【发布时间】:2021-11-30 11:19:52
【问题描述】:
所以我一直尝试在 pygame 碰撞中检测两个不同的移动矩形,但它只是不断地记录碰撞。正如在控制台中不断打印输球,但敌人甚至没有接触到球。我想要的效果只是一个简单的游戏,球必须避开大头钉,这样球才不会弹出。
import pygame
import sys
import math
import random
pygame.init()
size = width, height = 800, 600
white = 255, 255, 255
red = 255, 0, 0
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
character = pygame.image.load("intro_ball.gif")
charrect = character.get_rect()
x = 340
y = 480
enemy = pygame.image.load("ho.png")
enrect = enemy.get_rect()
ex = random.randint(0, 690)
ey = 0
lose = False
while 1:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if ey >= 600 and lose != True:
ey = 0
ex = random.randint(0, 690)
collide = pygame.Rect.colliderect(charrect, enrect)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and x < 690:
x += 4
if event.key == pygame.K_LEFT and x > 0:
x -= 4
if collide:
lose = True
else: lose = False
if lose == True: print("lose")
ey += 2
screen.fill(white)
screen.blit(enemy, (ex, ey))
screen.blit(character, (x, y))
pygame.display.update()
【问题讨论】:
标签: python pygame collision-detection