【发布时间】:2017-10-05 04:41:06
【问题描述】:
我正在制作一个 JavaScript 画布游戏,我需要检测设备上的触摸屏是否被按住而不是被点击。我让它开始触摸,但我不知道如何在按住方法时继续调用它。
所以我添加了事件处理程序
function addTouchEventHandlers()
{
screen.canvas.addEventListener( 'touchstart', touchStart);
screen.canvas.addEventListener( 'touchend', touchEnd );
}
我有触摸开始和触摸结束
function touchStart(e) {
if (gameStarted) {
// Prevent players from inadvertently
// dragging the game canvas
e.preventDefault();
}};
function touchEnd(e) {
var x = e.changedTouches[0].pageX;
var y = e.changedTouches[0].pageY;
if (gameStarted) {
if (x > screen.width/2)
{
processRightTap();
}
else if (x < screen.width/2 && y < screen.height/2)
{
processTopLeftTap(); <- I want to keep calling this method when held down
}
else if (x < screen.width/2 && y > screen.height/2)
{
processBottomLeftTap(); <- I want to keep calling this method when held down
}
// Prevent players from double
// tapping to zoom into the canvas
e.preventDefault();
}
};
方法只是改变我的精灵的位置
function processBottomLeftTap() {
ship.y += 4;
}
function processTopLeftTap() {
ship.y -= 4;
}
他们的东西类似于键盘方法isPressed和isDown吗? 或者我将如何围绕该方法创建一个while循环? 类似的东西。
while(The screen is being touched at X position)
{
processTopLeftTap();
}
【问题讨论】:
标签: javascript android ios device touchscreen