duration );
duration -= hours;
auto minutes = std::chrono::duration_cast< std::chrono::minutes >( duration );
duration -= minutes;
auto seconds = std::chrono::duration_cast< std::chrono::seconds >( duration );
duration -= seconds;
auto milliseconds = std::chrono::duration_cast< std::chrono::milliseconds >( duration );
duration -= milliseconds;
time_t theTime = time( NULL );
struct tm* aTime = localtime( &theTime );
::snprintf(buffer, sizeof buffer, "%02d:%02d:%02d.%03ld ", aTime->tm_hour, aTime->tm_min, aTime->tm_sec, milliseconds.count());
#endif
return buffer;
}
使用此信号量的示例程序:
// g++ -o test -Wall -Wextra -ggdb -g3 -pthread test.cpp && gdb --args ./test
// valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose ./test
// procdump -accepteula -ma -e -f "" -x c:\ myexe.exe
int main(int argc, char* argv[]) {
std::cerr << getTime() << "Creating Semaphore" << std::endl;
Semaphore* semaphore = new Semaphore(1, false);
semaphore->wait(1000);
semaphore->wait(1000);
std::cerr << getTime() << "Auto Unlocking Semaphore wait" << std::endl;
std::this_thread::sleep_for( std::chrono::milliseconds(5000) );
delete semaphore;
std::cerr << getTime() << "Exiting after 10 seconds..." << std::endl;
return 0;
}
示例输出:
11:03:01.012 Creating Semaphore
11:03:02.012 Auto Unlocking Semaphore wait
11:03:07.012 Exiting after 10 seconds...
使用EventLoop 在一段时间后解锁信号量的额外功能:
std::shared_ptr<std::atomic<bool>> autowait(Semaphore* semaphore, int timeout, EventLoop<std::function<void()>>& eventloop, const char* source) {
std::shared_ptr<std::atomic<bool>> waiting(std::make_shared<std::atomic<bool>>(true));
sync(std::cerr << getTime() << "autowait '" << source << "'..." << std::endl);
if (semaphore->try_acquire()) {
eventloop.enqueue( timeout, [waiting, source, semaphore]{
if ( (*waiting).load() ) {
sync(std::cerr << getTime() << "Timeout '" << source << "'..." << std::endl);
semaphore->notify();
}
} );
}
else {
semaphore->wait(timeout);
}
return waiting;
}
Semaphore semaphore(1, false);
EventLoop<std::function<void()>>* eventloop = new EventLoop<std::function<void()>>(true);
std::shared_ptr<std::atomic<bool>> waiting_something = autowait(&semaphore, 45000, eventloop, "waiting_something");