【发布时间】:2018-05-25 13:53:16
【问题描述】:
我正在尝试为井字游戏编写蒙特卡洛树搜索,但在运行时确实存在内存问题(例如我的计算机内存不足)。
所以我决定用valgrind调查情况。
下面,valgrind 表示“肯定泄漏”的代码块之一。
void player_init (Player **p, player_t symbol)
{
*p = (Player *) malloc (sizeof (Player));
(**p).symbol = symbol;
(**p).score = 0;
}
void player_init_all (Player ***p)
{
*p = (Player **) malloc (sizeof (Player *) * 2);
for (int i = 0; i < 2; i++)
{
(*p)[i] = (Player *) malloc (sizeof (Player));
}
player_init (&(*p)[0], PLAYER1);
player_init (&(*p)[1], PLAYER2);
}
void player_destroy (Player *p)
{
free (p);
}
Player 和 player_t 的位置
typedef char player_t;
typedef struct player Player;
struct player {
player_t symbol;
unsigned score;
};
它们就是这样使用的;
int main (int argc, char** argv)
{
Player **players;
player_init_all (&players);
// OTHER FANCY CODE HERE
for (int i = 0; i < 2; i++)
player_destroy (players[i]);
free (players);
free (board);
return 0;
}
我是否以错误的方式传递指针?
Valgrind 转储;
==21657== 16 bytes in 1 blocks are definitely lost in loss record 1 of 15
==21657== at 0x4C2DB8F: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==21657== by 0x40147D: player_init_all (main.c:348)
==21657== by 0x401698: main (main.c:426)
==21657==
==21657== 16 bytes in 2 blocks are definitely lost in loss record 2 of 15
==21657== at 0x4C2DB8F: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==21657== by 0x4014AF: player_init_all (main.c:351)
==21657== by 0x401698: main (main.c:426)
其中Line 348 是player_init_all 的开始,Line 351 是player_init_all 中for 循环的开始
【问题讨论】:
-
你不是每个玩家做两个
mallocs 吗? valgrind 正在标记的行中的一个被替换,但没有被释放
标签: c memory-leaks malloc valgrind free